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Fir Iolarion Eldar Titan Clan List 2.2

 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 5:55 pm 
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Here's a quick list I'd use if I was going to field an army with standard 1:2 structure of hosts and troupes, based on what models I actually got:

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Warlock Titan (wraithseer, wraithgate) 1025
Revenant Pair 650
War Walkers 200
Wind Riders 200
Swords of Vaul (4 Falcon, 2 Firestorms) 300
Guardian Troupe (3 wraithguard, 7 guardians/platforms) 300
Nightwings 300

The Warlock is the centrepiece here, so much so that the army will probably autolose if it goes down early (turn 1 or 2). Not saying this is a very effective army, but it would be my starting point if I was going to play a titan list based along more traditional list building structures.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 6:10 pm 
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Something I have found with the amtl and gargant lists is that expensive upgrade options are rarely selected.
Thus the wraithgate may find itself too expensive to be worthwhile. How about if it were an "arm weapon" option.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 7:01 pm 
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Ulrik wrote:
Here's a quick list I'd use if I was going to field an army with standard 1:2 structure of hosts and troupes, based on what models I actually got:


See, that list doesn't really say 'Titan Clan' to me - it just looks like a normal Eldar list that's ignored the restriction on Titans and Aircraft. :(
In fact, if you replaced the Revenants with Scorpions (which are similar, in a lot of ways), it's literally a normal Eldar list.
+++Edit+++ Actually, it's not (too few core hosts); but you see my point.+++

Rug wrote:
10 activations at 4.5k is really low, even for AMTL and OGBM, and one isn't even on the ground! Do you find you need the Nightwings for AA even with all those Titan missile launchers?

I'll pass it on to Bob Hunk - he's the ETC player (I just use Biel Tan). I know that he takes three battle Titans because he loves the models and the idea of a Titan army.

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Even with "Ghosting" the army will be very fragile. Could you give more explanation of the "Ghosting" rule please.

Well, it was really just off the top of my head - essentially, for every Phantom in the army, the ETC player can opt to 'waive' one activation - in effect, forcing the other player to retain (though without the penalty). Think of it as the inverse of Farsight; the mechanic simply removing an activation rather than giving a bonus one.

Note that I haven't heard from Angel_of_Caliban yet, so we'll crack on without the Ghosting idea and with Farsight for this playtest.

However, the specifics of the rule are largely irrelevant - my point is that I think the ETC need a 'unique selling point', or you might as well not bother trying to create a Titan Clan list that represents the background and just go with a very lightly modified Biel Tan list.

My Ghosting suggestion for aimed to address the following issues that have arisen in playtesting:
1) Warlocks are a no-brainer.
2) Farsight is too reliable in a 1+ initiative force.
3) Phantoms are a poor second choice to Warlocks.
4) The list doesn't encourage use of the Titans.
5) Triple retaining leads to 'lopsided turns' (see my previous post for an explanation).

It's far from the only solution!

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 8:19 pm 
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When it rains, it pours........

There was a time I couldn't get any feedback and now if I go to sleep I wake up to 1-2 pages of it! LOL

Weapons- Let me clarify that I don't intend to adjust weapons that are currently used in other Eldar list with the exception of possible the Powerfit of Doom. I was suggestive that the "Old Weapons" ie ones that were never used expect in the back of Swordwind Index thingy might be changed to fir out needs but still trying to keep the fluff of their names. But we could just make poop up too!

Points on Titans- I painfully deconstructed the Titans so that their "Standard" Configurations would cost the same as in other lists, therefor point adjustments to the Titan Cores themselves are not on the table at the moment unless some fundamental stat changing was to happen.

Ghosting- Well I can try to conjure up something to see if its doable I guess. An upgrade that lets a Phantom "Ghost" once a turn or game on Int3+? Might make the rare Farsight ability more useful.

Webway- I rather not replace a Weapon mount with it. I'm more than happy to drop the point costs, I was just afraid it would be spammed horrible. But I guess UK folk don't like their Portals that much lol.

List Structure- Do we really need to enforce the 1/3 on AC? I don't see many people taking much anyways. If anything I rather throw Knights in there and hope someone makes a list for them, but I doubt that will happen.

Non Titan Units- I see I made an error cutting all the options apparently. If adjusting the list I would want these options:
Guardians, Rangers, Wraithlords, Jetbikes and maybe Warwalkers. Remember the Guardians have cool new platforms to play with so everyone order some from Semj and start testing! LOL!

I think I touched base on everything?

