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Death Guard v2.x

 Post subject: Re: Death Guard v2.x
PostPosted: Tue Aug 07, 2012 4:12 am 
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Hi Duke

Thanks for the pick up there.

I am slowly getting the list together in a word doc (as I do not have one) and will include this for the future update.

Seeing there appears to be an increased interest in the Death Guard, I will get something out sooner rather than later to ensure we are ready for the upcoming Chaos book and the possible interest that comes from that

Cheers...

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 Post subject: Re: Death Guard v2.x
PostPosted: Tue Aug 07, 2012 5:42 am 
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in our gaming group we have a death guard, an emperor's Children and a world eaters army.. I'm the one with the world eaters. So a Chaos book with our armies would be very good.. ;-)


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 Post subject: Re: Death Guard v2.x
PostPosted: Tue Aug 07, 2012 10:11 am 
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Well funnily enough work has just been done on the World Eaters behind the scenes.

There is going to be a call out soon for photos and possibly someone to write up some background fir it. Interested?

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 Post subject: Re: Death Guard v2.x
PostPosted: Tue Aug 07, 2012 4:15 pm 
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I can provide some photos from our chaos armies. The Emporers Children from me team mate are an eye catcher.. I got my world eaters last week, so I'm still painting.
I'm not a native english speaker so background stories would be a little bit grude ..


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 Post subject: Re: Death Guard v2.x
PostPosted: Thu Aug 09, 2012 9:14 am 
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Iron Duke

I have a meeting this weekend to discuss possible work for the Chaos force lists so I will be in touch after that

Cheers.....

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Aug 10, 2012 3:58 pm 
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ok.. I will help if I can.

regards,
Duke


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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Aug 24, 2012 12:42 am 
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Hello,

The Plaguereaper is way less shooty than the Decimator in reasonable conditions.

The barrage is incomparably better on the latter, and the other weapons are only better on the reaper if the Decimator does not shoot to the front. The only advantage of the Plaguereaper is the extra attack on base contact with a 15 cm move...

The reapers are also 50 points more for each...

Am i missing something ?

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Aug 24, 2012 1:39 am 
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I will have to review these stats like most things in the list. I am at work at present so pretty limited on ability to respond.

Let me get back to you on this one

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Aug 24, 2012 1:51 am 
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Would you put this list up for review?

On an aside, why are all the formations 6-strong when Nurgle's number is 7?

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Aug 24, 2012 12:09 pm 
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LordotMilk wrote:
Would you put this list up for review?

On an aside, why are all the formations 6-strong when Nurgle's number is 7?

Oh my. Not the 7 number! Careful as we will have discussions happen again.

I may have something for you. Just tied up with business documentation and plans at present so it is not the highest priority this weekend at least...

If you are genuine however i will work on getting something up

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Aug 24, 2012 3:53 pm 
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Didnt mean any mischief with the 7 number... :P

I am sincerely interested, but I am in no hurry.

Cheers

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Aug 25, 2012 5:03 pm 
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In short LordotMilk,

formations of 7 stands is not a nurgly number, it's just 35 guys milling around together. that 7 number would be the size of the number of guys represented abstractly by the stand itself. :D

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Aug 25, 2012 9:23 pm 
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jimmyzimms wrote:
In short LordotMilk,

formations of 7 stands is not a nurgly number, it's just 35 guys milling around together. that 7 number would be the size of the number of guys represented abstractly by the stand itself. :D

uhm, this is not exactly true. The multiplier of 7 is really the focal point although those who keep up with the ip giant that is GW will argue that sacred numbers is a long gone fluff element, i still feel it is worth keeping to be in line with the other 3 cult lists.

So yes, 7 is due to find its way into the list again.

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Nov 24, 2012 7:32 pm 
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Any progress?

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Nov 24, 2012 10:34 pm 
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:)

Been thinking about this every day to tell you the truth. Just have a case of procrastination that has lasted several months :P

I will start on the PDF today and see if i can have something within the week.

I guess i have always had the whole Jan release idea in my mind all this time....

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