Evil and Chaos wrote:
Once you come to the draw, because Titan armies that concentrate on battle titans don't tend to lose many Titans in game, the AMTL player has likely given away fewer points than his opponent, and wins on a draw. AMTL player goes up the tournament ladder, and his opponent goes down.
It's a boring way to play, but very effective.
I'd say this is because pretty much every method for shifting an enemy formation does not apply to a titan.
They have all the normal WE advantages in assault. Void shields negate hits and make it harder to break, either with FF or with special effects like Disrupt. Fearless means no hackdowns. Slow speed means there is no reason to retreat if broken (the enemy will just move a fast formation into 30cm range anyway) so Withdrawal moves can be used to advance freely. TRA means there's no save mod for crossfire, so the bonus BMs are harder to get. Scout screens can be defeated by buddying up (one titan sweeps, the other moves into the gap) and once in position, any scout ZoC pressure means any assault against the scouts draws support fire from the titan.
Hence, objective camping.
I agree with Vaaish in that I don't think that "Locus of Control" is going to fix that. The BTS/Blitz Guard only needs to take the one objective so that won't change at all. The forward 'double grab' titan often has support anyway, right? It seems to be that a pair of Reavers in mutual support for the "double grab" would still work just fine.