Dwarf Supreme wrote:
...
Some thoughts:
- Dave and I have been saying for two years that Errants and Lancers are too fast. I say (and Dave would probably agree) drop them to 25 and give them Infiltrator
- I'm still trying to figure out why Castellans and Crusaders were ever given void shields
...
Errants always were the same speed as Paladins in SM/TL era - not necessarily saying this should be the sole reason for changing them back to the slower speed - but shouldnt we be aligning with the fluff and the unit having 'similar' stats/performance of its original release?
If they're too short range and too slow (comparatively) and there's a need to keep them the same cost as the other core Knight units - may look at giving them another ability to make up for it?
The Void shields are also a bugbear for me. The reason given so far, as i raised this in another thread i think, was 'it was agreeed earlier and no one had a problem with it then'. I don't think thats a valid reason, not that i want to discredit all the hard work that has gone into making the Knightworld list what it is now.
The Castellan/Crusaders slow speed and lack of CAF (in SM/TL era) was balanced by its firepower and 2+ invulnnerable save from the front arc.
In EA, i feel we have reflected the firepower well, and i understand we cant make its armour 2+, however maybe there's another way. Dropping the Void Shield and adding Knight Shield would drop the cost right, then up the Quake Cannon to 3BP from the 2BP it is now.
In the SM/TL era, it was the same stats as the titan Quake Cannon.
Would this bump be enough?
If not, maybe a further slight cost reduction?
Tee