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A new Forgeworld rises...

 Post subject: Re: A new Forgeworld rises...
PostPosted: Wed May 02, 2012 4:34 am 
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Overlord_Krycis wrote:
It was missing quite a few bits and was fairly badly damaged (the previous owner had tried to gouge out quite a few of the windows for some reason), but I'm in the process of restoring it to at least looking pretty. ;D


Oh, clearly he was going to hollow it out the body, cover all the the windows with colored tranluscent film, and then light the titan from inside.

I can't wait to see you finish doing that. It's going to look dead brilliant in games with the light set low. ;) ;D

-Allen McCarley


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 Post subject: Re: A new Forgeworld rises...
PostPosted: Wed May 02, 2012 6:51 am 
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S'Cipio wrote:
Overlord_Krycis wrote:
It was missing quite a few bits and was fairly badly damaged (the previous owner had tried to gouge out quite a few of the windows for some reason), but I'm in the process of restoring it to at least looking pretty. ;D


Oh, clearly he was going to hollow it out the body, cover all the the windows with colored tranluscent film, and then light the titan from inside.

I can't wait to see you finish doing that. It's going to look dead brilliant in games with the light set low. ;) ;D

-Allen McCarley


I actually lol'd...

But seriously? No, just no.

I'd love to do something like that at some point though ;D


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 Post subject: Re: A new Forgeworld rises...
PostPosted: Thu May 03, 2012 4:34 pm 
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Some more WiP shots...

Image

Image

Image

Comments and criticisms welcome.


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 Post subject: Re: A new Forgeworld rises...
PostPosted: Sat May 05, 2012 8:03 am 
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Some more pics of the Forge Knights:
Image
Image
Image

The first 6 together:
Image

Apart from a few bits of GS work and some basing, they are now ready for basecoating...
yay! I get to paint something!

EDIT: A couple of new "Un-warhounds" are going to be getting some different weapons to the ones I have already...however as I am scratch-building/kitbashing them I have run into a problem. Basically, in my entire (rather obscenely large) bitsbox, I have exactly ONE Imperial Guard Heavy Weapons team set of binoculars.
Does anyone know where I can actually get some? Tried friend's bits boxes, eBay and Bitsbox and they are either not in stock or cost a ridiculous amount...any help would be appreciated as I am looking for another 3... :{[]


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 Post subject: Re: A new Forgeworld rises...
PostPosted: Sun May 06, 2012 1:58 am 
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push molds

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 Post subject: Re: A new Forgeworld rises...
PostPosted: Sun May 06, 2012 2:08 am 
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madd0ct0r wrote:
push molds


Tried that but the lenses at the ends come out funny...I'll try it again, might have just not mixed the GS properly...

Or was that in relation to something else? :)


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 Post subject: Re: A new Forgeworld rises...
PostPosted: Sun May 06, 2012 3:00 am 
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nope. that was for the binocualrs. if the lneses are recessed, you'll have to do the lenses as the 'bottom' of the pushmould.

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 Post subject: Re: A new Forgeworld rises...
PostPosted: Sun May 06, 2012 10:41 pm 
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madd0ct0r wrote:
nope. that was for the binocualrs. if the lneses are recessed, you'll have to do the lenses as the 'bottom' of the pushmould.


That's what I did, but they didn't take the detail properly.
Will be trying again tomorrow...hopefully it will work this time. :)
Also been following your casting experiments madd0ct0r, pretty cool stuff!

I am currently painting my Forge Knights and pinning my Warlords together, so some PiP shots once I get my camera back.


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