Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 279 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 19  Next

Lightning Fighter Stats

 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 2:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Yeah, that's what I thought it still meant.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 2:52 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9525
Location: Worcester, MA
GlynG wrote:
You're wrong about that Dave - a Thunderbolt carries a maximum of 4, not 6. I just double checked the 1st FW IA book to make sure. Therefore, since 4 gives 1 x 4+ shot I'd be inclined to suggest maybe making it a AT3+ shot. I agree that 2 x AT4+ would be ioverkill and inappropriate. Call it Underwing Missiles rather than Underwing Rockets to allow it to have different stats.


I wasn't going by any rules, merely what was physically on the model. That's what they would have been going by when they came with the stats while playtesting in 2002. I think the first IA book came out in 03.

Dobbsy wrote:
So Dave, shouldn't the LB Autocannon have AA6+ given the Hydra's 5+ has Twin Autocannons which adds a pip??? That way I think it's points could stay roughly similar. 2xAA5+ at 30cm (one at 45cm) = 2x 4+ Intercept from the Lightning? I still feel the +1 Intercept rule should be dropped personally.


I'm arguing that since the range is being reduced to 45cm that an AA bump to 5+ isn't out of consideration.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 3:11 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
The AI TBolt has four underwing hard points, and no fuselage hardpoints, from what I can see.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 4:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 10, 2008 1:47 am
Posts: 1434
Location: State College
Spectrar Ghost wrote:
Can an EUk guy comment on the effectiveness and balance of the Vanaheim Strikes? I've not gotten enough games in to comment.

Here are the stats:

Code:
Lightning Strike Fighter
Type      MV       AV   CC   FF
Aircraft  Fighter  6+   -    -   

Lascannon           AT5+/AA5+, 45cm
Underwing Rockets   AT4+, 30cm


I'm interested in the Lascannon especially; It's a 45cm range, but not as good in ground attack. The whole package comes in at 150/pair. Now, should our Lightning Strike, with a smaller (55% smaller) AA envelope but slightly better overall AT, cost fifty points more?


a slight derailment, but AA4+ at 45cm on an intercept is very good and worth more than 150pts/2. Then again, if those are EUK stats (?), then they have their own list balances and costs that don't always fit with EA.


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 5:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
If that was all they were capable of, I would disagree. But given the AT4+ plus AT5+ shot for each plane, these are going to make awesome AV hunters. 200 seems appropriate for 2.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 6:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I'm not keen on those EpicUK stats, since that'd require us to have both weapons at range 45cm on the attack fighter, which would be overpowered.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 6:12 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Only one Epic-UK list has them and it has them and T'bolts as it's only AA options.


Top
 Profile  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 6:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
So are we agreed on the compromise weapon stats as:

Long Barreled Autocannon 45cm AA6+
Twin Lascanons 30cm AT4+/AA5+
Underwing Rockets 30cm AT4+

If so, then we only need to make a call on the armour.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 6:45 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9525
Location: Worcester, MA
Dropping the AP/AT on the autocannon doesn't make sense to me. The weapon's capable of hitting ground units. The plane might be designated as an interceptor but that shouldn't stop a commander from redirecting it to a ground attack role if it's needed. If an opponent doesn't take AC and uses them for ground attack the pilot wouldn't hold back from shooting the autocannon when strafing.

Trading a 30cm AT4+ shot for a 45cm AP5+/AT6+/AA5+ seems pretty fair to me. It would allow us to keep the two flights at near enough the same cost, maybe with a 25 point difference tops.

I'm for 6+ for the armor. They might be able to dodge more than a TBolt but the TBolt can take more punishment as per the fluff. 6+ for both is fine.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 6:46 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
zombocom wrote:
So are we agreed on the compromise weapon stats as:

Long Barreled Autocannon 45cm AA6+
Twin Lascanons 30cm AT4+/AA5+
Underwing Rockets 30cm AT4+

If so, then we only need to make a call on the armour.

That's got my vote.

I can see Armour 6+ to represent manuvrability, but I could live with either no armour or a points increase above 150 points for balance.

Cheers

James


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 6:52 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
This isn't an attempt to push towards EUK stats just a reply to the post asking for experience with the EUK Lightning Strike

I've used the list 20-25 times generally taking 2 pairs of tbolts and 1 of Lightnings. I've not had any issues with it, or had complaints about it. I tried using it as an interceptor but found the tbolt was better at that role with 2 attacks on 4+ within 15 or 1 outside 15 compared to 1 outside 45 for the LS. Not many flyers have all around AA at more than 15cm.

I now generally use the LS to hunt small AV formations

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 7:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 27, 2008 10:06 pm
Posts: 1234
Location: Westborough, Massachusetts USA
6+ armor makes the most sense to me as well - even helblades have 6+, and they're pretty light/small. Just for curiousity's sake, are there any aircraft that don't have an armor save?

Autocannons should be able to engage ground targets, for the reason Dave states.

