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Fir Iolarion Eldar Titan Clan List 2.2

 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Sun Oct 16, 2011 7:20 pm 
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Ok i surrender :D

I would re-read it for myself but for the next 2 weeks my books are 500km away from me :(

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Oct 17, 2011 7:30 am 
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Flogus wrote:
I don't really like the new support platforms.
I know the minis are available, but it goes to far in the details.
And the Shadow Weaver platform seems really powerful! It only has 1 'weaver' and has a firepower of 1 BP. The Nightspinner, with its 2 'weavers', has only 1 BP.

And you should include the profiles of the knights in the PDF.

I thought it would give some flavor to the Guardian Formations. If we already have D-Cannons and Scatter Lasers why not Shadow Weaver and Vibro Cannons??

As for the stats...
Shadow Weaver 30cm BP1 Indirect Fire VS Nightspinner 45cm BP1 Indirect Fire, Disrupt

So the extra barrel give the tank 15cm (30cm) more range plus grants the Disrupt ability, I thought my logic seemed alright.

Vibro Cannon 30cm AP6 Disrupt, Ignore Cover VS Sonic Lance 45cm BP2, Disrupt, Ignore Cover, Lance (Best Comparison?)

Thought the shock wave it makes wasn't enough to make it BP unlike the weaver where I envision a net/web thing being shot. So I figure troops would easily get knocked over and/or crushed by the force but not tanks, maybe some Light Vehicles sure which the rules already allow for with AP weapons. Maybe it should be AP5? I kept Ignore Cover because a shock wave doesn't really need direct LOS and it has the ability from 40k where it keeps going through troops and Disrupt was kept because guys just got knocked over from a bloody shock wave! lol. Also giving it BP means that the difference to a Titan weapon is only 1 BP? Uhh nope. I thought adding Lance would have been a bit much.

Knights: Yeah....Epic Fail on my fault there. Will be updated with them soon. I really need to dive into them still also.


zombocom wrote:
Basically that's the same as the Inferno cannon, which is a 30cm BP weapon in epic.
semajnollissor wrote:
So, it can almost reach the range of a heavy bolter.

Also, sonic lances probably ought to have the ignore cover ability

That what I was going to say Zombo, so maybe dropping them to 30cm is in order but I would say each arm warrants 2 BP easily with the large radius they have. Also Sema, they already have Ignore Cover...and Disrupt and Lance.

Thanks for the Feedback guys!


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Oct 17, 2011 6:43 pm 
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a few comments:

Spirit Stones has long been associated with Leader (still is for EpicUK I think), whereas Exarch = Inspiring. I'd stick to those conventions to avoid confusing people if possible

Nice to see that the Shadow Weaver platforms have some stats as they're really pretty models. However, I'd avoid main artillery style stats and just give them a single AP/AT value (same with the vibrocannons). The 1BP alone might not seem much, but you can take 5 of them plus some disposable Guardians for 200pts - 5BP (just 2 templates right? no extra BM?) is a lot for that, especially infantry that can hide in buildings. Given that they're supposed to be a smaller same tech version of the 'spinner family, I'd start with some Disrupt, drop the indirect and put the range at 30cm (same as other platforms). Then pick some stats like, I dunno, AP4/AT6 (or AP5/AT6, or AP4 only). If that seems kinda crappy after playtesting, perhaps add Indirect back. For the Vibrocannon, keep the range and Ignore Cover at AP5/ AT6 or perhaps just AP5. Disrupt fits the fluff, so that should stay too, I don't feel too strongly over it. I think consistency is good here, both for in game ease of use and for playtesting - so all the support weapons stay at 30cm range and need a 5+ to hit. If a 4+ is used, lose the AT to compensate.

