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Steel Legion Artillery Company

 Post subject: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 12:12 pm 
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It seems the artillery company is the runt of the Steel Legion litter of companies. Following on from last year's thread (http://www.taccmd.tacticalwargames.net/ ... 74&t=20139) I was wondering what could/should be done.

On a specific note, I was wondering why Bombards may not be included in an arty company. Maybe fluff? It would allow a manti/bombard formation to fire every turn. I realise the ranges are very different, but beyond turn 1 a 90cm range is not usually a problem I find.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 12:23 pm 
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IMO they should be 600pts or even 575.
Russ companies too should be 600pts.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 2:47 pm 
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o a semi related note, barren siege masters need some help with their huge arty formation. and they dont even get to move!.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 2:50 pm 
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I've always found it a good deal. Name another army that gets 9BP @180cm for 450pt. Concentric defenses are the key.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 2:55 pm 
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9 in 1 squad in cover for 450 or 3 x 3 + trasports or cover for the same amount.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 3:02 pm 
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But only one Support slot instead of three...

All told I think it's a more or less fair trade.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 3:09 pm 
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You're never short of support slots in the Siegemasters list.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 3:11 pm 
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Speak for yourself - I don't have any open slots until 5k in my lists.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 3:27 pm 
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Originally, the arty company also had a Salamander(? - Chimera chassis, anyway) command vehicle, until the lack of new model production required it be cut. That's not much, but it does add unit count and just a bit more defense against deepstrike assaults.

It's probably not a good option, but it's an option.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 3:32 pm 
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nealhunt wrote:
Originally, the arty company also had a Salamander(? - Chimera chassis, anyway) command vehicle, until the lack of new model production required it be cut.

I never got why the model got cut, as the master was finished, and just needed resin & then metal casting up at the same time as the new Basilisks.

Image

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 10:18 pm 
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Evil and Chaos wrote:
IMO they should be 600pts or even 575.
Russ companies too should be 600pts.

Strongly disagree here. LR companies put out a lot of firepower and are very hard to break, let alone kill.

Their points are fine, if not under-costed. In every experience I've ever had with them I've never destroyed a single company. Ever.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Tue Feb 14, 2012 10:54 pm 
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Funny, the UK tournament stats show that ig armies with russ companies are consistant losers.

I find their firepower is very easy to negate as once they take a loss or two bm's make them toothless.

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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Wed Feb 15, 2012 3:10 am 
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I think trying them at 600 might be an idea, as (2 me) 600 points is at the fine point where they seem useful or seem meh.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Wed Feb 15, 2012 4:38 am 
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I'd be hesitant to see a change in the costs of either formation. I think they are both quite good at the cost they are and "no brainer" additions to a Guard force.


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 Post subject: Re: Steel Legion Artillery Company
PostPosted: Wed Feb 15, 2012 4:40 am 
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Evil and Chaos wrote:
Funny, the UK tournament stats show that ig armies with russ companies are consistant losers.

Maybe they are, but that doesn't justify a points drop by any means. As a formation they are hard as nails and hurt you a lot.

Evil and Chaos wrote:
I find their firepower is very easy to negate as once they take a loss or two bm's make them toothless

2 BMs in a 10+ tank formation? That means very little when they fire 2-3 weapons each - it just reduces their firepower from excellent to very good. and their FireFight is excellent and given they're all RA you don't win engagements against them easily (if at all)....

Case in point. It took me 5 SM formations to break a single LR company at Cancon.... This after crossfires from 2 different formations. And they still had 4-5 tanks left after breaking. Engaging them was not an option given the RA and smaller SM formations and would have resulted in the same effect.. they only being broken not destroyed....

Sorry this is a digression from the Arty question.

My view on that is that they should remain the same also. Sure you have to screen them but when done well (with cheap Scout formations) they destroy/break formations at will. Terminator teleports don't work when this occurs. the only thing that would is counterbattery fire and that's rare when they shoot 120+cm and the opposition doesn't.


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