Morgan Vening wrote:
I initially incorporated the Strategy Rating change into the Living Ancestor in the Dvergatal list. I removed it very shortly into development, mainly for the reasons brought up when the same concept was active in the Necrons thread. Points costs of formations are primarily valued on their statistical line, but the effect of Strategy Rating and Initiative does tend to influence that cost. Which means things will either be overcosted if you don't take the Living Ancestor, or undercosted if you do. It might not seem like much, but an extra point of Strategy Rating will likely influence at least one significant turn.
If it's an approach that people do want to try, I'd advise making the Living Ancestor compulsory, and having the costs factored in from the start, and the loss thereby being a penalty, rather than having it as an option.
I used the 2 Supreme Commanders idea, and with all units being 2+ Initiative (ignoring single BM's), and it's worked fine for every game I've taken the pair. Sometimes I just take one, and it works well too.
Morgan Vening
Some interesting points, there. I can see your position on the SR, but'll have to think about the compulsory selection of the Living Ancestor; I mean, they were essentially always taken in larger games (3+ Companies), but don't know about any precadent for compulsory selection in the current rule set. For the time being, I'll just edit out the SR increase; I think that as they stand without that or the SC ability is fine for 50 points.
Again, I'll play through the SC trait on both the (Grand)Warlord and the Living Ancestor, but... it just doesn't feel right. The Living Ancestors were always advisors, giving buffs as order machines. Nowhere I can think of or find in the entire catalogue of background and fluff for the Squats (in any system) are the Living Ancestors/Ancestor Lords/Spirit Masters described as anything close to a Supreme Commander; they popped up in Strongholds and went to war to advise, not lead.
My 2p.
Let's keep this dialogue going, though; progress is progress, even if slow

Also, I've really been thinking about trying out a kind of Domination/Force Dome "psychic power" with the Living Ancestor. Maybe:
DOMINATION: During this units activation, instead of a normal activation, you may place up to D3 blast markers on the nearest enemy formations within 30cm. Enemy formations cannot have more then 1 blast marker placed on them in this manner.
What do you guys think? Maybe something to think about for the future???
