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Space Wolves v2.4

 Post subject: Re: Space Wolves v2.4
PostPosted: Wed Nov 23, 2011 8:26 pm 
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Cheers Borka, I remember the days or 1.5 year old children, you have so much fun coming mate :)

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 Post subject: Re: Space Wolves v2.4
PostPosted: Thu Nov 24, 2011 12:00 am 
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Thanks for doing the list Borka. Much appreciated.

Essentially almost any pack can have a Hero so the Wolf Lord can go anywhere you can put a Battle Leader or a Venerable Dreadnought. It's not restricted to any Great company or the like and Space Wolves are just like Codex in that their Heroes will be attached as the mission requires.

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 Post subject: Re: Space Wolves v2.4
PostPosted: Thu Nov 24, 2011 9:46 am 
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Dobbsy wrote:
Thanks for doing the list Borka. Much appreciated.

Essentially almost any pack can have a Hero so the Wolf Lord can go anywhere you can put a Battle Leader or a Venerable Dreadnought. It's not restricted to any Great company or the like and Space Wolves are just like Codex in that their Heroes will be attached as the mission requires.

Cheers


I'm glad to do it! Space Wolves are the only Marine chapter that interest me (especially so since I recently saw some lovely proxies :D )

Yeah I noticed that almost all formations have the hero upgrade. All except the fliers/spaceships and the long fang formation. Is the Long Fangs meant to not be able to take the hero upgrade? Seemed peculiar to me when everyone else gets it :)

cheers!

Edit: I've actually finished the file now so I'm just waiting for your answer and then I'll send it to Adam.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sat Nov 26, 2011 12:21 pm 
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Hmm Long fangs not getting it may be a hold over typo from when they had Leader for the formation(Special rule was Long in the tooth). I may not have added Hero to them since I removed the rule.

I'll look into it.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sat Nov 26, 2011 1:26 pm 
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Dobbsy wrote:
Hmm Long fangs not getting it may be a hold over typo from when they had Leader for the formation(Special rule was Long in the tooth). I may not have added Hero to them since I removed the rule.

I'll look into it.


Ok good!

Pm me or write something here. Then I'll make any corrections and send the file to Adam.

thanks!


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 Post subject: Re: Space Wolves v2.4
PostPosted: Wed Jan 11, 2012 5:52 am 
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Question for rules boffins...

In the Great Company entry for the list, if the intent is to have the Hero be placed in any unit in the Great Company including upgrades, what should the wording be? It just occurred to me that "6 Grey Hunters with 1 Hero character plus transport" seems to mean he can only go in a Grey HUnters unit not anything that is attached to the Great Company.

Is there a way to word this for the intent?

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 Post subject: Re: Space Wolves v2.4
PostPosted: Wed Jan 11, 2012 6:02 am 
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according to the necron lord wording and intent, what you've got should do it. i gather it needs to be more specific to restrict it to the starting choices

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 Post subject: Re: Space Wolves v2.4
PostPosted: Wed Jan 11, 2012 2:04 pm 
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This is correct. Think of it this way: the character does not need to be assigned until the game starts. Thus all upgrades have been chosen by the time it is assigned to a unit. In practice the character is often assigned at the list building stage, though.

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 Post subject: Re: Space Wolves v2.4
PostPosted: Thu Jan 12, 2012 10:56 am 
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Im probably just behind the curve, but whats the reason there arent any warhound titans allowed?


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 Post subject: Re: Space Wolves v2.4
PostPosted: Thu Jan 12, 2012 10:18 pm 
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Basically,

1/ I feel the Wolf Scouts would do the recon for the Space Wolves. I think their pride would sort of force this.
2/ I wanted a Marine list that didn't use them as a crutch like the Codex list tends to and trial the SW without them. I figured they'd use Battle Titans to deal with enemy titans.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sat Jun 02, 2012 10:53 pm 
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Had my first game against Space Wolves. Just a couple of quick observations.

It felt distinctively different from Codex Marines. The two biggest differences:

Unblooded. Marines failing activations, not rallying, not retaining initiative. My opponent rolled badly, and had his SC in the strike cruiser for the first turn.

Upgraded Great Companies are really tough. The formations that dropped were rock-hard. Luckily for me, I had lots of pawns to sacrifice, but if you drop them good, the opponent is in for trouble. On the other hand, they're stuck where they land.

We will explore the list further, but our first impression was that it was in no way overpowered, and remarkably different from standard Marines.


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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Jun 03, 2012 8:32 am 
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Suggestion : change long fangs' weapon from 3x heavy weapons to 2x lascannon & 2x heavy bolter.

Reasons include-
"generic" weapons are supposed to be avoided in Epic where possible.

It would give the unit an interesting profile - best at shooting at mixed formations but inferior at shooting at dedicated AV or INF formations - instead of being generic and shooting at everything with the same 5+ attack.

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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Jun 03, 2012 11:45 pm 
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Thanks for the feedback Fredmans. Looking forward to hearing more :)

BTW bad placement in a drop can really hurt a Great Company (did it once - lost the entire GC and a Wolf Guard + Venerable Dread and 2 Dreads!)

E&C - That could work. Could you foresee a points drop with this design at all or does the extra HB cancel that out?


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 Post subject: Re: Space Wolves v2.4
PostPosted: Fri Jun 22, 2012 9:45 am 
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Quote:
E&C - That could work. Could you foresee a points drop with this design at all or does the extra HB cancel that out?


Sorry for the late reply - I'd stay at the current points level for now I think.

Can't be sure as your link in post 1 is broken.

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 Post subject: Re: Space Wolves v2.4
PostPosted: Sun Jun 24, 2012 2:15 am 
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Yeah wiki site is under maintenance.

Ok will keep the points the same then.


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