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Thoughts on Saim-Hann (also, Vypers in general)

 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 4:26 pm 
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Evil and Chaos wrote:
@400pts?

Two for 800pts, yes probably, I'd drop my 6 strong Ranger screen or one of my Night Spinner formations for a separate Revenant.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 4:31 pm 
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@425pts?

There's got to be a point where they're balanced as solos.

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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 4:36 pm 
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If the problem is really just repeated spamming of units, could this be countered by including AC/WEs in the 1 Troupe : 2 Support cap or similar? I realise that that would be a rather large change to the makeup of lists, but it still strikes me as a bit off that units as large as the Hunter cannot be taken singly at an appropriate costing just because a list built around them would be abusive. Even something like capping them to 1 per 1.5k points (or 2k, or whatever) would probably work.

I hear your argument about the Warlord, but I think it's not very relevant in this situation: An 800-odd (could be more) Titan is obviously only suitable for large games, whereas a 200-300 point (if available singly) bomber is something quite different. Revenants are perhaps a better comparison, but they also have the fluff dimension of always being fielded in pairs; besides, spamming titans able to claim/contest objectives is (I imagine) generally a better idea than spamming AC which can do neither.

Something else I noticed: the EpicUK lists allow S-H to take Hunters at 225 points each individually. Has this lead to abuse in tournaments of the past?


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 4:40 pm 
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Depends on what I'm playing, but we are now erring on the probably not side. but without trying them out in a tournament I wouldn't be sure.

S-H has only been played once in an EpicUK tournament and I used Revenants instead of Hunters as I wanted formations on the table as I was starting to feel light on ground activations.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 4:47 pm 
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Which is one of my points. While certainly useful (I *would not* want to face down 4 single Hunters at 3k), repeatedly taking powerful air units leaves you light on ground activations and units capable of holding objectives, ie actually winning the game for you. While I wasn't around for the early test stages of the S-H list (I think someone mentioned single Hunters as being brutal), I find your argument to be a bit unrealistic: It's possible that single Hunters would break the list, but I'm really not sure they'd be as attractive an option as you seem to feel. I'd like to try them out myself, but probably won't be in a position to do so for at least a few months.


Last edited by Jianaran on Tue Jan 24, 2012 4:52 pm, edited 1 time in total.

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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 4:48 pm 
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I'm thinking of getting my S-H out soon so I might give the Hunters another go.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 5:51 pm 
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Evil and Chaos wrote:
@425pts?

There's got to be a point where they're balanced as solos.


has anyone tested them at even 400pts? I think they're 350pts in the ETC list, although that's quite a different dynamic. I think they'd make a neat unit at 400pts - v. fragile, easily broken and most likely the BTS, but also some very mobile short range firepower. I think a 100pt premium over a Warhound and a 75pt premium over it's cost as a double fm should be enough to balance it, I would have thought.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 5:56 pm 
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I don't think they've been tested at 400pts, and IMO they'd probably be ok at about that price.

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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 6:02 pm 
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One Revenant, Two flights or Nightwings for you titan 1/3rd at 3K sounds tasty to me :)

Only down side is that the sodding Revenant is still likely to be BTS! And no Vampire of course.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Tue Jan 24, 2012 6:08 pm 
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I have already suggested 350 points, both because it is generally in line with Eldar pricing, and also with the Warhound approach now in place. So the pair is 650, while two singletons would be 700 points.

Would it be unbalanced? - Arguably not because the list is already very price sensitive, and a single Revenant is relatively fragile (cross-fire anyone?) though it does pack a punch.

If adopted (even at 400pts) I think you would probably see a number of singltons tried because they pack the same punch as a pair of Scorpions and are faster, though obviously half the DC and shorter ranged. However, the biggest plus would be reducing the price below the BTS level (which is one of the main drawbacks with fielding pairs of Eldar WE)


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Sat Jan 28, 2012 11:12 am 
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So I got a game in last night using this Epic-UK list:

AVATAR
Windrider Warhost + Chieftain & Farseer
Windrider Warhost (1 Viper) + Farseer
Aspect Warhost - Shining Spears + Exarch
Night Spinners
Night Spinners
EoV Scorpion
Falcons (incl 2 Firestorms) + Spirit Stones
Fire Prisms + Spirit Stones
Vampire Hunter
Vampire Hunter
Vampire Hunter

Game was against Mud Marines and the S-H lost on points at the end of turn 4. I would say that half way through turn 3 I was expecting the win, but two of the Hunters failed to come on and the third only placed a Blast Marker. In the fourth turn only one formation of Spinners and one Hunter activated placing a total three blast markers between them.

On the Vampire Hunter itself, I can't say much as half the time they didn't come on and in two turns only placed a Blast Marker. I was facing 4 Hunters, but with placing of BM was able to stay outside of their range. I would have been more concerned about the VHunters if I had been facing some Thunderbolts, but not in this game.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Mon Jan 30, 2012 3:26 am 
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Sounds fairly inconclusive... On the one hand, going so Vampire-heavy seems to have whittled down your ground activations to the point where you had few useful formations left at the end (of course, without a full report it's hard to know if that was just due to appalling luck or something), but on the other 4 Hunters seems like a bit more AA than normal. Of course, Thunderbolts are pretty common too, and being CAPped by them every turn would really take a toll on your Hunters by the end of the game. I'm still waiting on a chance to try Hunterspam myself, but if you get to use them a couple more times I'd love to hear your thoughts on how well singles work, both by themselves and in synergy with the rest of the army.


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 Post subject: Re: Thoughts on Saim-Hann (also, Vypers in general)
PostPosted: Mon Jan 30, 2012 6:37 pm 
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sounds like you did pretty well with 1/4 of your army underperforming. Air heavy is always a risk with Eldar - their 2+ init (+BMs) makes things "interesting" later in the game. I've lost a couple of games due to failing to activate either a Vampire or a flight of Nightwings in the last turn.

Looks like you were relatively assault light, with only 3 assault formations, but lots of artillery and AT. Probably a good thing vs. mud marines, but you most likely would have struggled with Orks or IG.


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