Finally, two sundays!
Modified the list to try the Colossi robots as well:
Demi-Century Skitarii, Tech Lord, Chimedons [625, BTS]
Demi-Century Skitarii, Mole Mortars [425]
Ordinatus Minorus Century, 2x Quake Cannon, Corvus Landing Pad [550]
Forge Knight squadron [200]
Colossus Robots Maniple [250]
Crusader Robots Maniple [150]
Crusader Robots Maniple [150]
Havy Tank Cataphract, vanquisher [250]
Thunderbolt Squadron [150]
Thunderbolt Squadron [150]
And here's the battle report:
http://sdahl.net/~sdahl/whepic/20120302/It's my opponents first game of epic at 3K (he's played the intro scenarios, previously), so the win shouldn't be considered an indication of inherent list strength. In fact, I found it somewhat on the low end of the power scale.
Specific comments:
The Forge Knights and Colossi did nothing useful. They advanced, got shot, broke, and failed to rally. They are really very fragile, and frankly there are better ways of using 450 points in the list. I'd like to try a 6-strong formation of Forge Knights next, but the Colossi are not coming back in their current form. I still think they merit a 3+ save (like dreads) and
Fearless (they are robots! They don't run away unless told to!)
The Crusaders served a useful purpose as scout screens, and in the end game were useful to make objective runs. They feel funky (6+ FF MW?) and even more fragile than colossi, but they definitely have a place in the list, even at 150 points. I still think they should be
Fearless.
The Minori with 2x QC + CLP are an auto-include. There's nothing else in the list that can adequately reach out and touch the enemy deployment zone (no teleporters or air assaulters, after all). It would be nice if any other loadout was viable, but with a 10cm move, on an table with adequate terrain, they don't really warrant direct-fire weapons - it's just too easy to hide from them, then. I really recommend boosting the Minorus base speed to 15cm, so they can fill the same role as superheavy tank companies.
Mole Mortars were more a liability than an asset - no save, and they drag down the movement of the formation. A garrison formation wants to be on overwatch as much as possible, whereas the Mortars need to sustain to be useful. A poor fit; They would be more useful as a separate Support formation.
The heavy tanks performed well enough. Solid, good shooting, slow but not too slow. Characterful.
The Chimedons didn't really get a chance to do much, but the formation looked big and scary, and they provided some much needed maneuver capability, so they're definitely keepers.
Hope you find it useful!