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Deathwheel interest?

 Post subject: Re: Deathwheel interest?
PostPosted: Sat May 21, 2011 9:54 am 
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 Post subject: Re: Deathwheel interest?
PostPosted: Mon May 23, 2011 2:33 am 
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If it looks as good as the one Audrey did then fantastic, and I'd stick with that scale too.
Looking forward to seeing what you come up with.

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 Post subject: Re: Deathwheel interest?
PostPosted: Mon May 23, 2011 3:39 am 
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Mate,

I am interested and I like what you are doing, crack on mate.

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 Post subject: Re: Deathwheel interest?
PostPosted: Mon May 23, 2011 4:15 am 
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I'd withdraw my interest if its an hollowed-wheeled design.

Between 4-5cm is fair. How tall it is doesn't determine DC capacity. It can be a little thick, too to make up for that.

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 Post subject: Re: Deathwheel interest?
PostPosted: Tue Mar 13, 2012 8:35 pm 
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So I was watching the latest Battleship trailer (http://www.battleshipmovie.com/#/trailers/4). Check out around 1:10.

Oh yeah. You know what I'm thinking...

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 Post subject: Re: Deathwheel interest?
PostPosted: Tue Mar 13, 2012 8:43 pm 
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berzerkmonkey wrote:
Oh yeah. You know what I'm thinking...

Well, the wheels looked useable… trailer was awful though :D

So much blue and orange pairing, so little non-explosion based content :-\

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 Post subject: Re: Deathwheel interest?
PostPosted: Tue Mar 13, 2012 8:53 pm 
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I don't know, I don't think it looks terrible. Honestly, they've done a hell of a lot more than I thought could be done with making a movie based on the Battleship boardgame. Plus, apparently the director really is working hard to make it a decent flick. All I know is I laughed when I saw the alien artillery rounds impact on the ship's decking - explosive, white pegs. ;D

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 Post subject: Re: Deathwheel interest?
PostPosted: Tue Mar 13, 2012 8:56 pm 
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Now that's a Deathwheel.


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 Post subject: Re: Deathwheel interest?
PostPosted: Tue Mar 13, 2012 10:24 pm 
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Time for the obligatory warning...

Discussing the distribution of intellectual property is against forum rules.

I don't think the thread has gone beyond the theoretical, but let's keep it that way. Discussing design ideas and how something might be implemented is fine in most jurisdictions. Casting a handful of designs on an experimental/self-education basis is okay in most jurisdictions as long as they are not for trade or resale. There's more explanation in this thread.


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 Post subject: Re: Deathwheel interest?
PostPosted: Tue Mar 13, 2012 11:54 pm 
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I like the 'gearbox' style, whirling cogs of destruction rather that a tracked warmachine. i think that would help show that it is a demon engine of chaos rather than some planned and constructed tracked vehicle

having beveled gears on either side with a cap in the middle for weaponry
http://www.bpallen.com/b2b/pics/Bevel_Gear.jpg

with 2 flat but angle cut gears in the middle with a gap between them for weaponry/demonic glow/whatever
http://web.tradekorea.com/upload_file2/ ... 5f4bd3.jpg

and I think that would make for an awesome deathwheel :)


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 Post subject: Re: Deathwheel interest?
PostPosted: Wed Mar 14, 2012 3:36 am 
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Would be happy to be able to build any of these options - from "traditional" to innovative - if parts were readily available.

Rob


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 Post subject: Re: Deathwheel interest?
PostPosted: Wed Mar 14, 2012 9:39 am 
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mango2 wrote:
and I think that would make for an awesome deathwheel :)

Those parts look great, what size? i was thinking of using lego technic gears for mine, but those look better.

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 Post subject: Re: Deathwheel interest?
PostPosted: Wed Mar 14, 2012 2:37 pm 
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So, going back to the original intent aspect...

Jervis' original Black Legion idea was for them to have new and unique daemon engines. IIRC, this was based largely on the 40K background which said the 13th Crusade forces had lots of daemon engines, even though in 40K, the only readily available engine was the Defiler.

JJ's design concepts for the daemon engines were, imho, influenced substantially by the growing VSF and steampunk scene, which was just starting to take off back then. The Decimator and the Deathwheel were both intended to fit that aesthetic and avoid "imperial with skulls." In other words, the daemon engines are not supposed to be realistic or practical. They're supposed to be something VSF/Steampunk that fits in with the more outlandish, chaos end of the sci-fantasy 40K universe.

The Decimator was originally envisioned as a giant version of the early, WWI-era tanks with lots of rivets and an overall steam tank look to it.

The Deathwheel was an extension of a number of Victorian monowheel "bicycle" (yes, I'm aware that's self-contradictory, but I don't have a better way to describe them) designs that were later expanded into motorcycles and then theoretical military vehicles. Many of the later adaptations have a classic pulp sci-fi look about them.

Monowheels
More monowheels Lots of the same pics, but there's a video of one of the Dynasphere.
I think the Dynasphere/Dynosphere is probably the most Deathwheel-like of them. There's even a version with a (supposedly) 5-person cabin that extends off each of the hubs.

The "gearbox" style that Mango brought up would fit very will with that steampunk/VSF aesthetic, imho. I could see a baroque mesh of gears filling the center of the Deathwheel like classic clockwork tech. I could even envision a model that meshes that clockwork concept with the aesthetic of the more recent 40K daemon engines - something like the organic curves of the dynasphere cowling turned into semi-insectoid armor, with glimpses of the interior clockwork visible in places, like the exposed workings of the Defiler or Brass Scorpion.

Another option would be a di-wheel, with 2 parallel monowheels linked. Diwheels
The Vereycken diwheel or the Swedish diwheel look to me like they could have the most "practical" military adaptation. With the 2 wheels butted up against each other, it would look like a single wheel, in keeping with the Deathwheel concept. It would be able to maneuver by spinning the wheels at different speeds, just like any tracked vehicle.

===

On a sidenote, Jervis also made the point that he didn't want chaos titans in the list. His story was that the Heresy background was largely written as a civil war primarily because at the time, two identical forces against each other was all GW's production capability could support. He wanted to move away from that and distinguish the lists more clearly from Imperials. He only relented and allowed the chaos titans when it became apparent that there would be no chaos models, and thus none of the new daemon engines.


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 Post subject: Re: Deathwheel interest?
PostPosted: Wed Mar 14, 2012 3:49 pm 
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Since my description sucked, I sketched up something close to what I had in mind for the Deathwheel in the style of the newer daemon engines. It's pencil and my scanner doesn't work all that great, but it should give the idea.

If you can't read the text, the notes are "Exposed Clockwork," "Turret, below center and aft," and "Turret shield to mirror lines on cowling."


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Deathwheel sketch.pdf [40.89 KiB]
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 Post subject: Re: Deathwheel interest?
PostPosted: Wed Mar 14, 2012 3:59 pm 
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Great posts, Neal! I love historical game development info.


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