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Xenos Tunneller Thread

 Post subject: Re: Xenos Tunneller Thread
PostPosted: Thu Dec 09, 2010 10:40 pm 
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As I stated 'just to keep the others happy' we might want to fluff the TBMs into the rule. But the more ideas I see popping up the more I realize how hard this may actually be to try and pull off. I like the 'add it as an optional rule' idea as it lets players decide if they wnat the added complexity in their games, it also lets us off the hook and allows us to really concentrate on cleaning up the tunneller rule.

Well that is my two cents for the poll, if it comes up. Big gaming day Saturday, woot 1:00 till we drop from exhaustion.

Jaldon

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 Post subject: Re: Xenos Tunneller Thread
PostPosted: Sun May 08, 2011 10:22 pm 
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Why not have the launchers and tunnelers as two formations, having the tunneler in strategic reserve (deploying) and then return via planetfall rules and then any units deploy like a drop pod. Basically have the launchers act like a space ship only on the board. Basically they're tanks. Put some light weapons on them and you can use them for whatever. You just need the formation to deploy them, but once they're deployed they're just useful for contesting objectives and everything else.

Nids wouldn't need the launchers, but then they wouldnt have the extra formation.

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