_________________
Let us playtest like the Greeks of old... You know the ones I mean


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 7:30 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
zombocom wrote:
So are we agreed on the compromise weapon stats as:

Long Barreled Autocannon 45cm AA6+
Twin Lascanons 30cm AT4+/AA5+
Underwing Rockets 30cm AT4+

If so, then we only need to make a call on the armour.


Wait, there are some crossed wires here? No Lightning has both rockets and the LB A/C as standard. The Attack has the wingtip Lascannon and the Autocannon, with an option to take up to 4 Missiles (options not generally represented in Epic). The Strike has no Autocannon, and 6 missiles (2x Underwing Rockets).

I too dislike the dropping of the AP/AT on the Autocannon. I'd also like to clarify that bringing in the EUK strike was not an effort to upgrade the Lascannon, but rather a comment on relative power and relative cost. The EUK Strike is better than the one we are discussing, and 50pt cheaper. If we're fine with that, so be it, but it should be taken into consideration, IMO. On a personal level I'd still take the EUK version at 175, and I think that's appropriate for the one we've been discussing, too.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 7:56 pm 
Brood Brother
Brood Brother

Joined: Sun Apr 10, 2011 7:26 am
Posts: 311
Quote:
@Signal: I developed a system where almost all of this numbers makes sence. There i have listed reasons WHY a Battle Cannon hast AT4+ but a Lascannon only AT5+.

But this system you developed is entirely descriptive, not prescriptive. It's an analysis of how past designers have interpreted the transition between the two games, in the current incarnation of both games, but that doesn't mean it is a reliable means of auto-converting from fluff to game.

Quote:
Quote:
No one's talking about putting two "Battle Cannons" on an aircraft, though.

AoC was asking about why there was no AP, if hellstrikes were BC equivalants.

Gotcha, I missed that. Totally agree there's no reason for AP.

Quote:
Dropping the AP/AT on the autocannon doesn't make sense to me. The weapon's capable of hitting ground units. The plane might be designated as an interceptor but that shouldn't stop a commander from redirecting it to a ground attack role if it's needed. If an opponent doesn't take AC and uses them for ground attack the pilot wouldn't hold back from shooting the autocannon when strafing.

To provide a justification, the autocannon wouldn't really be doing an appreciable amount of damage when strafing. Each individual round might do some damage, but the plane will be flying past quickly enough that there won't be the saturation of fire needed to do damage at the Epic scale.

Quote:
So are we agreed on the compromise weapon stats as:
Long Barreled Autocannon 45cm AA6+
Twin Lascanons 30cm AT4+/AA5+
Underwing Rockets 30cm AT4+


I'm assuming you mean:

Lightning Attack
Twin Lascannons 30cm AT4+/AA5+
Long Barreled Autocannon 45cm AA6+

Lightning Strike
Twin Lascannons 30cm AT4+/AA5+
Underwing Rockets 30cm AT4+

This doesn't really seem like a good loadout for role-specialized craft to me.

For a two-craft attack flight, the results are:
Code:
              Thunderbolt          L.Attack        L.Strike
vs AP           1.66                     0                   0
vs AT           1.33                     1                   2
vs Mix          2.67                     1                   2
vs AA<15         2                     1.67                  1
vs AA<30         1                     1.67                  1
vs AA<45         0                     0.67                  0


Looking at these numbers, the Lightnings are superior to the Thunderbolts in only a few narrow situations: Attack Fighters conducting interception missions at 30cm or 45cm ranges, and Strike Fighters targetting armor-only formations. That's good, those are the things they should be superior at. Unfortunately, it's a narrow margin of superiority, and insignificant compared to the Thunderbolts flexibility. With the current stats, there is essentially no reason to ever take the Lightning Strikes, as their slight superiority against armor is nothing when you realize they are worthless against infantry targets, ineffective when used on CAP, inferior against mixed enemy formations, and people are saying they should cost 33% more than the Thunderbolts.

Thunderbolts are really, really good generalists. If a list is sacrificing the massive amount of flexibility that the Thunderbolts offer, the Lightnings need to be better enough at their specialization to make the tradeoff worth it. With the currently proposed stats they're a waste of points, even if they were priced at parity. Increasing their cost to 225, as some have suggested, means you get only 4 Lightnings for the same cost as 6 Thunderbolts. That's ridiculous.


Top
 Profile Send private message  
 
 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 8:26 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9525
Location: Worcester, MA
Signal wrote:
To provide a justification, the autocannon wouldn't really be doing an appreciable amount of damage when strafing. Each individual round might do some damage, but the plane will be flying past quickly enough that there won't be the saturation of fire needed to do damage at the Epic scale.


That's a bit too much abstraction for me. Your argument could applied to any weapon that's slapped on an aircraft. If Heavy Bolters, Lascannons, Multilasers, Reaper Autocannons, Pulse/Scatter Lasers, Shuriken Cannons, Bright Lances and all the rest get their AP/AT attacks why are we excluding the autocannon?

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 279 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 19  Next


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net