Ginger wrote:
Appologies - I did get rather carried away, and many of the comments are more appropriate in the other thread.
It happens sometimes when we get passionate about something. Sorry in return for being a little sarcastic in my reply Ginger!
Ginger wrote:
On Storms, it is an interesting concept that may have some merit, though I am very unsure of the costing. However it sounds as though you want to mandate the use of Storms as the only form of transport and I don't think that would work in practice.
Personally (as a compromise likely to be acceptable to more people) I suggested the Scouts still have free Rhinos or 4 Storms for +75 (but no Razorback option). I agree that 125 Scouts would be OTT and spammable.
Ginger wrote:
You can do much better with a set of Devastators for 250 points. Indeed, as there are better formations point-for-point at 225 (Assault Marines + Chaplian) and 200 (Land Speeders), I cannot see people using scouts above 175 for the formation including all upgrades.
Scouts in Storms are a different proposition as they loose some of the cheap low cost activation boosting advantage that make Scouts popular as is. I still think they’re a decent choice myself though - compared to Devestators Scouts in Storms would have some advantages:
* Scouts plus Storms are an 8 strong formation, compared to only 6 (or 4 without Rhinos) and the 4 Storms have a 4+ save (albeit as Light Vehicles), so higher than the Rhinos.
* The Scouts can garrison, helping them effect the battle early on and be closer ranged to the enemy. Their firepower is range 30cm and AP only, but against infantry targets in range they are equally effective at shooting as the devestators – with both having 8 x AP5+ shots (with some blast-markers their firepower would drop at a lower rate than the comparative Devestator formation too).
* Storms have 35cm move. They may be able to be placed in a position where they can assault a 30cm move formation next turn, with no possibility of getting assaulting back by them first. They would need to be embarked to do so, so it’d be risky - you’d probably want to do so behind a piece of cover and/or at the end of turn, but it could be useful occasionally.
* Storms are skimmers too – there are times when having skimming transports can be very useful, to avoid CC specialist troops and CC MW attacks in particular.
* Though they're 50 points more than 5 Land Speeder Tornados, with 2 less shots and no AT capability they have the potential for the infantry to take cover in buildings and fight decently in CC.
Overall I think they sound like a decent unit for 250 and I would generally take a formation. Though if consensus and/or testing thought them to be not worth it at 250, it's always possible that could be tweaked down to 225 or so.