The sonic lances would do well at 30cm, to help balance the other stats. I don't think Lance is warranted - Disrupt, Ignore Cover is already pretty powerful. As for the BP count, I understand the desire to have one Revenant kicking out a bunch of fire, but this weapon also needs to be considered in the context of Revenant pairs. At 2BP per weapon, you're looking at 8BP and 3 templates plus 1 extra BM and no penalty for cover (which would help with doubling and shooting). Add Disrupt to that and it's a killer - you could easily take out/ break/ incapacitate large expensive or multiple smaller fms per turn. 8 MW5 to MW6 shots (as you're most likely doubling Revenants into and out of cover) per turn don't really compare. I'd go with the 3BP per titan option to start with, with or without 45cm range (although I think 30cm is more warranted). I have some of these sonic lances thanks to semaj so I'd love to field them.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Oct 24, 2011 5:24 pm 
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mattthemuppet wrote:
a few comments:
The sonic lances would do well at 30cm, to help balance the other stats. I don't think Lance is warranted - Disrupt, Ignore Cover is already pretty powerful. As for the BP count, I understand the desire to have one Revenant kicking out a bunch of fire, but this weapon also needs to be considered in the context of Revenant pairs. At 2BP per weapon, you're looking at 8BP and 3 templates plus 1 extra BM and no penalty for cover (which would help with doubling and shooting). Add Disrupt to that and it's a killer - you could easily take out/ break/ incapacitate large expensive or multiple smaller fms per turn. 8 MW5 to MW6 shots (as you're most likely doubling Revenants into and out of cover) per turn don't really compare. I'd go with the 3BP per titan option to start with, with or without 45cm range (although I think 30cm is more warranted). I have some of these sonic lances thanks to semaj so I'd love to field them.

I don't have a problem with a pair of revenants dropping three templates at 30cm. It's not like two revenants cost the same as a single revenant - you do pay for that extra fire power. And to make comparisons fair, two revenants with sonic lances will most likely still be doubling, making those three templates hit on AP5/AT6, all of which will allow a regular save. If that is too powerful for the points cost, then loose the ignore cover and/or disrupt. At 3BP per titan, they won't be hitting enough of anything to make it worth taking the sonic lances.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 08, 2011 4:46 pm 
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I'll be playing a 3500pt game vs. Codex Astartes Marines this evening, and posting a battle report. Would you like the results reposted here, or a link?

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Tue Nov 08, 2011 9:18 pm 
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Apologist wrote:
I'll be playing a 3500pt game vs. Codex Astartes Marines this evening, and posting a battle report. Would you like the results reposted here, or a link?

If you'll be making a Battle report on the boards then a link posted here would be fine, thanks!

Do you know what your running/facing yet? If so posting it would be nice! ;)

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Wed Nov 09, 2011 11:44 am 
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Linky to battle report.
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=21740

If you've got any specific questions, I'd be happy to answer them, but I put some general feedback at the end.

Overall, we both liked how the ETC had changed (even if the result was a bit one-sided!)

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Sun Nov 13, 2011 10:39 pm 
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I played 5 '3000pts' games with my new Fir Dinillain (Saim-Hann titan clan) :
Phantom (Tremor + Fist)
Phantom (dual Pulsar)
2* 1 Revenant (dual Pulsar)
2* Wind Riders
7 Rangers
Vampire Hunter

4 scenarios were from Total War, and the last classic Tournament scenario.

So ... it didn't turn well for my titan clan. The vicory conditions were not favorable to me, but I found my list laked of punch.
The dual Pulsar Phantom sucks ... really. I'm still convinced the pulsar should have an alternative fire, like it had in the 1st Epic editions, making more (but less powerfull) shots.

My list was from the previous version of the Fir Iolarion.
I wonder why the Wind Riders have been removed ? They can act like scouts, with enough speed to match the rythm of titans.


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Sun Nov 13, 2011 11:58 pm 
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Flogus wrote:
4 scenarios were from Total War, and the last classic Tournament scenario.

So ... it didn't turn well for my titan clan. The vicory conditions were not favorable to me, but I found my list laked of punch.
The dual Pulsar Phantom sucks ... really.

How did they fair in the Tournament game you played? As you say Scenarios are not favourable. Also why did they lack punch? Bad dice rolls? Can you give examples? "They suck" isn't much info for Angel to use. :D


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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Nov 14, 2011 4:03 am 
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Flogus wrote:
The dual Pulsar Phantom sucks ... really. I'm still convinced the pulsar should have an alternative fire, like it had in the 1st Epic editions, making more (but less powerfull) shots.

