Moscovian wrote:
What about the self-planetfall makes you uncomfortable? I'm not arguing for it, just wondering why you are against it.
Well, my understanding is that either it breaks a fundemental rule in E:A. (that each formation only activates once in a turn); or it makes the initial activation overly powerfull.
Taking these in reverse order, the formation could start off-table, and declare 'self planetfall' anywhere on the table, presumably as part of an assault. It cannot be shot at by AA or intercepted by CAP, so unless there is some nearby formation on OW, the assault has no BMs. Ok this is the same situation that we currently have but here is the rub - I do not just have one, but two, three or 'many' such formations all waiting to planetfall, and because 'self planetfall' is only a single activation, I can retain and take advantage of the chaos left by the first assault.
The alternative idea is that 'self planetfall' somehow takes up an activation in its own right, so it is declared the formation arrives etc. The activation is over, but is the formation treated as "activated" or not? If not (because the whole principle behind teleport, planetfall etc is to put the formation onto the table), then I have gained an activation, and can quite cheerfully use my two, three or 'many' such 'self-planetfall' activations to stall in a quite outrageous fashion

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Either way, both are much more powerfull than the current 'spaceship' planetfall mechanic, because the threat is not on the table, the mechanic allows the player to retain without giving the opponent a chance to react, and it can be repeated several times.
Of course, Atmospheric has the answer:- we just need to specify that the Elysians have access to some form of spaceship that serves as the source of the planetfalling troops and 'universal balance' is restored - even if that spaceship is only Major Tom's "tin can"
