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Death Guard v2.x

 Post subject: Re: Death Guard v2.x
PostPosted: Sat May 26, 2012 10:35 am 
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ok. Will start looking at some changes

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Jul 06, 2012 10:01 am 
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Interested in people's thoughts regarding this list.

In regards to the Indomitable rule. Is it just another rule in a list that could do well without it?

I know people want to represent the steadfast nature of these troops, however I have to wonder if the 3+ armour save is not enough of a representation? Does the Indomitable rule need to really be there? If not, points could be reduced and I could make the list (I feel) more enjoyable as people may be able to take more activations.

Indomitable has a real problem with RA saves. I feel it is too good in this resepect.

If a seperate rule was to stay for this, how do people feel of it being a standard 4+ save rather than the unit's base armour save?

My preference would be to remove Indomitabvle altogether and stay with the 3+ armour as the signifier.

What would make terminators different? Maybe an INV save?

Thoughts?

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Jul 06, 2012 2:12 pm 
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In my one game against Death Guards, I felt Indomitable to be a little to much. A single 4+ save would be better, so would a rule to halve the number of hack-down hits á la Space Marines (it takes two hack-down hits to kill one Death Guard)

I would not be sorry to see the rule go, but then I'm not a Death Guard player. Invulnerable on the Terminators would not be too much in my opinion.

/Fredmans


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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 07, 2012 1:27 am 
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Thanks fredmans.

Your views are pretty much mine as well.

While it may look ok on paper, playability is a little different as you yourself have found.

It will also help to reduce overall costs.

I think the big problem people will have is Death Guard vs Plague Marine and why are they different (one having Fearless and the other without). I think that if people see it for the scale that it is set (being Epic), then there should not be an issue.

I believe the 3+ save (and an INV for terminators) alone is a very good representation as different from a standard Chaos list or as opposed to the other Cult forces. I was even contemplating Indomitable as a concept rule giving an INV save to any troop with it (Death Guard Marines). That would be easier to accept for me than the rule that currently exists.

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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Jul 13, 2012 6:39 pm 
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Some thing of interest:
Blight Drones are now Flyers with Hover in Wh40k. But they don't have Supersonic.

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 14, 2012 3:52 am 
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dosen't that keep them at skimmer in epic then?

they're fast enough to be flyers on the 40k scale, but not supersonic on an epic scale.

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 14, 2012 3:43 pm 
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Well ok Valkyries/Vendettas/Vultures are Flyers with Hover too. And they don't have Supersonic either. But those three have Vetor Dancer (Fylers can only turn 90° at the beginning of their movement. With Vector Dancer they can also turn 90° at the end of their movement).

The Blight Drone don't has Vector Dancer.

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 14, 2012 4:34 pm 
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Surely, we are not considering Blight Drones turning into aircraft?

@Black Legion: From your rules' definition, I gather that Blight Drones are less manoueverable than Valkyries. Even so, I fail to see anything but Skimmer.

/Fredmans


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 Post subject: Re: Death Guard v2.x
PostPosted: Fri Jul 20, 2012 10:23 pm 
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I am not educated on anything new 40K (still playing 2nd ed!) so I will have to be guided here.

I cannot see blight drones going to flyer status - they sit securely in skimmer IMO.

BL: any chance on some alternate stats to represent how they are in the current 40K for me to consider?

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 21, 2012 5:34 am 
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new chaos legions codex due soon fot sixth. rumour has it chaos in the starter box

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 21, 2012 9:52 pm 
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Yup. I wait for September. There should be some interesting things in the new Codex if rumours are true.

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 28, 2012 9:33 am 
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I don't suppose I could Get the most recent list for this - this link doesn't appear to be working.

Thanks,

Bobster


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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 28, 2012 3:38 pm 
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Hi there. The most recent list is in the compendium. A lot of work had to be done just to get it in there.

I have some work done on an updated list and could release some of it. My concern is that it may all go out of the window with the talk of the new chaos codex to come.

So for the short term, please use the compendium lists.

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 Post subject: Re: Death Guard v2.x
PostPosted: Sat Jul 28, 2012 7:15 pm 
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Thank you Frog.


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 Post subject: Re: Death Guard v2.x
PostPosted: Mon Aug 06, 2012 12:54 pm 
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Hi,

in the netEA list demon engines formations have an initiative rating of 2+.. but their are no demon engines formations mentioned in the list.. their are blight drones, Defilers, Plague and Contagion towers. Maybe you can add a note that this formations are demon engines or change the formation names?

regards,
duke


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