Had another game with this list last night, managed a turn 4 2:1 victory against Steel Legion. TSNP & T&H vs BTS.
Sisters List:
Code:
Soroitas Mission + Heroine + 2 Immolators(Justice) + Dominions + 4 Rhinos
Soroitas Mission + Heroine + Supreme Commander + 4 Rhinos
Repentia Confessional
Exorcism Battalion + Hunter
Seraphim Choir + Heroine
Penitents Atonement
Mobile Sanctuary
Reverent Fury
Warhound
Since my last game I swapped out the retributors for a warhound to have a wee change/more punch
Code:
Tank Company + Hydra
Super heavy Tank Co: 3 Shadowswords + 2 Ogryns
Artillery Co. Manticores
Regimental HQ
Infantry Co. + Fire Support
Rough Rider Platoon
Sentinel squadron
Highlights/Unit performance
At first sight this army made me balk, it was like seeing all my weaknesses rolled up into one very shooty package.
I used the warhounds as a tempting target to distract the shadowswords in turn 1, clever use of available cover saw it draw out & survive the first shots from the shadowswords; it later died to overwatch fire from the infantry company in turn two so preformed fairly underwhelmingly but I think the distraction was worth it. THOUGHTS: I don't think the Retibutor Fm I replaced would have done more/better.
The Reverent fury decided to bite the preverbial Volcano canon in turn 2 and pushed forward hard to put itself in position to support an asault (by seraphim) on the infantry co dug in by a T&H objective. The subsequent turns saw it die but the objective was clear for me to jump onto on turn 4. The first volley of VC fire(turn 3) took 2 voids and 4 DC, 1 of which was saved by the invulnrable save, 1 also went critical immobilising it. It didn't survive the following turns fire. THOUGHTS: Am I right in presuming the idea behind giving it Fearless & Invulnrable save is to show it as constantly praying i.e. permanently using faithful?
The Chapels didn't make a huge contribution this game after taking a critical hit from the russ company just after they acted on turn 2 but they contributed enough. THOUGHTS: Not got any new comments on them just now.
The Penitents were a thorn in my opponents backside, threatning enough to warrant volcano cannon fire on turn 2, which mostly missed, the one hit was saved by their invulnrable. As my last activation that turn they then broke from cover to Advance to within 30 of the shadowswords barbecuing 3 sentinels with 4 heavy flamer shots(2 suppressed). They opened turn 3 for me by charging the shadowswords, 2 penitent casualties for a point of DC and an Orgyn was disappointing, so the 2 remaining hid nearby hoping to rally and/or provide distraction. They did rally on turn 4 and chose to hit the manticores instead of the shadowswords, losing, but taking enough manticores(4) with them to make them useless for turn 4. THOUGHTS: I'm starting to think 2 heavy flamers may be a bit OTT.
This is the first game where my Exorcists have not only survived but actually done something! Since the Russ co chose to go after my Chapels it was quite easy for me to go after them with the exorcists. Getting into position to shoot them on turn 2 then retaining to sustain on them after the penitents early on turn 3, breaking them. After early infantry losses in my 2 sororitas fms to the artillery this pretty much swung me the game as the russes never really got a chance to do what they do best, so my under strength infantry easily combined fire & FF to take on the Reg HQ on their flank. THOUGHTS: The presence of more danderous armour made these less of a target so quite happy with their performace.
My opponents thoughts:
We both had fun, my opponent has played against the earlier version of the list a few times so knew what he was doing, he's also followed the changes, which I think inspired his army choice a little bit. Knowing how much I struggle facing armour and his shadowswords especially so they were a definite choice as were the russes. At the end he said he should have brought his vultures but I don't know how that would affect the rest of the list.
One comment that kept coming up was the amount of Fearless units I had. I used mine really agressively leaving broken fearless units right in front of his units, the penitents, repentia & to some extent my cathedral. He thought it was a bit much.