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thoughts on the 2012 Compendium

 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Mon Jan 09, 2012 10:00 am 
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madd0ct0r wrote:
Just a note.

this might be the cheapo pdf reader i use, but If i try and print an army list and datasheets it can't cope with the change from portrait to landscape.
The portrait page is fine, and full sized. The landscape pages have been resized to fit a portrait piece of paper (ie, 50%). I had to print the two parts separately.


I'd guess this is a print settings error, make sure you have 'auto-rotate and centre' turned on in print dialogue and 'scale to fit' turned off. Otherwise you would get the exact result you're describing.

If those settings are all set properly and it still does, no idea, works in acrobat.

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Wed Jan 11, 2012 1:11 am 
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Dave wrote:
Finally, would it be helpful to break this thing up into 3 separate compendium (Approved, Developmental, Experimental)? People playing in a tourney with only approved lists could then just grab only what they'd need. Also, it would us to distribute the work load between three people without fear of work being lost.


I think this is a great idea, or even if it were just 2 lists of Approved and Other. Having them mixed in isnt user friendly for new players and can easily confuse/frustrate people we are trying to bring into the game


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Sat Jan 14, 2012 11:20 pm 
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I would echo the need to make this simpler for new players to use and understand. I like the idea of either have 2 docs (one just for Approved lists and the other for all lists) or having the developmental/experimental lists in an appendix.

I have found the doc too small to read- that is more a reflection of me getting older and deteriorating eyesight. If anything can be done to make it easier on the eye that would be much appreciated.

I guess like most people I will sometimes read the PDF and sometimes print off individual sheets. So long as there is an option of prinet friendly doc then I would be happy.

Thanks for all the work put in so far.

James


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Sat Jan 14, 2012 11:36 pm 
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mango2 wrote:
I think this is a great idea, or even if it were just 2 lists of Approved and Other. Having them mixed in isnt user friendly for new players and can easily confuse/frustrate people we are trying to bring into the game


Separating Development from Experimental might have just as good value. Aren't Development lists often allowed in some tournaments?


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Sat Jan 21, 2012 12:30 am 
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This strikes me as one of those discussions where you simply cannot please everyone.

Dobbsy I feel for you, because you're somewhat on a hiding to nothing with this in terms of formatting in terms of catering to the wide range of preferences on display here.

My suggestion is as follows:

Why not concentrate on getting everything correct first, ensuring that all the entries are sorted fully, and all typos have been eradicated. There are enough eyes on this board to do that, and a number of members have made useful contributions in this regard.

Once this has been dealt with, why not then pass the document onto someone who is a specialist in formating documents for PDF files. There surely must be someone who could do this, and that would save a lot of bother about discussing it here. Is this not a logical step to take?

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Sat Jan 21, 2012 4:38 am 
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Speaking personally, I was never so new that I found the combination of Approved, Developmental and Experimental confusing.

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Sat Jan 21, 2012 7:07 am 
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Simulated Knave wrote:
Speaking personally, I was never so new that I found the combination of Approved, Developmental and Experimental confusing.


+ 1


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Sat Jan 21, 2012 8:42 am 
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Simulated Knave wrote:
Speaking personally, I was never so new that I found the combination of Approved, Developmental and Experimental confusing.


I dont think confusing is the right word for it as people could easily understand the differences between the three, maybe frustration is a better term.

I look at it this way.

Someone wants to play the game, they want the rules to play the game, they dont want to be distracted by having to wade through test army lists and development.

Personally I would like to be able to slap a bound copy on the table and say to a friend "mate, here are the rules and all the approved army lists that everyone agrees on, there are more that are in development but I wont confuse/distract you by mixing them with the (semi) official rules and lists.

I am not sure I am explaining it very well but to me the game needs to be presented in 2 ways. The first way it needs to present itself is to new players and you do that by providing them with a solid foundation of approved rules and lists that they can build their knowledge with. the 2nd way is to present itself to epic veterans once again with the solid foundation of rules (that they already have experience with) but also by opening up the next level by allowing them access to development and experimental lists.

That way new players can ground themselves in 'the facts' and choose when they want to look at 'the other options' instead of having a massive book and saying to them 'work it out yourself' :)

To give it a D&D analogy, make a players handbook and a DMG. Give the new player the players guide and when they are ready they will read the DMG ;D


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Tue Jan 31, 2012 7:59 pm 
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mango2 wrote:
Simulated Knave wrote:
Speaking personally, I was never so new that I found the combination of Approved, Developmental and Experimental confusing.


I dont think confusing is the right word for it as people could easily understand the differences between the three, maybe frustration is a better term.

I look at it this way.

Someone wants to play the game, they want the rules to play the game, they dont want to be distracted by having to wade through test army lists and development.

