I wanted to preface the Bio-Titan thread (hoping to post later today) with stats for all the old Bio-titan weapons. I don't have the SM/TL stats with me but the NetEpic stats are very close so we'll go with those for the moment:
Code:
Bile Launcher 100cm 1 3+ -3
Bio-Cannon 75cm 3 5+ -3
Cluster Spines 50cm 8BP 3+ -1
Pyro-Acid Spray 0cm Template 3+ -2
Ignoring special rules for the moment, range-wise there's a clear progression: Pyro-Acid Spray, Cluster Spines, Bio-Cannon and Bile Launcher. Given that I'm looking to give those EA ranges of 15cm, 30cm, 45cm and 60cm respectively.
For firepower:
The Bile Launcher is the weakest, it's 1/3 the shots of the Bio-cannon but it does have a handy barrage-like special rule for splatter. Given that I was looking at giving it 3BP.
The Bio-Cannon has good armor penetration (-3) and rate of fire. With that and the 40k stats for them I'm going with a MW4+ for these.
The Cluster Spines have a lot of barrage points, enough that I think 4BP ought to work here.
Finally, the Pyro-Acid Spray has good armor penetration and using the flamer template to hit. Rather than try to bring that back though I think 3BP MW works. However, they did have Ignore Cover in NetEpic (not sure about SM/TL), thoughts about adding that as well given its 15cm range?
Code:
Bile Launcher 60cm 3BP -
Bio-Cannon 45cm MW4+ -
and (15cm) SA Extra Attack (+1), Macro-weapon
Cluster Spines 30cm 4BP -
Pyro-Acid Spray 15cm 3BP Macro-weapon (perhaps Ignore Cover)
So what we're left with are weapons who's relative power decreases as their range increases. I think they'll be fairly easy to balance this way. Thoughts?
For the Razorclaw, obviously a TK CC attack is needed, I was thinking TK (1D3). They also had frag spines embedded into them as well, I was thinking of doing something similar to the Eldar Titan Power Fist here, namely EA (+2) in FF if the Razorclaw isn't used for CC. Thoughts?
Code:
Razorclaw (base contact) Assaults Weapons Extra Attack (+1), Titan-killer (1D3)
or (15cm) Small Arms Extra Attack (+2)