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 8:27 pm 
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Ulrik wrote:
Warlock Titan (wraithseer, wraithgate) 1025

Only Phantoms can have Wraithgate.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 10:17 pm 
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people are probably not taking the wraithgate for several reasons;

1) what E&C said - titan armies suffer from a lack of activations, so spending points on upgrades = even fewer activations
2) wraithgate assaults work with particular play styles, typically infantry heavy lists that can afford to keep one or more fms off table until the right moment. Doing that with an ETC list would cripple your strategy.
3) the ETC list isn't short of scary assault options - a wraithlord fm coming out of the wraithgate might be scary, but it's nothing compared to a Warlock!
4) mixing strategies doesn't work with Eldar - I've tried and it sucks. it's better to just stick with one strategy (wraithgate assault or titan assault or ...) and stick with that, so the wraithgate on a titan is an inherent 1/2 way house between strategies.

It's an interesting thought experiment, but I imagine that if I made up an ETC list to play with (which I hope to do sometime next month), I doubt it would make the cut


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 15, 2011 10:59 pm 
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i suggested a similar (but more generally available) rule to 'ghosting' a while back in a "stop the game being all about having more activations" thread
my suggestion was something akin to "each formation is entitled to make a "Pass" action. this action requires an initiative test (i'd say thematically it would suffer the -1 for enemies in 30cm, like a rally does) and if passed, the formation doesnt activate, and activations move onto your opponent again (note that you cannot keep passing with the same unit, once per turn please)
it starts to get a little more complex when you introduce restrictions on when you can pass (for instance "when you have less activations than your opponent" in an effort to stop people with big armies simply passing whenever their opponent does.
there was also the added potential to say something like "once passed, the passing unit must attempt to activate in the next activation group" but i dont think it needs to be telegraphed quite that much. i think its a simple rule that might have a drastic change on the current "take no upgrades because you need activations" metagame prevalency, and the threat of failing the activation and being forced to hold, is enough of a dis-incentive to using it willy-nilly

as to ETC stuff. a titan based warp portal is quite a potent threat, but very much needs the army to be built around it (for instance. revenants double, place BMs on target, phantom assaults target, breaks target, formation jumps through portal to engage broken formation, wipes out formation)
that reason alone is i think, enough to rule out incuding jetbike formations in the etc list (beyond the aesthetics of a walker based army, and the fact that it doesnt need jetbikes!)

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 16, 2011 1:54 am 
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Just to say I don't consider the double retain as big a problem as others do. In general I only retain if I can take an activation away from my opponent (break or destroy it). So to me, having few activations in the first place does of course create an activation deficit, but retaining does not widen the deficit. In any case, if people don't think it's worth double retaining then they won't. As discussed on the other thread I actually rarely do it in Biel Tan lists either, even though I love doing it. It's just not often that the opportunity, need and worth is there.

I also think no -1 for retain is fine too, with so few activations and on such an important unit, ETC need all the help they can get to prevent warlocks failing activations. Basically I don't think there's a big issue with Farsight.

Ghosting I do like the idea of (especially as an anti-Farsight) as I too wish the emphasis on activation count wasn't so strong in the game. But sadly IMO it's just too major a change to entertain.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 16, 2011 4:11 am 
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people are probably not taking the wraithgate for several reasons;

1) what E&C said - titan armies suffer from a lack of activations, so spending points on upgrades = even fewer activations
2) wraithgate assaults work with particular play styles, typically infantry heavy lists that can afford to keep one or more fms off table until the right moment. Doing that with an ETC list would cripple your strategy.
3) the ETC list isn't short of scary assault options - a wraithlord fm coming out of the wraithgate might be scary, but it's nothing compared to a Warlock!
4) mixing strategies doesn't work with Eldar - I've tried and it sucks. it's better to just stick with one strategy (wraithgate assault or titan assault or ...) and stick with that, so the wraithgate on a titan is an inherent 1/2 way house between strategies.

It's an interesting thought experiment, but I imagine that if I made up an ETC list to play with (which I hope to do sometime next month), I doubt it would make the cut


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 16, 2011 10:43 am 
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Rug wrote:
An Eldar Titan with Bonesingers may recover lost DC using the same rules as Imperial Void Shields.

This would give the out activated eldar some more staying power....


It's a lot harder to take down a DC on a titan than to take down a void shield. Maybe the Tyranid regen rule? (1 DC in the end phase.)


Last edited by Ulrik on Wed Nov 16, 2011 1:45 pm, edited 1 time in total.

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