Lsrwolf wrote:
dptdexys wrote:
From 4.2.7
All of the Blast markers are removed from the formation
immediately after it takes the action test, whether it passes the
test or not. If it passes the test, it may carry out an action, and if
it fails it may not.
What I seem to be seeing from the supporters here are aircraft with very few detrimental consequences from failures. That's not GW's style for sure.
The down side from failing to activate is obvious, the formation gets to do nothing for a full turn thats a massive downside.
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Now look at the practical aspect of the jinking penalty. There is none. If you have made it to the ground attack target, survived ground flak and are being fired on by CAP, who in their right mind would choose not to drop their bombs and jink instead?
Usually the ones who have to make a save on all their fighters/fighterbombers . At home games and especially at tournaments I quite often see players choosing to jink and losing thier ground attacks etc. when faced with making 6+ saves on every aircraft in the formation.
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After the bombs are dropped, do you seriously believe that every AC can then get a free 4+ jinking save with no detriment whatsoever? That they can shoot AA at another dog fighter while they are busy dodging fire themselves?
Yes I do, Also if they are intercepted after performing a ground attack they would get thier defensive AA attacks before the intercepters fired thiers so any dodging/jinking would come after they had already fired defensive AA in that situation.
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Can't shoot is pretty clear. If all jinking ever affected was ground attack runs then they would have said AC must abort the ground attack run.
Jinking doesn't just affect ground attack runs it affects the Action that the AC are taking. If they jink then that Actions attacks are forfitted.
So whatever action the AC formation is performing (ground attack/CAP/Intercept) if they jink before making thier attacks those attacks are lost.
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But there is other types of AC shooting, defensive AA and CAP AA (both far more often referred to as shooting compared to ground attack as I recall, I could be wrong of course.) Therefore if jinking stops all shooting, then situations could exist that would require you to jink before both types of shooting.
CAP and Intercept are part of the AC's action for that turn and are lost if the formation jinks before making those attacks, it is only defensive AA attacks that can be used after jinking.
This (for me) is akin to broken ground formations who also according to the rules "never shoot" or lend support to an assault still getting to fight back if they are engaged themselves.
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Additionally, why bother placing planes on the table if they are not really there? They would not benefit from existing ground flak protection, nor would they apply the benefit of their own AA umbrella. How does "showing where it enters play" translate into "the model you activated and placed on the table is not really there"? hmmm, place a marker on your own table edge to show where your objective enters play, but its not really there.
The rules are,
Combat Air Patrol (CAP): Only fighters and fighter-bombers
can choose this action. Take an action test for the formation
and
if it passes set up the formation touching your own side’s
table edge to show where it will enter play.
highlighted the relevent part, the AC are not placed on the table they are placed at the edge where they are to enter play and some players do use CAP markers instead of actual AC in that situation.