Ginger wrote:
I totally agree with Rug on the "scare" factor - when all the "ifs" line up it can deliver big-time, which plays on the opponents mind - especially if you have built the army with that factor in mind (ie lots of other shooting).
I think we all agree that under the right circumstances the Cobra is powerfull. What I think LoM and others want is a way to make the Cobra more reliable or certain, and this is my main issue. As I have said, it is up to the player to make the best use of any formation, and that depends on a huge number of factors starting with army selection and placement of objectives - all of which are rightly outside our control.
Increasing the BPs makes it more powerfull (under the right circumstances) but does not necessarily make it easier or more reliable to play with.
- If you want to make it easier to play with, you need to adjust its speed, armour, range or remove FF etc.
Or you could make it Fearless like the Chaos Decimator . . . . . . . and no I am not advocating this, OK - To make it more reliable you need to change their Initiative and Strategy roll to ensure the Cobra(s) get to be used as intended (you can already use them in the Ulthwe with a SR of 5
) - If you want to make multiple Cobras more attractive you need to ensure that the shooting is scalable. Currently 3 cobras have the same power as two against a single titan and are only marginally better than a single Cobra! Unfortunately this will require re-writing the barrage rules, or applying a special rule to the Cobra shooting - neither of which is likely to happen.
I think somehow you are not seeing the point. I don't want to make the Cobra easier to play with, I want it to be possible to pick the unit in the first place. So I don't want to change the speed, range etc particularly, I just want some/any way to mitigate some of the reasons why I currently never pick it. I have no problem fielding units that are hard to use, units only good at one thing, ones that are expensive, or ones that are only useful in certain circumstances, or even ones that have wildly variable power when they do get to be used. But I do have a hard time picking units that have all of these downsides.
I also personally have no objection to a march+sustain on the basis that a sustain is "too slow for eldar". It feels wrong to sacrifice units (which is what happens after the sustain). But even it doesn't bother me too much, if it allowed me to field them then so be it. And anyway, play style is personal.
Honestly I'd be happy to just give the Cobra 3BP and leave its damage as is, reducing the TK is simply to try to mitigate one of those problems without giving a big boost vs titans (which you seemed to object to for some reason). You still have to be clever with the unit, it is still very very niche, still hard to justify buying more than one, it is still only once in a blue moon you'll get to use it, but at least when you do you've got less chance of saying "well, that was pointless" afterwards. And maybe that's enough to make you take one in a normal army because you think they're cool, rather than only to be quirky.
BTW my stats assume IC is kept.
I acknowledge that there's less reason to take a pair of cobras, but:
1. It's not only cobras that suffer this.
2. it's a bit of a straw man to suggest 3BP can't be a solution just because twins are not viable - they already aren't comparable to 2 singles.
3. I'd rather try to get singles viable than have have both singles and twins equally abysmal.