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Fir Iolarion Eldar Titan Clan List 2.2

 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 16, 2011 1:48 pm 
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I agree with Ulrik.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri Nov 18, 2011 9:09 pm 
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Could be interesting: http://www.forgeworld.co.uk/New_Stuff/E ... LAIVE.html

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 22, 2011 5:51 pm 
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Lovely, isn't it? :)

I'd noted that I'd hoped that :
Quote:
The Power Fist [could] be renamed Titan Close Combat Weapon or something, to allow for blade conversions etc. in the future (as per the new model) while still allowing the original fist.

... also 'One of the pilot upgrades to be renamed 'Steersman', since it's been in the background since the initial iteration, and still exists (viz. the current FW rules).'

Any thoughts on those tweaks?

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 22, 2011 11:06 pm 
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Apologist wrote:
Lovely, isn't it? :)

I'd noted that I'd hoped that :
Quote:
The Power Fist [could] be renamed Titan Close Combat Weapon or something, to allow for blade conversions etc. in the future (as per the new model) while still allowing the original fist.

... also 'One of the pilot upgrades to be renamed 'Steersman', since it's been in the background since the initial iteration, and still exists (viz. the current FW rules).'

Any thoughts on those tweaks?

I thought I already agreed to Steersmen! :o ::) ;)

As for General CCW I'm still flopping in the breeze. As that could/would affect the standard list Titan load outs.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 23, 2011 4:37 pm 
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Angel_of_Caliban wrote:
I thought I already agreed to Steersmen! :o ::) ;)

Ta! :)

Angel_of_Caliban wrote:
As for General CCW I'm still flopping in the breeze. As that could/would affect the standard list Titan load outs.

Another option would be to introduce it as an alternative weapon with different stats – perhaps more EA, but MW rather than TK; or single attack, but TK(D6)?
Also the Starcannon on the weapon could be an interesting alternative.

Also, the Missile Launcher weapon on the Battle Titans – the original AT rules had a 'Lascannon Wing' (which would probably be a Bright Lance or Pulse Laser now), while the new FW Phantom has a special long-range Starcannon in addition to missiles.

Given that the titans currently lack AP weaponry, perhaps you could use those as jumping-off points?

+++
Any thoughts on the 'weapon suite' idea?

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 23, 2011 7:55 pm 
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I'm waiting for Imperial Armour 11 for the rules of the PhantomTitan.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Mar 19, 2012 1:03 am 
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Righto so i played this list in a competition we had here in NZ yesterday, it was a 3 round match up and this is the list i used.

Warlock with vibro cannon and power fist
Phantom with D cannon and power fist
Revenant with sonic lances
Revenant with sonic lances
Revenant with sonic lances
3 X bright stallion Knights.

maybe not the best list at 3k but i want to go more themed with titan focus. And everyone seems to be ranting about sonic lance spam so i wanted to test them more and see how they went, all in the good name of play testing i say :)

ok, so first round i played Imperial guard Steel legion, fairly mixed list.

Lost 2 Bright stallions the entire game, from 2 critical hits from manticores in the first round. thats all the casualties i took all game, i found that the hit and run rule really works nicely with this army list, it can really take advantage of terrian with them all having walker and such high speed, i thought id be popping guardsmen off left right and centre with so much ignore cover weapons and BP, but to be perfectly honest i only managed to break one guard formation the entire game from all that BP disrupt ignore cover shenanigans. As a general over view i felt it was a fairly even match, the guard player could have played better and was plagued by horrible rolls ( normally i dont blame dice but he was very very unlucky ) so in conclusion, the lances seemed to be balanced int his game, yes they kill guard trooops but were pretty average vz most other things.

Round 2 : Eldar Iyadan

Now to be fair i thought i was going to clean up againt this list, with all my lancing and disrupt it seemd like a perfect killzone for me. But the reality is i had 6 activations and he had 10, and i jsut couldnt get past the scout screens early enough to do damage to the transports, which in turn proved to be my down fall, by the end of round 2 i has lost a phantom, a revenant and 2 knights, and it was looking grim, he played smart nd postioned well spacing out all his units nicely to reduce most of my 4 BP shooting to only cover 2-4 models alot of the time which really hurt the kill power of my minimal formations. Over all i got butchered basically, small activation count and good spacing by him really just made my weapon systems in effective enough to be able you wade into FF with support and butcher my titans one by one.

Round 3 : Imperial Air Cav

I won this game but it really wasnt a game, i huddled all my titans in a tight formation and just waited on my blitz, with the intetion of having all my AA coverage together and then Running out in turn 3 and securing objectives, sadly my opponent played very poorly, sacrificed air units to my AA and over watch, then postioned badly on the objectives and handed me a win with no real effort and he concedied mid turn 2. So no conclusive data to be taken from this game.


