Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next

[Xeno-Biostatistics] The Plan/What to Stat

 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 6:36 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Get the special rules and stats right - then we can make whatever lists strikes our fancy after that, and still get a use out of all the models.

A list doesn't have to, and shouldn't, use all existing models. It can be defined just as much by what it lacks as by what it has. Look at the Eldar lists - lots of common models, but the various craftworlds are defined by lacking a couple of key models (void spinner), a craftworld specific unit (seer council, pathfinders) and special formations of standard units (Biel-Tan aspect host, Alaitoc ranger hosts). Makes plenty of variety for me at least.

So if we nail the stats and special rules, you make an oldskool list with slug tanks but no shrikes or weapon 'fexes, and reverse with the new kids nids.


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 7:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
Ulrik wrote:
Get the special rules and stats right - then we can make whatever lists strikes our fancy after that, and still get a use out of all the models.

A list doesn't have to, and shouldn't, use all existing models. It can be defined just as much by what it lacks as by what it has. Look at the Eldar lists - lots of common models, but the various craftworlds are defined by lacking a couple of key models (void spinner), a craftworld specific unit (seer council, pathfinders) and special formations of standard units (Biel-Tan aspect host, Alaitoc ranger hosts). Makes plenty of variety for me at least.

So if we nail the stats and special rules, you make an oldskool list with slug tanks but no shrikes or weapon 'fexes, and reverse with the new kids nids.


In a concise form the old/new split is effectively a function of the list and the choice of which units to include. Unit that appear in older and newer style lists should be broadly similar.

If you're starting with the stats then it would be worth giving relevant units placeholder rules (such as spawnable or enhances spawning) and then if they don't make it into the special rules it would give you easy to spot units to make alterations to (upstat, down point etc)

I think it may be worth defining some of the WE a little bit better. Will there be 3 sizes (9.2.1 has them as the Hierodule (40k termagant), Hierophant (old metal Hierodule) and Hydraphant (old metal Hierophant)) or is one getting dropped?

Also keep in mind a future Bio-Titan list (I included the unnamed reaver sized Trygon from the 40k codex (modelled by a 40k Ravener) and it would be a place for the vituperator if it is kept)

I also think the two Primes (Warriors and Trygon) can be safely dropped in favour of a synapse node character upgrade (maybe Broodlord as well).


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 7:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Moscovian wrote:
Quote:
Please just combine the units and your efforts into one Tyranid list?


GlynG, this is not going to work for me at all. I don't want my supplement including newer Tyranids when, fluff-wise, those Tyranids clearly came later in the game. Making one list is going to force me to publish a Tyranid list the NetEA has no hand in whatsoever. I don't want to go that route - I'd much rather see something the community worked on together in my book.


Equally, my supplement isn't going to include bio-tanks etc, and is very much rooted in the new-style of nids.

Basically the idea is to end up with two fairly similar lists, with subtle differences.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 7:24 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Does anybody have a problem if units common to old lists (gaunts, warriors, tyrants) have the same stats in both?


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 7:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Dave and I have discussed this in detail, and we believe almost all the core units should have the same stats. One or two will vary, such as zoanthropes (which are effectively different units in each list, the old walking type and the new, flying synapse type), but on the whole the stats will be the same.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 8:44 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Sounds like a good direction to go.


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 9:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Evil and Chaos wrote:
So if there is to be a list split, do the stats even need to match?

Yes...Yes they do or we be back in the boat we had before with everyone running in different directions.

Dave wrote:
Yep, the plan is for all the lists to pull from the same unit stats and special rules. Onachus will be the old stuff and Leviathan (developed by Zombo) the new. I'm fine with allowing a few units to have two different stats (old vs new) where it's warranted (Zoanthrope, maybe Warriors, etc.).

I like the idea. All the common units to both lists the same (99%) with the two lists taking different "timeline" units like the old slug tanks and newer Fexs and what not.

But can we for the love that all is Holy name the lists Behemoth and Leviathan?? I think it would help for 40k players cross over to know what list is what at a glance.


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 9:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
There are fluff reasons for not naming the Old List Behemoth. Pointedly, there are no Hive Fleets that are attributable to the consumption of the Squats. And since that storyline is really driving the old school list, it's apropo for it to be an (until recently) unnamed fleet; thus Onachus was born.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 10:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Aug 11, 2003 7:27 pm
Posts: 5602
Location: Bristol
Moscovian wrote:
Quote:
Please just combine the units and your efforts into one Tyranid list?


GlynG, this is not going to work for me at all. I don't want my supplement including newer Tyranids when, fluff-wise, those Tyranids clearly came later in the game.

My dislike of the ‘new tyranids’ with variant ‘fexes / ‘old tyranids’ with variant slugs split is that it’s an artificial segregation we’ve invented for epic; ring fencing the old SM/TL Hive Fleet epic tyranids mostly as they were and then creating another list matching current 40k. That ‘old’ list isn’t representative of how the early hive fleets are in the recent codexes.

