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[LIST IDEA] - Mechanicus Armoured Division

 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 6:19 am 
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Got to look a bit closer at this tonight.

Some comments:

Would you be open to the Heavy Artillery formation mixing Praetors and Dominus, or would you worry about Min/Maxing?

Not a fan of including Decimators. I understand why you might personally want to, but the fact is that using Chaos vehicles seems like something both the Inquisition and the AdMech hierarchy would frown on, to the tune of a few uninhabitable continents.

The Shark, or whatever the lander ends up being called. No other Imperial Combat Lander is unarmed. It's just not a good idea to make a hot drop armed with nothing but your wit and charm. A 2 or 4 Twin Heavy Bolter turrets would do it; just enough to clear the LZ. That would give you the opportunity to give it FF/CC scores - it is also the only lander with no FF/CC. I know it doesn't use them in this list, but I'd give it an infantry capacity - say twenty INF units or ten Vehicles. This will allow it to be used as a general combat lander in other ATML and IG lists. The lander needs careful testing WRT cost. It can land a lot of fire power. Two Mobile Demicenturies is four WE and twenty INF, totalling 28 FF5+ and 36 Heavy Bolters, anywhere you want them. You can also land a Superheavy Company to avoid the low Move.

Finally The Macharius is currently split into Macharius (Battle Cannon) and Macharius Command (Vanq and Vulcan). Not a big deal but the nomenclature is a bit off. I also think the Omega deserves FF5+, but that's also fairly minor.

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 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 8:14 am 
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Heavy Arty - lets start with no mixing, I think. Otherwise I expect there are certain sweet spots, yes.

Decimators - They're no more a Chaos only tank than the Rhino or the Land Raider, according to the background. I think they help the theme as they're ancient high tech.

Shark Assault Boats are described as being unarmed barring hull cutting charges. Stylistically, I wanted a bulk lander, not a gunboat.
Agree on the infantry.

Macharius - Agreed.

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 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 1:06 pm 
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I would prefer no Decimators but I can live with them being in- I just won't choose them personally.


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 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 1:22 pm 
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I'm not looking for the Shark to be a gunboat; I just think having some defensive weaponry would make sense. Here's my thought: If I had a lumbering beast that size with no armament, I'd keep it well away from the battlefield. All of the more recent literature (and I use the term lightly in many cases) describes unarmed bulk landers either landing in non-combat zones (Ciaphas Cain series) or getting torn up getting to hot LZs (Fifteen Hours, Ciaphas Cain again). For a combat bulk lander I'd expect some defensive AP/AA armament to givie it a fighting chance. For a non-combast lander I'd expect the AdMech not to risk it in a combat zone.

I'm not super familiar with the background info on the Shark - are they even atmosphere capable? I'd think a different name that could allow some minor differences and be used for the Guard as well would be better.

I'd also go WI's route wth Decimators. I just wouldn't use them.

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 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 2:17 pm 
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My take on a Mechanicus Orbiter:

Image

WE/B Armour 5+, CC 6+, FF 4+, Missile Pod 45cm 2x AP5+/AT6+/AA5+.
Notes: DC4, Planetfall. Transport: may transport 20 Infantry, Light Vehicle or Armoured Vehicles (Praetorians and LVs counts as 2 , AVs count as 3)
Critical: Engines destroyed. A chain reaction destroys the craft and its cargo.


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 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 4:18 pm 
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That'd work. It really ought to be able to carry a tank company (10 AVs or up to 10 DC of WE) for the purposes of this list.

I'm also concerned about the Praetorian AA. A single praetorian can cover 28 ft^2 of table. Now it wont do this because the range will bleed off the back edge on all but the largest tables, but a 6x4 table is only 24 ft^2.

Also, you have three 2DC WEs carrying these weapons. That means that a three unit formation ath the front of the deployment zone and at maximum spread (10cm coherency), and assuming a chassin width of 2cm, will have the outer units' range intersect the board edge of a 6'x4' table at approximately the centerline, if not beyond it.

[Math]
central unit at center of table (0cm) : edges of chassis at -1 and +1 cm : 10cm coherency + 2cm chassis width means far edge of chassis will be +/- 13cm from centerline, or 77cm from the edge of a 180cm wide table.

sqrt(90cm^2-77cm^2) = ~46.6cm

46.6cm +15cm deployment depth is 61.6cm from friendly table edge. A little less to account for approximation in foot/cm conversion.
[/Math]

You create a situation where most of the table is under a 3x AA4+ umbrella.

Now the stats are accurate in the conversion from 40k, but they're also a little overboard, IMO.

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 Post subject: Re: [LIST IDEA] - Mechanicus Armoured Division
PostPosted: Thu Mar 22, 2012 4:47 pm 
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They're also extremely expensive, and don't put out an overwhelming number of shots (a hit and a half - it takes a bit over seven hits to kill a thunderhawk once you factor for criticals). I thought the dynamic would be interesting to have something different to hydras (praetors and robots instead).

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