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Astartes anti-aircraft

 Post subject: Re: Astartes anti-aircraft
PostPosted: Tue Jul 05, 2011 2:33 pm 
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netepic wrote:
We definitely don't need two units. You are duplicating functionality in the list.

Not to worry chap - no one in the thread is suggesting two units in the army list. It was just a re-naming suggestion, that I don't think should or will happen. Proxying one as the other is best.
Athmospheric wrote:
the Epic Whirlwind model was looking like the FW hyperios, so it would have been confusing.

There's enough differences between an Epic Whirlwind and Hyperios that I don't think it would be that confusing IMO. A Hyperios launcher is larger, points a little higher angle upwards in its default pose and has 20 missiles, compared to the Epic Whirlwind which has only 10 or 6.

It would generally be obvious which is which from whether it is a formation of 4 or a lone attached one anyway, plus most sensible players would paint the launcher and/or missiles different colours to help identification. Even if you had a formation of Whirlwinds plus a Hyperios and had to look a little closer to check, it wouldn't be the end of the world, nor any different from doing so with a formation of 5 Land Speeders with one Tornado, or other similar looking mixed unit formations.
Evil and Chaos wrote:
should a proxy appear, Hyperiosi should have the same stats as a Hunter.

Well, you already know some us are very keen to see one when time allows (plus the two modern units missing from the marine line-up; the Land Speeder Storm and Thunderfire) :)


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Thu Oct 27, 2011 9:03 am 
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Thread Resurrection

So I've been slightly frazzled with the lack of AA/AC power for the Dark Angels. BlackLegion, Dobbsy and I have been trying to hash something out. We thought hey maybe add in the Hyperios with 2 shots or better stats or something. So since there have already been talk about it here I came back.

Model wise I'm sure a furry water thing could do some turret work on a Monoceros.


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Thu Oct 27, 2011 9:31 am 
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Mmf, isn't it better to leave it open that the Hunter is indeed only a differently named Hyperios?


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Thu Oct 27, 2011 9:41 am 
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Ulrik wrote:
Mmf, isn't it better to leave it open that the Hunter is indeed only a differently named Hyperios?

Maybe? But then I need to invent a AA unit for the DA or something?


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Thu Oct 27, 2011 10:15 am 
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Angel_of_Caliban wrote:
So I've been slightly frazzled with the lack of AA/AC power for the Dark Angels.[/color]

Is this down to a lack of Imperial Navy allies like in the Epic-UK list? If so why not just consider the approach of allowing 1 Hunter for 75 or 2 Hunters for 125?


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Thu Oct 27, 2011 10:25 am 
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That has worked for the EUK DA+BT as now you can quite easily field 6 hunters

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 Post subject: Re: Astartes anti-aircraft
PostPosted: Thu Oct 27, 2011 10:30 am 
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GlynG wrote:
Angel_of_Caliban wrote:
So I've been slightly frazzled with the lack of AA/AC power for the Dark Angels.[/color]

Is this down to a lack of Imperial Navy allies like in the Epic-UK list? If so why not just consider the approach of allowing 1 Hunter for 75 or 2 Hunters for 125?

Yes it is. We currently do have 2 Hunter allowed at 75 each. But it was done to be special and then the IF list did the same. Not really a big deal since IF playtest showed it need more than just a Hunter x2 and they have Navy in there also IIRC? Either way we (BL and I) 2 Hunter are really cutting it, I think? lol


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 12:08 pm 
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A hypothetical Whirlwind Hyperios would have 2 x 45cm AT5+/AA5+

Either this or we have tomake Hunters cheaper for the Dark Angels.
Or invent some Space Marine Interceptor.
Or use the Land Speeder Storm with a special rule that he can act as an Aircraft.

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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 12:25 pm 
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Isn't there an AA landspeeder variant?

edit: seemingly not.

There's the typhoon, which comes loaded with missiles and the tempest which despite looking more like a fighter is a gunship.

It's a DA craft though:

The Land Speeder Tempest is unique for being fully enclosed, forgoing the Land Speeder's long-range patrol role to become a dedicated gunship.1

The Tempest was first fielded by the White Scars in M36 during the Evacuation of Barac. A squadron of three Tempests, led by Veteran Sergeant Jegun, was credited with destroying a traitor Reaver Titan that was about to overrun the Chapter's command post.1 Sergent Jegun was killed when the Reaver fell on his Tempest and destroyed it, but his heroic sacrifice started a tradition of the White Scars naming a Tempest squadron "Jegun's Avengers".1 Other Chapters have used plans provided by the White Scars to create their own Tempests, such as the Dark Angels' Ravenwing, although they remain less common that Tornados and Typhoons.1

Slightly larger than the standard Land Speeder, the Tempest carries heavier armour and weapons. To save on weight, the gunner is replaced with a slaved targeting system with the pilot's aim assisted by a Machine Spirit.1 Weaponry includes a fixed-forward Assault Cannon and twin-linked Missile Launchers. Despite the heavier armour, standard combat tactics remain the same, with Tempests flying nap-of-the-earth to avoid enemy fire.1


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 12:34 pm 
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Quote:
Isn't there an AA landspeeder variant?

Land Speed Tempest has an AA attack in the Raven Guard list.

I've played against it, and the list, half a dozen times, and it seems balanced.

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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 1:12 pm 
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Hmm 30cm AA6+...+25pts as upgrade from standard Land Speeder.

AoC? I guess we should try it :)

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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 1:48 pm 
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Could 1-2 50 pts hunters be an option? Or would that be too powerful?

Tempest sounds good too, even if the idea of a flak helicopter seems a bit weird.


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 4:05 pm 
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Apaches and a couple other US choppers can carry Stingers, so there's a real world precedent.

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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 4:11 pm 
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Spectrar Ghost wrote:
Apaches and a couple other US choppers can carry Stingers, so there's a real world precedent.


Good enough for me!


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 Post subject: Re: Astartes anti-aircraft
PostPosted: Fri Oct 28, 2011 6:03 pm 
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I've used tempests in about a dozen games. In the R.Guard list they have the same basic stats as a normal Land Speeder with:

Tempest Launcher: 45cm AP4+/AT5+ and 30cm AA6+
Assault Cannon: 30cm AP5+/AT6+

They are an upgrade for 35 points each for Lands Seeder formations as they were easily the best Land Speeder upgrade choice. Or and upgrade for 150 points a pair for non-Land Speeder formations. They have also had scout removed as it became game breaking having large scouting formations with a large (potentially 60cm) AA bubble.


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