As a over view of the day i cant say i think the Sonic lances are over powered from those 3 games, there were many times where i found myself wishing i had the Pulsars instead, i foudnt he Warlock with the vibro cannon to be Ok, but nothing special, and phantom with the D-cannon was again Ok but nothing voerly great, with the small activation count it really made you want to maximize each activation to mean something, and with having to spend most of the game doubling shooting did prove to be less efficent. So far im happy playing the list, i find the 1:1 ratio of titan to non titan formations restricts your ability to get a high activation count with out jsut spamming revenants, and then you have no SC, so f you do want that SC ont he board your looking at most of the time a 6- 8 activation count. But all in all i enjoyed playing the list,and people certainly we apprehensive to engage the titans initially.

The knight were interesting but really never did much in most of the games, due to being rather unlucky and getting 4 crits on the first 4 hits they took over the day lol. i need to try them more i think to comment fairly, one thing i would say is i would like to see the knight not count as part of the 1:1 ratio count, the main reason i wanted to play this list was to play with knights but i find ot make asemi viable list your looking a 2 knight formations mos tof the time tops, 3 on a streatch, i would like to see them test or moved to a Formation choice that counts as Titan per say, like ammend the rule change to something like a 1:1 WE restriction rather than titan restriction.
this has been just my thoughts and ideas, and i did enjoy the list, but if asked my feelings as it stands would say it still needs more tweaking. but in saying that i will still play it mroe and test it more as its something i did enjoy. ;D

Best Regards

Tim NZ


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri May 11, 2012 11:07 am 
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Hi guys,

Back and very interested in this list. Anywhere I can get stats for the eldar knights? I love that everyone is making variant lists with a small pdf of army options but I think this list could do with the stat breakdown for each unit available.

Regards,
D.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri May 11, 2012 11:13 am 
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daemonkin wrote:
Hi guys,

Back and very interested in this list. Anywhere I can get stats for the eldar knights? I love that everyone is making variant lists with a small pdf of army options but I think this list could do with the stat breakdown for each unit available.

Regards,
D.

They should be listed in the PDF??? If not they there in the 2012 NetEA Army Book. The knight are there because they need a home. My hope is when someone does a Exodite World army they can take the Knight stewardship as they really are the least of my worries in this balancing act. But I would leave them in with what ever stats they ended with.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Fri May 11, 2012 11:37 am 
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Hi AoC. As I've not been involved in any play testing for any Eldar I have no idea what difference there is between a Bright Stallion and a Fire Gale or Towering Destroyer.

Only a slight niggle but i will look at the Armybook next.

Love the idea of Eldar titan lists so can't wait to give it a bash - just need to assemble my titans first!

Thanks
D.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Sat Jun 23, 2012 5:27 pm 
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chiming in with a few thoughts - i already have an amtl force and am really interested in how this goes.

on the subject of bonesingers, i think it would work really well but allowing them to regenerate in the same way as void shields would make them way too tough, tyranid style regen would be plenty.

also ive given some thought to the weapon suite idea and ive noticed that there arnt any shuriken weapons - maybe a titan class shuriken canon of sorts would fit the bill. some thing like : 45cm 6x ap3/at6

-as for powerfists/ccw i agree with apologist.
-pulsars seem underpowered, maybe a range boost or price drop for them?
-the fusion lance is a melta weapon right? why the long range?

one final point, why was the phantasm titan dropped? i really liked that idea, it tied in well with the ghost ships in battlefleet gothic. maybe it could be an 'upgrade' for phantoms and warlocks, lowering initiative but granting immunity to blast markers and better armour?


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Aug 14, 2012 7:28 pm 
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Where can I find the stats for the Eldar Knights?

Are they the same as the stats in collector section of Swordwind?

On a different topic, do people that use ETC ever pick Pulsars as they are right now?

It seems that Tremor, Vibro and Heat Lance would always be better options, any other opinions?

Cheers,

LotM.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Aug 15, 2012 12:17 pm 
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I use pulsars as often as Tremor.
Heat Lance is ok, but only against WE as it makes only 1 hit.

Stats for the Fire Gale, Towering Destroyer and Bright Stallion are in the Compendium.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Aug 15, 2012 2:22 pm 
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A few questions:

- Why not the 4 Ranger option?
- Why not the standard Guardian formation?
- Why no Avatar?


TBH I poike the idea of the list, but it would feel a lot more Eldar if all the guardian formations would be available (Guardians, Sword of Vaul, Night spinners, Jetbikes, Vypers, War Walkers). Rangers would have to make the cut.

I also think that they should be incorporated in their traditional (aka Biel-Tan) formations, as these 1) have been thoroughly tested, 2) armies have been built around them (miniature wise) and 3) are much easier to play with and understand than new formations, which do not have a real fluff reason to be different.

I agree with the no aspect possibility, and I understand the no EoV option. I am not decided about the no Wraithguard/wraithlord option.

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