Matt-Shadowlord wrote:
Q: Bunkers are fortifications with a maximum capacity of 3 infantry stands. Do units in bunkers get to use Fire Fight when opponents charge the edge of the bunker but can't enter it to contact the stands inside?
This seems implied by the rules but not explicitly stated.
I don't think that the maximum capacity is supposed to force FF. It's based on the room the units need to function in the fortification alongside allied units. It doesn't mean there's literally no room for a crazed nutter to jump in and start a UFC cage match.
The enemy can theoretically still reach base contact/CC. This would represent all sorts of point-blank weapon use, not just literally hacking at each other with hand weapons - shoving gun barrels inside firing ports, dropping grenades in air vents, etc.. The attacker will, obviously, receive no benefit for being "in" the bunker during assault, while the defender would get full cover saves as normal. So, even if CC is a disadvantage, the defender still gets a nice benefit.
If a bunker is impassable to the attacking unit, then the unit cannot enter it to reach base contact. Both units use FF.
If a bunker is difficult terrain, the unit could enter the bunker to reach base contact but would have to make a terrain check to do so (and might be forced to do so by the ZoC rules).
If a bunker has no effect on the unit's movement, it could reach base contact as normal.
Quote:
Q: As above, for trenches (which unlike normal terrain have a maximum capacity of 1 infantry stand per 4cm, so opponents may not be able to enter for close combat).
Same.