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Dark Angle detachemnts

 Post subject: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 5:45 am 
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So, give me some advice.

If you paint up multiple datachments of Dark Angels, how do you distinguish them from one another?

I may try putting the Dark Angel emblem on one shoulder, but I don't think I want to try putting numbers on the other; and even if I did I don't think they'd help you much at arm's lenght on the tabletop.

Would you vary the color on somehthing?

-Allen McCarley


Last edited by S'Cipio on Wed Apr 04, 2012 3:54 am, edited 1 time in total.

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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 9:29 am 
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S'Cipio wrote:
If you paint up multiple datachments of Dark Angles, how do you distinguish them from one another?


I'd make some of them oblique and some of them obtuse... ;D

Anyway, jokes aside, I use colors on the left pauldron: My 2st company uses blue markings, the 3rd company uses green markings. One tactical detachment uses a vertical Party Per Fess, the other a Party Per Pale. The assault and devastator detachments uses solid color on the pauldron, and uses a colored helmet to distinguish them from tacticals (I only have the old SM minis, so all my marines are identical - no HW or jumppacks). Assault marines have red helmets, devastators have blue helmets.

(Heraldry references:
http://en.wikipedia.org/wiki/Heraldry
http://en.wikipedia.org/wiki/Division_of_the_field)

It's reasonably simple and quick, and easy to pick out in the field (and when sorting them after the battle).


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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 10:12 am 
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coloured helmets is the way forward:

My BA army uses the old yellow / assault marines, blue / devastators codex colouring
Image

If you're being a purist though and want everything green.. then helmet colours aren't so good :(

My suggestion would be to paint weapons red, should be painfully obvious who's who on the tabletop at a glance. 2 big red blobs? devastators... lots of sticky up pointy red sticks? assault marines... !

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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 12:28 pm 
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Dark Angles!?

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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 2:48 pm 
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That image is really nerdy.




I approve.

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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 3:02 pm 
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I think the really "dark" angles are the obtuse ones .. that 135° is a right dimwit !!


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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 4:12 pm 
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Markings on the pauldrons or knee pads... Or different color guns, or basing.


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 Post subject: Re: Dark Angle detachemnts
PostPosted: Fri Mar 30, 2012 5:15 pm 
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moocifer wrote:
.. that 135° is a right dimwit !!


No. 90° is a right dimwit.


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 Post subject: Re: Dark Angle detachemnts
PostPosted: Sat Mar 31, 2012 1:13 am 
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 Post subject: Re: Dark Angle detachemnts
PostPosted: Sat Mar 31, 2012 8:18 am 
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SpeakerToMachines wrote:
S'Cipio wrote:
If you paint up multiple datachments of Dark Angles, how do you distinguish them from one another?


I'd make some of them oblique and some of them obtuse... ;D


<forehead smack>


I can't believe I did that twice in the same post.

You're joke did give me one idea; If I did three detachments of tacticals, I could mount one detachment facing 30 degrees to the left on their stands, mount one of them facing front, and mount the third facing 30 degrees to the right.

No, I don't think this would look good in a game and I'm not really going to do it, but I bet it would look cool in the army photo.

-Allen McCarley


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 Post subject: Re: Dark Angle detachemnts
PostPosted: Sun Apr 01, 2012 10:45 am 
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For my old Marine armies I use the position of the Heavy weapon trooper to differentiate the formations.
Have the heavy weapon trooper on the left for 1 formation, on the right for another and center for another.
You could do similar with the Devastators too.


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 Post subject: Re: Dark Angle detachemnts
PostPosted: Sun Apr 01, 2012 4:58 pm 
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enri wrote:
If you're being a purist though and want everything green.. then helmet colours aren't so good :(

My suggestion would be to paint weapons red, should be painfully obvious who's who on the tabletop at a glance. 2 big red blobs? devastators... lots of sticky up pointy red sticks? assault marines... !


DA studio armies tend to go with colored weapons (predominately red) so while not completely cannon its the next best thing to fluff :) It's pretty straight forward, looks good on the table top.

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 Post subject: Re: Dark Angle detachemnts
PostPosted: Wed Apr 04, 2012 3:56 am 
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dptdexys wrote:
For my old Marine armies I use the position of the Heavy weapon trooper to differentiate the formations.
Have the heavy weapon trooper on the left for 1 formation, on the right for another and center for another.
You could do similar with the Devastators too.



:o

So simple and brilliant!

I'm not sure I'll go this way, but this is definitely worth thinking about. It would then leave more "minor color variations" I could use to distinguish between companies. (Not that I think I'd ever field more than one tactical *company* at a time.)

-Allen McCarley


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