Hi Spectrar,
Thanks for the answer.
Quote:
I can create a deep and wide network of trenches that makes the prospect of a clipping attack less likely.
True, but being completely dispassionate about it and about how great trenches look, this is more efficiently done in a piece of area terrain. And since both players place terrain pieces, its not impossible to get some where you need it (which is my way of saying that apart from when a tournament organiser sets up terrain, I always have at least one nice piece where I need it

).
Quote:
I can place a more resilient or faster formation behind the trenches to react to any Engagement, either by countercharge or a seperate activation.
Most faster formations (including AV and rough riders) treat trenches as difficult terrain, so it's similar to using a free area terrain piece.
I appreciate your approach of not asking what is best and instead trying to overcome weaknesses, but in my devil's advocate role the weaknesses of trenches are:
They cost 100pts
Their deployment rules can force infantry to space out and be very vulnerable to clipping attacks
To overcome these weaknesses:
Use a nice broad piece of area terrain that has no requirement for wide spacing and costs no points. >:D
Funnily enough though I have found at least one other use for trenches. If you use them against LV armies like Speed Freakz with massed skorchaz, then although the skorchaz ignore cover and thus make trenches completely redudant as fortifications, if you instead set the trench up down the centre of the board to fill gaps between terrain, it will kill 1/6 of the enemy army as it crosses.
So at least that is worth considering
