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Exodus Wars Large Behemoth Build Log

 Post subject: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 6:58 pm 
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I'm going to try and update this with each stage of construction and painting, this is one of the master copies we were sent by the casters - suggestions on paint schemes would be helpful, so far I'm thinking either bone white, english rifleman green or a weathered white look, then apply the Royal Empire sigils on top of that.

Apologies that all photos are taken on my phone, so lower quality than I'd have liked but the digital camera has broken itself, threw itself off the shelf, no help from me I swear!
First pic is the components of this beast, minus the engine (which I left on the desk in the EW office :D).


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 7:19 pm 
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Jonluke wrote:
so far I'm thinking either bone white, english rifleman green or a weathered white look, then apply the Royal Empire sigils on top of that.


I think rifleman green would look Sharpe!

Can't wait to see what you've got.

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 7:58 pm 
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ChinaShopTaurus wrote:
I think rifleman green would look Sharpe!


I don't know which is worse - that pun, or the fact I took the time to look it up to be sure it was one.

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 8:01 pm 
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ChinaShopTaurus wrote:
I think rifleman green would look Sharpe!


That'll take a lot of practice.

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 8:03 pm 
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Am I missing something or are these photos extreeeeeemely small?

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 8:05 pm 
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It's a stealth Behemoth - they cost extra but have uber cool factor :p.

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 8:09 pm 
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Moscovian wrote:
Am I missing something or are these photos extreeeeeemely small?


Haha :D


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Tue Mar 20, 2012 10:50 pm 
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A little bit OT, but what's the Large Walking Robot Project current state?

Sorry again.


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 8:26 am 
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I postedfrom my phone, but the photo is too big, will adjust and add shortly, sorry.

LWR needs a little modification to strengthen some pieces then I hand it over to EW for all their schenanigans, I realise it has taken years, but the LWR is not dead!


Here's the first photo - components on this one, minus the engine piece.
Weapons are:
Missiles
Missile platform
"Tin Can" Sonic Disruption Cannon
Plasma?
Shotgun
Gauss Cannon
Triple Barreled Multilaser
Bayonets


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 8:59 am 
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First steps, glue the little head joint plate into the upper body piece, and glue the legs together with the groin.
Having done this I think it'd be better for body positioning to leave the legs until after the body is constructed, so the groin can be placed at the angle desired and fitting with the whole model, I actually pulled the legs apart again later in order to reposition the groin piece.


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 12:57 pm 
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Image


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 1:53 pm 
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Next up I attached the bottom half of the body to the top half and then stuck the arms into their respective slots, followed by placing the shoulder guards on.


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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 2:16 pm 
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Do I count ten weapon hardpoints on the body and arms? That thing can be armed to the teeth.

Obviously some (torso sides, tail gun) aren't going to be Behemoth-class weapons, but wow.

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 2:36 pm 
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Weapons, searchlights, access hatches, shield generators, armor plates, heat sinks etc. Pretty much whatever takes your fancy :)

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 Post subject: Re: Exodus Wars Large Behemoth Build Log
PostPosted: Wed Mar 21, 2012 3:41 pm 
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If you opt to use the quadropod legs you'll get even more hard points.

(they are not confirmed, but we did experiment with them back in the day).

http://urbanleadjunkie.blogspot.co.uk/2 ... emoth.html

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