wargame_insomniac wrote:
Steve54 wrote:
IMO there is ample room for a chaos cultist+daemon engine list, a chaos cultist-traitor guard (both created from splitting the bloated LatD), the Vraks list and the Bloody hand to all coexist and have their own niches
Hi
What is the point of these 4 lists? And to be clear I don't mean that in a confontational sense but to find out what would be the lists "raison d'etre", i.e. their distinctive features, what makes them special, what are the aims of each list.
Having one bloated list would be wrong, but so would the other extreme of having a myriad of different lists, all with many similarities and only few differences. That would lead loss of focus on playtesting and loss of impetus in development.
Do we have a clear idea of what each of these 4 lists will do?
Cheers
James
I'll cede to Tim on this but I'd imagine
Cultists/daemon engine - pretty far gone/very corrupted Cultists with very little trace of IG
Cultist/guard - less corrupted/more recently turned IG who retain much of IG structure+gear. Sort of traitor steel legion
Vraks -specifically represent traitor forces on Vraks
Bloody hand - IIRC represent traitors in Gaunts ghosts series
IMO each of these allows at least as many differences and more defined niches as the myriad of SM lists and follows the multiple lists design of EA