Tyranids evolve, obviously, but new models released with the newer tyranid codexes are not necessarily new in the 40k timeline – we’re seeing them for the first time, but they’ve been retroactively added to the early hive fleets too. The 4th and 5th tyranid codex show that the first hivefleet Behemoth was not as limited as some suppose and included all the following units: Biovores, shooty Carnifex with Venom Cannon, Tyrant Guard, floating-style Zoathrope, Hive Guard, Brood Lord, Ravenor and Pyrovore.

I’d prefer to see one core tyranid list including most new and old models and then possible variant lists from that for different styles of army like heavily-planetfalling ‘nids, endless waves of little critters, WE-heavy, etc (each of which could inherently be neutral as regards new or old models, rather than there perhaps being two sets of variant list for each style). It appears I’m in a minority on this though and obviously the decisions are not up to me. I’ll leave it be and get back to stuff I should really be doing. Regardless of my different ideas on it I am looking forward to both supplements and wish good progress to all involved!


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 10:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
I agree with you too Glyn but I doubt that will change much. :D

Moscovian wrote:
There are fluff reasons for not naming the Old List Behemoth. Pointedly, there are no Hive Fleets that are attributable to the consumption of the Squats. And since that storyline is really driving the old school list, it's apropo for it to be an (until recently) unnamed fleet; thus Onachus was born.

Umm....not to sound rude or grumpy but....aren't we talking about the Main/Core list(s) for the NetEA Project? Not what is best suited for a Supplement? For greater scope of NetEA I think naming is Behemoth would be better? Maybe not for the supplement granted but that's not really a main issue it is? Kinda of reminds me of the AMTL issue were having atm.

As for fluff background in the Supplement, why can't you just say a splinter fleet of Behemoth named Onachus ate the Squats? Then you can place the Core Old Skool NetEA list in the book while not having a fluff issue?


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 11:00 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
When the rules and stats are done, nothing's stopping you guys from making a Behemoth list, with the units you feel fit in there.


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 11:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Ulrik wrote:
When the rules and stats are done, nothing's stopping you guys from making a Behemoth list, with the units you feel fit in there.

Umm Confused on what you mean? Since I'm thinking the Old Skool Nid list should be named that? Are talking about Glyn issue with one list? Cuz that be daft to make if there already 2 "Core" lists done then?


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 11:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
zombocom wrote:
Dave and I have discussed this in detail, and we believe almost all the core units should have the same stats. One or two will vary, such as zoanthropes (which are effectively different units in each list, the old walking type and the new, flying synapse type), but on the whole the stats will be the same.

If it'll cut down on confusion - one thing I think is more important than anything- then I really don't see the need for separate stats for creatures even though they look different.

a/ Few people have the late version minis in Epic. Plus if people want to mix and match they can....
b/ What's it matter if Zoanthrope A walks and B flies...? They still do the same thing. Why not save yourselves the time and effort of proposing separate stats and then the endless circular discussion that could ensue?


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 11:31 pm 
Brood Brother
Brood Brother

Joined: Thu Jan 31, 2008 9:15 am
Posts: 1832
Location: Oslo, Norway
Angel_of_Caliban wrote:
Umm Confused on what you mean? Since I'm thinking the Old Skool Nid list should be named that? Are talking about Glyn issue with one list? Cuz that be daft to make if there already 2 "Core" lists done then?


The Oldskool list Dave develops will be Onachus as Behemoth didn't eat the Squats and he's making it for that supplement. Glyn said he thought the split as nonsensical as several of the newer models have been retconned into being used by Behemoth. Well, then Glyn can make a Behemoth list containing the units he feels belongs in Behemoth.

And there is no such thing as a core list, only core rules and core stats. Lists can and should be specific, not all-inclusive.


Top
 Profile Send private message  
 
 Post subject: Re: [Xeno-Biostatistics] The Plan/What to Stat
PostPosted: Fri Oct 14, 2011 11:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Ulrik wrote:
Angel_of_Caliban wrote:
Umm Confused on what you mean? Since I'm thinking the Old Skool Nid list should be named that? Are talking about Glyn issue with one list? Cuz that be daft to make if there already 2 "Core" lists done then?
The Oldskool list Dave develops will be Onachus as Behemoth didn't eat the Squats and he's making it for that supplement. Glyn said he thought the split as nonsensical as several of the newer models have been retconned into being used by Behemoth. Well, then Glyn can make a Behemoth list containing the units he feels belongs in Behemoth.

I think I explained how we fix that so Behemoth could be the Old Skool NetEA "Core" List. "Core" lists should be Main Hive Fleets IMO. There would be little point in making that list if 2 "Core" lists are finally done and approved? Glyn was voicing the opinion that there should just be one "Core" list instead of the 2 approach and he stated why.

Ulrik wrote:
And there is no such thing as a core list, only core rules and core stats. Lists can and should be specific, not all-inclusive.

That's your opinion but I can clearly see Core lists in other Races. Plus I don't think you can have "Variant" list with some kinda of "Core" or "Main" thing? They just be different lists right? And then they could do whatever they wanted?

EDIT: I agree with Dobbsy too! ;)


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net