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Terminators Taking Hits

 Post subject: Terminators Taking Hits
PostPosted: Sat Jan 17, 2004 2:33 am 
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Do Terminators get a save roll on an assault hit?


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 Post subject: Terminators Taking Hits
PostPosted: Sat Jan 17, 2004 5:24 pm 
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Yes

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 Post subject: Terminators Taking Hits
PostPosted: Tue Jan 20, 2004 9:52 pm 
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Thanks Jimbo.  :)

My friend and I are just getting into Epic 40K.


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 Post subject: Terminators Taking Hits
PostPosted: Tue Jan 20, 2004 9:57 pm 
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It's a nice game but if you want more detail why not give E:A a try? IMO it's a better game that (hopefully) willl be supported for a long time in the future whereas all official supprot for E40 has been discontinued. No problems switching to the system either -All miniatures from previous editions can be used.
Just a thought :)

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 Post subject: Terminators Taking Hits
PostPosted: Tue Jan 20, 2004 10:23 pm 
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E:A is J.J.'s best Epic attempt, IMO, yet ... and I started with SM1 in '90 !  :o

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 Post subject: Terminators Taking Hits
PostPosted: Tue Jan 20, 2004 10:46 pm 
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I could give a number of reasons to play Epic 40k right now.

1) Orks, Imperial Guard, and Marines in Epic A. That's it. Playtesting armylists doesn't do much for me until they become official. If I wanted to play Chaos, I can't do it in Epic A right now, and using the test list, I would either feel robbed if I lost and worry about the lists being broken if I won.

2) Flexible army lists. You can make armies from left overs in your bitz box. If he is just getting into the game, then he might be scourging Ebay for bitz. There really aren't a lot of different units in Epic A right now either. Epic 40k is a little more colorful at the moment.

3) It works. The game is fun to play. I think all the Epic games have their pros and cons, including Epic A.

4) What works for him and his friend works. Believe it or not, I have posted a lot of stuff for Adeptus Titanicus on my site and I get around 7-8 emails a month from people thanking me for posting whatever and that they are going to give the game another go. I think it's cool. Yeah the game is old but it is still a classic.

Plus, I used to keep on all the rules back when I played 40k 2nd edition and it was great having all the wargear cards ever made etc etc. Then one day I realized I wasn't using 70% of it all and it was taking up space. I got into 40k 3rd a little late and by that time there were so many rule amendments and so forth that my head spun just researching something. My friends and I actually played with the army lists in the main rulebook for months and still had a lot of fun. Who needs Chapter Approved? Who needs the Codex Astartes? Bla bla bla. We used the basic minimum and it was great. Now, when I showed up at a tourney, I was blind as a bat, but I didn't care. What my friends and I had entertained us. Whatever the latest rule for firing a missile launcher while wiping your ass was irrelevant. If it wasn't in black and white written in the rulebook, we just ignored it and made our own adjustments.

There is a lot out there for Epic 40k. Plus the rulebooks were thorough enough to make stats for just about every mini GW had made up to that point. Much more than you'll see for Epic A for a long time. 3000 point armies in Epic A WILL get a little predictable. A 3000 point game in Epic 40k will probably never be.

So, if these guys are just playing between themselves, they could have a great time going back and playing AT. It is up to them. I have given up trying to play the latest ruleset or buy the latest minis. Once something works, it works. Kind of like Monopoly.

Epic 40k is a good game. The game mechanics are a little weird, but I still give Epic 40k two thumbs up.

Oh yeah, I thought I had a favorite system but it turns out I don't. I like them all for different reasons.

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 Post subject: Terminators Taking Hits
PostPosted: Tue Jan 20, 2004 11:24 pm 
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Quote (Legion 4 @ 20 2004 Jan.,21:23)
E:A is J.J.'s best Epic attempt, IMO, yet ... and I started with SM1 in '90 ! ?:o

I totally agree matey!

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 Post subject: Terminators Taking Hits
PostPosted: Wed Jan 21, 2004 1:04 am 
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Hi!

Simply put, to each his own.

Rules like personal tastes are extremely subjective.

Since these boards have people accross the whole gamut of epic gamers, questions for any version can be fielded and thus is a valuable resource.

"The best" is for every individual to discover on his own.