I wonder why the Wind Riders have been removed ? They can act like scouts, with enough speed to match the rythm of titans

I really rather not mess with a Solid Titan Weapons unless needed, plus its not that bad of a weapon.

Windriders were cut to focus on Titan stuff and not other options, they might return if needed.


Dobbsy wrote:
How did they fair in the Tournament game you played? As you say Scenarios are not favourable. Also why did they lack punch? Bad dice rolls? Can you give examples? "They suck" isn't much info for Angel to use. :D

QFT

Dobbsy kinda summed up it nice for me. Most people say ETC is too Powerful but most Battlereports I've been getting says the opposite. There hasn't been that many but I have to wonder if its the players style or lack there of it or is it the list.

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Nov 14, 2011 4:18 am 
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Rug wrote:
Lone Revenants need to be more expensive IMO with the twin being cheaper to avoid spamming. Maybe even having only twins counting as core.....

Maybe. So far ETC keep losing games and is being stated as under powered so I'm not sure a nerf is needed and I've yet to see them be spamed.

Rug wrote:
Rangers are usually 4-8 rather than 6-8, I see no reason to change this.

My reason behind it was I wanted to include the Ranger formation so the list could have Scouts units and screens. However I didn't want the ETC to be able to up there activation count by buy a bunch of 100 Rangers. 6-8 gives them the flexibility to fill a 25 point gap without Popcorning them.

Rug wrote:
Guardians, why not stick with the standard formation (7 + Farseer) with a 50pt Heavy Weapon upgrade as usual. I think the list needs access to Farsight without having to get a Warlock Titan, all Eldar lists should make use of this race specific rule. It also allows you to throw in the free Avatar as usual (minus the Court of the Young King)

This isn't a regular Craftworld. They have Titan and very little else. I thought a formation of basic troopers with some platforms would be a nice change and a fluffy option. All the Farseers would be in a Titan doing there thing right? Why would they be running around on foot? Do we need a Free WE in a Titan list? I can throw it in there but I see a Warlock Titan making the most of it and then it would just make there Assaults even nastier.

Rug wrote:
The Phonex Bombers are over costed at 400pts, 350pts is far more tempting.

Just following the cost of the Core list. There are so many more importain things to worry about and tweak then some bombers.

Rug wrote:
Basically has a standard Beil-tan format been considered but with Titans as core? no Aspects, no Void Spinner, no Waveserpents, no Vampire Raider (the staple of most Eldar lists) etc but with a choice of different Guardian Support Weapons and Knights added?

Eldar lists typically share a lot of components with the main differences being:

a.) the addition of a new unit and formation or two and the use of another normal unit being prohibited.

b.) Different Core formations.

I'm not quite sure what you mean? Thought we flip the chart around pretty well since we are dealing with Titans?

Thanks for the input Rug!

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 Post subject: Re: Fir Iolarion Eldar Titan Clan List 2.2
PostPosted: Mon Nov 14, 2011 11:31 am 
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Some specific observations. I hasten to add these aren't criticisms; merely musings:
  • The Warlock almost always seems to be the Break Their Spirit formation.
  • The Power Fist is the only way to get actual AT/AP fire (everything else being either MW, BP etc.
  • It seems odd to me to get Wraithlords but not Wraithguard.
  • Using the terms 'Exarch' and 'Autarch' seems off to me.
  • It's reassuring that the current 40k Forgeworld rules seem to match the Epic rules closely, including Starcannon shots on the close combat weapon.

My hopes:
  • One of the pilot upgrades to be renamed 'Steersman', since it's been in the background since the initial iteration, and still exists (viz. the current FW rules).
  • The Power Fist to be renamed Titan Close Combat Weapon or something, to allow for blade conversions etc. in the future (as per the new model) while still allowing the original fist.
  • Perhaps playtest Revenant Titans being able to garrison?
  • Playtest Titan Pulsar at 100cm range.

There's a typo in the notes for each titan: 'Titans may also shoot there their weapon in any direction.'

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