Got an actual game in this monday, fielding 6K AdMech using the 2.02B list as defenders in a custom D-Day scenario (links and pics over here:
viewtopic.php?f=84&t=22778)
While this was hardly a standard tournament environment, and caveats therefore applies, I do have same thoughts from the game (apart from "Wow, that was awesome") that pertain to the performance of the List:
- The Colossi were wiped quickly, as usual, though little can be learned from this. 12 stands of Terminators will do that to anyone. It would have been nice if they'd had powerfists, so they could at least have done some damage back...
- Forge Knights were distinctly mediocre, but I think that's operator error. I need to shed blast markers faster to keep them operational. A
Leader option for them would be nice, for instance having a Tech-Priest character upgrade available.
- Crusaders did well, mixed in with Skitarii. The intermingled formations become barrage magnets, of course, but it gives them a strong CC boost. Combined with the extra cheapish activation and the option to use them as scout screens as well, if requirements so dictate, makes them a very versatile and useful unit.
- Macharius tanks performed well, and felt right.
- Praetorians did OK, but I miss their 3+ save... They died faster than they used to. The AA option felt odd to both me and my opponent; It's "unexpected" AA. I'd just as soon lose the AA and get back the better armour.
- Skitarii in general did the job. Good, solid infantry. Too bad I can't roll combat resolution dice, but that's hardly the units fault.
- Plasma Ordinati did OK-ish at best. I'm not sure they did their 500-points pricetag worth of damage, though, and they are extremely vulnerable to CC. They need to be cheaper to be competitive (both internally and externally). The triple plasma core detonation was entertaining, at least.