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 Post subject: Terminators Taking Hits
PostPosted: Wed Jan 21, 2004 2:30 am 
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I've pretty much decided to play mostly EpicA these days... but I still really like Epic40k.  My website (which is in need of updating) has a fair bit of stuff for Epic40k, I have some more pages on Squats, Tunnelers etc, almost ready to link.  The fate cards for various races are on it, plus some rule amendments.  Check it out:

http://au.geocities.com/markconz/epic.html

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 Post subject: Terminators Taking Hits
PostPosted: Wed Jan 21, 2004 5:58 am 
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I agree, the "best" is up to each individual. ?And as you know, we play a "Hybrid" rules system. ?But as I always say, do what works for you and your crew. ?However, I feel of the 4 sets of ?G/W rules (SM1/AT1, SM2/TL, E40K and E:A) played generally out-of-the-box, E:A is J.J.'s best work. ?But that does not mean you shouldn't play the others ! ?:;):

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 Post subject: Terminators Taking Hits
PostPosted: Wed Jan 21, 2004 12:37 pm 
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That reminds me, I really should get a game of first edition in again. I have not played that in a long time. You cant beat it for a detailed view of a battle.

E40K is a great game to pick-up-and-play. If you have a force set up, it takes no time to start a game and get it finished relatively quickly.

I also prefer EA, but I still have fond memories of other versions and I am not about to throw them away just yet.

That being said, you can play BOTH E40K and EA...

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 Post subject: Terminators Taking Hits
PostPosted: Wed Jan 21, 2004 4:43 pm 
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I agree Cyber, Epic 40k is relatively easy to set up and play, and it doesn't take long, but it is math heavy and that is the major downside, not the 'simplicity' of the unit stats. Keeping track of army morale is such a pain in the ass sometimes that I have had games that finding out someone had one was a winner was anticlimatic. "Wait- 2 points for my Baneblade down to half strength, 5 points for destroying that bunker, eight blast markers, I'm 15cm away from that objective, oh by the way, you won."

Maybe because it was what I grew up with, and I didn't play the system the most, but there is just something about AT/SM that the others will never be able to replace. It could be the detail I don't know. I think GW did a really good job with the Orks and Chaos at the time, and I am still mad they didn't release an expanded ruleset for the Eldar (Aspect Warriors) since they were selling the minis for some time.

While SM2/TL was perhaps too simple, that is by far the easiest game to set up and play. Army selection is easy, setting objectives is easy, and over all the game was fun. I am way past using order counters, and while I can over look them in AT/SM, for some reason they bother me in SM2/TL. WHAT I LOVE ABOUT SM2/TL are the rules for characters. I wish they had expanded on them.

I remember early on in Epic A, there was a debate if characters should even be in the game and I went nuts on those wanting to keep them out. They add flavor to the game. I loved the Space Wolf characters in SM2/TL for instance, and Gazgul, Yarrick, and I think they even did Squat ones. . . hell, they even made Goff Rockers! That was fun. It may not have felt like a real military game, but it was a fun atmosphere. I don't see 40k fun anymore. With all the darkness in the rulebooks now, everything is just so serious, and as silly as this sounds, I think a good game has both. I am not being critical of the art or anything, I do think it is amazing, I am just saying that like my other favorite games like Man O' War, or Warhammer Quest, there is something good about color, as opposed to everything being dark. Do I make sense?

Anyway, if I met a new friend who was interested in gaming, I probably would steer him towards Epic A because of availibility, but if he had the time and patience (which I have rarely seen) to acquire whatever is needed, I'd let him get whichever one he wanted.

I have played these games in all different situations. I have realized that a game shouldn't be judged by how it plays at a tourney or hobby shop, but how excited everyone gets working on it (reading, building armies, painting) and how much fun comes out of playing it over pizza and beer. Can you play the game with the TV on? Some games you can't. I remember playing SM2/TL with the stereo on, but there was no way we could do that with AT/SM. Anyway, the point is that with each ruleset, each has it's own feel (atmosphere, fluff, artwork, models, and then there are the rules), and I think each captures the imagination of different players.

I absolutely LOVED the Horus Heresy. That sucked me into AT/SM. I think the color and variety sucked me into SM2/TL. Epic 40k was the flexible army lists and the amazing models. What kills me about Epic Armaggedon is Armaggedon. I am so sick of Armaggedon. Boring boring boring. I would have like a new free for all like Battlefleet Gothic.

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 Post subject: Terminators Taking Hits
PostPosted: Wed Jan 21, 2004 5:18 pm 
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That's why we play "hybrid" rules, take what we like from each ... and go from there !  SM1 got me started "and the rest is history" ! :;):

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 Post subject: Terminators Taking Hits
PostPosted: Thu Jan 22, 2004 12:02 am 
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Hi!

Well, L4 and I always rant the same mantra of using what makes you happy or make up your own rules. I've learned thats what makes me happy, but each must arrive to his own decision regarding this.

I agree that each game has its own atmosphere. The "old" versions have a feel that later versions lost and quite frankly will never regain. I liked my orks performing brilliantly or failing miserably. I liked cast my "chaos cards" or tyranid brood powers. I liked all the wierd templates and effects.

A great game is not borne out of so called "clean" mechanics or design, but on how it makes the players FEEL when they play it. You cant purposely design that. A game has it or it doesn't. SM/AT HAS it.

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