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5. Tauros & Venator to get Scout (if it's not there already)
Not sure I agree there. Especially the Venator.
If you read the descriptions of how the vehicles were used (Dagger Force), it’s very clear to me that they were used as a screening force to protect the flank of Shield Force, indicative of scouting abilities. Also that the Venator is used to supplement the firepower of the lighter armed Tauros.
I would also mention that this ability was argued for in earlier discussions.
Might I suggest putting scout on the regular Tauros, but not on the Venator? This allows the formation as a whole to still provide screening, but requires the Venator to remain within 5cm of at least one regular Tauros. This would present a trade off between the screening ability of the scout Tauros, and the heavier punch of the Venator. I think this would help the Venators "supplement the firepower" of the scouts, while not just simply replacing them altogether.
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I'm afraid I'm not following the logic of your argument. The Elysians get fewer and lighter "heavy" weapons.
The “platoon” structure seems to be organized to be somewhat self-sufficient and include what assets it needs to support a generally assault oriented force.
However, there is no mention of separate artillery formations, only the use of mortars to support an assault (IA3). So I have decided to keep these assets as organic attachments to the platoon and force the Elysian player to choose carefully as to what actions to take.
Looking back on my comments, I definitely wasn't particularly clear what I was trying to say. Let me attempt to rephrase

Standard IG squads (Fluff, 40k, and Epic) tend towards squad-level heavy support, with optional Fire Support squads. The Epic bases get their Autocannons to account for this, with the optional Fire Support team to augment them. This is because they all serve (generally) the same purpose, and it makes sense for all assets to be organic to that entity. (and thus tied into the formation's activation) Normal (non-mechanized) IG doctrine uses the Infantry squad to provide a base of fire, which can be augmented by inorganic artillery support.
40k Elysian squads in IA8 are unable to take heavy weapons as squad-level assets. They are available instead attached to the platoon, much as standard IG get their dedicated Fire Support teams. Standard infantry squads are equipped instead with special weapons (apparently we're going with Plasma Guns as the weapon of choice) and given not a base-of-fire role, but instead an assault-oriented role. The real breakdown here is that they do not have inorganic artillery support. In 40k terms, taking the Heavy Weapons team equipped with Mortars does not come with the same restrictions as it does in Epic. Mortars are an indirect-fire weapon (I'm going to avoid the word "artillery," as it definitely seems to hint more at Basilisks) and as such, have an entirely different combat objective than the rest of the squad. The Heavy Weapons Squad description mentions their use to "suppress enemy infantry forces," presumably before assaults, something which is very well represented in Epic by them being a separate formation.
Standard squads (with Autocannons at the squad-level, or 1/two bases) would benefit from organic Mortar support teams (a Company Upgrade) because they can operate as a fire-support unit. Giving that formation a Sustain action would restrict you to Line of Sight firing, but would double the Mortar range as well as providing AP4+/AT5+ Autocannon fire. Additionally, the standard squad would be able to benefit from the ability to use Basilisks or Manticores to separately engage targets that are unreachable otherwise.
Elysian squads are short-ranged, and very mobility-dependent. Having the Heavy Weapons teams as a Company Upgrade does seem to follow Elysian doctrine. However, that doctrine is written for Fluff/40k, and doesn't address the difficulties created by the Epic rules system. In 40k terms, the Elysian Mortars are going to be largely remaining stationary in the backfield, firing indirectly at targets the infantry can't engage. Effectively, they are an indirect-fire asset (analogous to artillery) that is attached at the platoon level. Due to Epic's requirement that formations all conduct the same action, a "Company Upgrade" mortar team is
fundamentally unable to perform its mission, which is to provide indirect-fire support for the infantry, in the absence of larger artillery pieces such as the Basilisk or Manticore.
Essentially, Elysians in IA8 have their supporting elements combined at a much lower echelon than is normally the case for Guard regiments, intentionally to show a greater amount of company and platoon-leader initiative. A single platoon is capable of performing multiple simultaneous actions. Epic does not allow that to occur, and thus ends up interpreting a flexibility-oriented organization as one that is merely schizophrenic.
tl;dr: 40k Elysian Platoons are self-sufficient because they don't have to activate, move, shoot, and assault as a single unit. Epic Elysians currently do, rendering in-formation mortars practically useless.
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Well, this is just my perspective drawn from the books, but I don’t think you should be comparing the Venators to Sentinels. Yes, they have weapons that can be used in the anti-tank role, but the weapons are in no way equal to each other. There is a trade off between range and punch between the two.
Therefore the vehicles themselves perform two separate roles, which has been a key driver in the shaping of the list from the very beginning. That is, what role should each of those units be performing?
In the case of the Sentinel, it does not have Scout as the Elysians use them as fire support platforms to support the infantry, because of the aforementioned fewer heavy weapons. The Venator however, does perform scouting duties and is equipped in line with its role.
I fully understand and support the idea that they should be providing separate roles. I think in retrospect my real dissatisfaction with the Drop Sentinels is their independent formation. If they're infantry support, than they should be with the infantry. While Macroweapons are strong, I would pretty much always take an AT4+ weapon which can almost always advance into range (and often sustain), over a MW5+ which will frequently be required to double just to get a shot off at 6+. This is less of an issue when they're a dedicated infantry support unit, but then they should have the option to acquire Sky Talons with which to accompany an airmobile company. I think this would help distinguish the Drop Sentinels as dedicated infantry-support weapons, with the Tauros as Scouts.