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[Xeno-Biostatistics] Independent Vanguard - Ls, GSs and BL

 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 3:39 am 
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That is not the point SK. Whether there are BR or not, we are all talking from experience. captPiett has relayed his experiences and other people have relayed theirs.

At least everyone is talking from experience and not theory - hence everyones view is relevant. I think the ACs have enough to go on to make a decision, don't you?

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 5:14 am 
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My point was that the people talking about his metagame and his tactics perhaps being suspect have examples of his play to look at.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 5:37 am 
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Nothing is suspect and I apologise if it came across that way. We all have either different or similar experiences which is fine. Battle Reports or lack thereof however do not make experiences (as opposed to theories) any less relevant than each other.

The ACs now have enough (I believe) to go on to make a decision that we all can test out from here.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 8:08 am 
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Simulated Knave wrote:
As Dave said, a lot of the battles are posted. Has anyone taken a look?

I said above that I'd looked at his reports and found it remarkable how most of the time when genestealers were mentioned they ended up broken, or breaking from casualties sustained during an engagement, even in the games of a player who thinks they're overpowered.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 10:30 am 
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Generally I'm not that worried about the Stealers abilities. They are quite easy for me to ignore in game. Garrisoning does not normally give them a turn 1 engagement. They are forced to tripple to set up for a turn 2 engagement. Typically over the course of a 3 turn game you should expect them to be involved in 1 engagement against most opponents. Nids despite their 20cm move's and infiltrate on alot of beasties are actually not a particularly fast army.

The reason I tend to target Stealers is as a typical Nid army is between 8-9 activations I normally out activate them for most of the game. By killing the stealers a formation that can't respawn and is not very durable I normally increase my activation advantage.


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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 1:17 pm 
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My personal list development ethos is that where there's significant disagreement over stats (like Genestealer CC effectiveness), we should stick with the existing stats for now, then change them later if they need it once all the other list changes are in place. Dave may feel differently.

Also note that this proposed change only really reduces the combat power of Genestealers without a Broodlord. With a Broodlord they stay about the same in power.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 4:00 pm 
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Evil and Chaos wrote:
Simulated Knave wrote:
As Dave said, a lot of the battles are posted. Has anyone taken a look?

I said above that I'd looked at his reports and found it remarkable how most of the time when genestealers were mentioned they ended up broken, or breaking from casualties sustained during an engagement, even in the games of a player who thinks they're overpowered.


So in order to be overpowered they should rarely be broken? On average, they still win or do incredible damage even when they break afterwards, and are easy to rally. My problem with GS having two first strike attacks for each base is that they remain combat effective long after they should be. Should a 3-base formation really be a viable option to try and take down an IG infantry company? Or a scout titan for that matter? (really not that extreme when you think of it... in my example above 7 attacks w/1 of them MW against 5+ RA 3 DC) I doubt genestealers are meant to go marauding from engagement to engagement, taking down fm's that are much larger than they are.

I don't think the comparison with rough riders holds up very well. In the 'nid army, GS are another formidable CC fm, while rough riders are outliers in that regard. Further, the first strike of the latter only applies to one attack, while all the GS attacks are applied up front - you're not going to lose any attacks from a GS because the first one was successful. The better initiative has already been mentioned.

The ability of players to get GS into combat is frankly immaterial to their actual cc stats. Let's say that we all agree that they're underpowered and add a third attack, so its 3@cc 4+ or some such. How will that help them to get into an engagement? They're still getting hunted down, barraged, and "never" getting close enough to use those stats, despite infiltrate, scout, and garrisoning. Conversely, how does losing one of those attacks hurt them? They still "never" get into an engagement.

I think the whole meta game thing is a red herring; I've used GS in engagements before and have them used against me, and there are other examples from batreps. It IS possible, and when considered as part of a larger army, GS do their job by forcing the opponent to make choices and punishing him when he makes the wrong one (ignoring them) or fails to take them down. Yes, even with the reduced stats. And all the while you're trying to avoid/kill/prepare for the genestealers, something else like lictors or trygons or other gribbly nasty is coming to get you anyway.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 4:17 pm 
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captPiett wrote:
The ability of players to get GS into combat is frankly immaterial to their actual cc stats. Let's say that we all agree that they're underpowered and add a third attack, so its 3@cc 4+ or some such. How will that help them to get into an engagement? They're still getting hunted down, barraged, and "never" getting close enough to use those stats, despite infiltrate, scout, and garrisoning. Conversely, how does losing one of those attacks hurt them? They still "never" get into an engagement.


The point is that the difficulty of getting them into favourable engagements is balanced out by their nastiness when they get there. If you depower their CC, they're no longer the same threat and opponents don't have to deal with them as such a priority, so they become less useful. Hell, with depowered stats they'd probably get into more engagements, as they'd be seen as less of a threat, but that's not the point.

Genestealers don't have to make it into combat to be effective ingame, just so long as they're enough of a threat that the opponent has to react to them. If you take that away they lose their reason to be fielded and the points become better spent elsewhere.

Again, if this was such a problem, surely people would max out on genestealers?

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 4:22 pm 
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Quote:
Should a 3-base formation really be a viable option to try and take down an IG infantry company?

Assuming that the Inf Co. is in cover, 3 Genestealer units will get 3 hits, equalling 1.5 kills.

In return, they will be wiped out by the 3.8 hits that the remaining 11.5 IG units inflict.

Even if they're not wiped out, the IG still have outnumber 2:1, and inspiring.

Even if the IG are not in cover (Which should happen about 10% of the time), then the IG will lose 3 units, inflict 3.3 hits on the Genestealers, and outnumber 2:1 + inspiring should one of the stealer units pass its save.

So, no, a 3 base formation of Genestealers is in no way a viable option to try and take down an IG infantry company.
It's statistically highly unlikely, even against an IG formation in the open.


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Or a scout titan for that matter?

3 hits. almost 2 saved, or thereabouts.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 4:37 pm 
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Captain the problem I have with your argument is that it is based purely on stats and not on in game viability. Sure their stats on paper are fantastic (Do they really have 2 FS attacks? Is FS in the unit or weapon notes?) but as they rarely if ever get into btb, as zombo says it about balances out.

IMHO Stealers suffer from the same problem as the majority of the Nid list. Awesome abilities but too slow and too many limitations to really get much use out of them. I really consider the entire Nid list quite underpowered.


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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 4:44 pm 
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Quote:
Captain the problem I have with your argument is that it is based purely on stats and not on in game viability.

He can't be basing it on stats, as I've shown above that his examples don't actually make much sense as the Genestealers statistically don't do what he says they do.


It's probably worth mentioning again that EUK went for 2x FS attacks at CC4+, because they're simply fine with those stats. Underpowered, even.




The only reason you could ever consider them overpowered would be if you were drop podding them for free into the enemy's table half.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 5:22 pm 
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As much as these nid development threads are getting people talking about nid units+stats are they really that helpful without any context. I can't see much worthwhile can be done for quite a few units without seeing what special rules, list structures and even points they are going to be used with

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 5:39 pm 
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If you have stats you can put together a formation and come up with a reasonable points cost.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 5:40 pm 
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You've got to start somewhere.

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 Post subject: Re: [Xeno-Biostatistics] Independent Vanguard - Ls, GSs and
PostPosted: Wed Oct 19, 2011 5:43 pm 
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BlackLegion wrote:
If you have stats you can put together a formation and come up with a reasonable points cost.

Without special rules or list structure?

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