Dobbsy – Overall I’m happy/pleased with the direction and scope of your initial proposals

They will require a lot of testing but should lead to a more balanced and varied list. However, I believe you go too far in some cases and really need to tone some things back a bit. Am I correct in thinking we’re free to comment now since you’ve posted your ideas? I’m going to do so here, yell if we’re still meant to be saving it for later.
Dobbsy wrote:
Thunderhawk - 250 points (225 is still very possible however)
I think 225 is a great idea but 250 is absolutely definitely too much – with price increase for Warhounds and Scouts as well (both a regular feature of air-drop lists), it just isn’t needed or a good idea at all to increase it that much as well.
Dobbsy wrote:
Dreads - 25 points each with 4+ armour (although I had thought 2 for 75 as well)… One thing that makes me hesitate on 2 for 75 is load out for air assaults. I haven't yet done any comparisons for this hence the parentheses.
75 points for 2 is a 25% reduction in cost but 50% in one go is OTT and 25 points really makes them too good in some uses I believe. As well as air assault combos you should also consider drop pod use. This change now makes it just 300 points for a Devestator formation with twin fire support Dreads and Deathwind Drop-pod. They can sustained fire with 12 shots plus Deathwind and the infantry can all take cover against the Dreadnoughts.
Dobbsy wrote:
Warhound - 300 each/500 pair. Cut/reduce the recent crit rule and up the points.
I really hope you’re not suggesting not adopting the extra damage? That was generally supported here and what E&C (as the Titan Legions army champion) wants to adopt. Points differences aren’t a big deal but it would be better to share the same critical worldwide. The Warhound is the cheapest, best titan, that also lucked out on a negligible critical initially – it’s long overdue the change to a properly hurt-full critical like is standard for that size WE. If you want to make it 300 as well as the worse critical I could live with that myself, though others might grumble.
Dobbsy wrote:
Vindicators - 200 point formation - They're slower than the other armour hulls so lack the mobility to get about like Preds.
I think they’re a good choice at 225, but 200 and 275 with the obvious Hunter upgrade is almost definitely too cheap. Though they’re slower than Predators they have Walker and the Ignore Cover weapon – less generalist, but more useful in their own niche.
Steve54 wrote:
LS Storm - IMO as far as possible 'core' lists should be freely available model wise
There are a range of proxy options available depending how much time/effort a player wants to spend. A regular Land Speeder as is could be a simple Storm proxy just painted in camo-colours (the Forge World books show SMs occasionally use camo and despite GW’s default colour scheme the Storm is the vehicle camo makes most sense for). You could clip the circle bases off and attach a Scout model or two to the sides as though they are holding on/shooting in transit/disembarking – the current metal Scouts can be bent and re-positioned very easily.
Optionally, if a more complex/detailed conversion was desired, a regular Land Speeder could be sawed in half horizontally, with the two halves then pinned together with a gap and the gap filled with a layer of plasticard. Possibly appropriately sized plastic rod could be used to add a third exhaust to the back if particularly bothered. Lastly there’s always the possibility a suitable proxy could appear through CAD at some point in the future, though this isn't necessarily needed.
Angel_of_Caliban wrote:
ability to have mix Assault and Regular Terminators in a formation. I thought that was a special trait reserved for the Deathwing since it was thought to fiddy making a new unit stats to show there remarkable talent and mix arms approach that they are revered for.
If Assault Terminators are included in a particular SM list there’s nothing suggesting stands of them shouldn’t/couldn’t be mixed in a formation with regular Terminators. Deathwing mix assault and heavy weapons within one squad (i.e. within one 5-10 man Terminator unit) rather than specialising shooty or assault units as codex Terminators do. I might represent that by CC2+ FF4+ Deathwing with 2 heavy weapons, but lets leave the Dark Angels discussion for another thread.