Personally I would like to be able to slap a bound copy on the table and say to a friend "mate, here are the rules and all the approved army lists that everyone agrees on, there are more that are in development but I wont confuse/distract you by mixing them with the (semi) official rules and lists.

I am not sure I am explaining it very well but to me the game needs to be presented in 2 ways. The first way it needs to present itself is to new players and you do that by providing them with a solid foundation of approved rules and lists that they can build their knowledge with. the 2nd way is to present itself to epic veterans once again with the solid foundation of rules (that they already have experience with) but also by opening up the next level by allowing them access to development and experimental lists.

That way new players can ground themselves in 'the facts' and choose when they want to look at 'the other options' instead of having a massive book and saying to them 'work it out yourself' :)

To give it a D&D analogy, make a players handbook and a DMG. Give the new player the players guide and when they are ready they will read the DMG ;D


+1

For every new player we need to be able to point them to an easy to find location that has the following:
-current accepted rulebook
-current Approved set of armylists
-current FAQ's for the above to provide clarification on intent and inter-relationship of rules

All of the above should be updated annually with a datestamp so they know they are using the most up to date version.

By the time any new player has waded through and digested that lot then perfect time to introduce them to Developmental lists.

Cheers

James


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Tue Jan 31, 2012 8:03 pm 
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wargame_insomniac wrote:
For every new player we need to be able to point them to an easy to find location that has the following:
-current accepted rulebook
-current Approved set of armylists
-current FAQ's for the above to provide clarification on intent and inter-relationship of rules


QFT


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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Tue Jan 31, 2012 9:06 pm 
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Frankly, I think the Development and Experimental lists are a strength. They offer people options and choices.

In any case, if you're going to target beginners, you shouldn't worry about Approved lists or Development lists. As an example, if the lists were packaged up right now, you'd end up with four Marine lists, four IG lists, 2 Chaos lists, 3 Ork lists, 2 Eldar lists, 1 DE list, 1 Necron list, and 1 Tau list. That's eighteen lists. A whole bunch of those lists have little or no model support. A bunch of them are tricky to use. And it glosses over the Titan Legion, Squats and Nids completely, as well as a hefty chunk of options for several races. That's a terrible sample of the game for new players. It's big enough to be unwieldy but still doesn't show off the range of possibilities.

If you're really concerned about overwhelming new players, just create a pack of four lists - the main lists of Marines, Orks, Guard and Eldar. Include a note explaining that there are other lists, but that these are well-balanced, well-supported with models, and the basis for a number of variant lists. Perhaps include some tactica and painting articles. That'll cover almost anything a new player could want to play out of the gate (when we're concerned about overwhelming them), while keeping them aware of the possibilities.

If that doesn't seem like enough, do Marines, Salamanders (or Scions), Steel Legion, Minervans, Black Legion, Ghazghull, Biel-Tan, Necrons and Tau. That'd cover most of the major 40K armies and some of the major new player wishes (I want more tanks in my IG!) and most of those have SOME models available.

But eighteen lists is hardly simplifying things.

Plus, there are already three lists in the back of the book...

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Wed Feb 15, 2012 8:08 pm 
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I know I am late to the party, but I'd also like to express my desire for the following:

1) Larger font - People are right, the current font is too small. At that size, you're going to need to use a sans-serif font. If you stick to the same font, it needs to be larger.

2) Color - The colors used in the army list tables gotta go. I understand why it was done, but it should be consistent across all of the races. Some of those color combinations (Inquisition Armies - Pink and grey?) are terrible. Combined with the tiny font, some of those lists are really hard to read. I would be happy with the light blue of the Marine lists applied across the board. In addition, I think *most* people will be printing the lists/compendium in B&W, making color irrelevant anyway.

3) Page numbering - I'm with those that think the army reference sheets should be numbered as well. I know this compendium is formatted to be read on the screen, but there has to be a way to align the header and footer of a landscape page to match that of a portrait page.

My cosmetic gripes aside, thanks to those folks working on this monstrosity. You guys are doing a great job!

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Wed Feb 15, 2012 8:23 pm 
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berzerkmonkey wrote:
At that size, you're going to need to use a sans-serif font.


*activates arno pro caption*

I'd take that as a challenge ;D but i want the type to be bigger as well, anyway ;)

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Wed Feb 15, 2012 8:26 pm 
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In the templates I've been messing around with the Army Lists are 10pt and the ref sheets 8pt. Additionally, they'll be laid out in such a way that you can print them on A4 or Letter at 100% resolution.

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 Post subject: Re: thoughts on the 2012 Compendium
PostPosted: Wed Feb 15, 2012 9:24 pm 
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You're awesome, Dave. :-*

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