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Squats VS Imperial Guard 8K

 Post subject: Squats VS Imperial Guard 8K
PostPosted: Mon Mar 28, 2011 7:12 am 
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Location: munich
After bothering my mate half a day
he accepted an Epic game in the evening ;D
We decided to play 8K
I had the honor to command those Squats
I wanted to give all my new units a chance
so I took a det. sepcialized battle cars
and a termite det. which was the first time I use a tunneling unit at all :o
fearing those warp missiles I decided(again) not to use any pretoreans



Squats
3x Warrior brotherhood 2250
3x Thunderer det. 900
1xAir attack Corps 700
1xGrand Battery 400
1xGoliath super heavy artillery CO. 450
2xThunderfire det. 300
2xRhino det. 200
2xIronshiel det. 400
1xIronhammer det. 250
1xGyrocopter CO. 550
1xZutik bomber det. 500
1xGuild biker CO. 600
1xLandtrain Eng. 350
2xLand Train battle cars(1xspecial battle cars) 400
1xTermite det. 200
Image

IG
2xIG Inf. Co. 1200
2xStormhammer SHT 1000
1xShadowsword SHT 500
1xWarlord Titan Battlegroup 1500
1xIG Inf. heavy CO. 600
1xIg Bike CO. 350
3xOgryn Det. 100
1xHydra Det,(stationär) 200
1xHydra 250
1xHeavy Flak 200
1xWarhound scout Titan det. 500
2xHellhound det.
1xDemolisher det.
1xComissar Yarric
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"Table"
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Setup
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Why she doesn´t like Epic?
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She is laughing at me while I am playing epic :'(
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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Mon Mar 28, 2011 7:32 am 
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Location: munich
Turn1
3 "hits" in a row earned me 3 attacked heavy-AA guns
Image
The Squats left flank
not much enemies >:(
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ahh here they are
squats right flank including 2 landing barques
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casualties after First Fire and Close Combat
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Imperial line
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Overview
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The almost cleaned hill
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Points Turn 1:
Squats:
Objektives 2x5= 10
Broken Units:
Shadowsword CO. 5
Stormhammer CO. 5
2xInf. CO. 12
1xHeavy Flak 2
Total : 34

IG:
Objektives 3x5=15
Zutik war bomber 5
Goliath CO. 6
Land Train battle cars 3
Thunderer det. 4
Termite det. 3
Total: 36


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Tue Mar 29, 2011 5:01 pm 
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Location: munich
Turn 2
Image
The Squats advance on the left flank
those ogryns are hiding in the woods .....dastards
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The Squats managed to attack an ogryn unit
and 2 units hellhounds as well
both get destroyed entirely ;D
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Heavy casualties on both sides
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Ig ground forces try to support the airborne units
will they be successful?
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Brave but stupid
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One of the Land Trains battle cannons was victorious
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Points Turn 2
Squats:
Objektives: 4x5=20
Units broken
2x Hellhounds=4
1xOgryns=1
1xStormhammer CO.=5
1xcommissar=1
+24(Turn1)

Total: 55

IG:
Objektives:2x5=10
Units broken:
Grand Battery=5
Land Train Engine=4
ThunderfireC. det.=2
+21(Turn1)

Total: 42

TEXT added :)


Last edited by ulric on Tue Mar 29, 2011 7:41 pm, edited 1 time in total.

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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Tue Mar 29, 2011 5:25 pm 
Purestrain
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Posts: 5996
Location: UK
Good to see your squats in action and your squat stronghold/underground base terrain piece looks great.

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AFK with real life, still checking PMs


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Tue Mar 29, 2011 7:45 pm 
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Location: munich
Thank you guys
it was of the funniest battles during the last time
quite balanced
Quote:
a Foot of Gork wandering about

blessedly it wasn´t successful ;D

a third turn is coming


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Wed Mar 30, 2011 6:41 am 
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Location: munich
About 8 hours pure game


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Wed Mar 30, 2011 4:22 pm 
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Location: munich
Turn 3
with this example(switching a three to an"e") my mother explained me dyslexia
when I was young:D
Image
Overview
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bloody fighting on the Squats right flank
both sides suffered heavy casualties
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both barques try to escape the heavy Squat defense fire
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the first time one of my battlefields sees demolisher tanks
and they get slaughtered this way :-\
butwhat should I do
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lazy bikes do not want to fight
dastards!
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End Overview
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Casualties
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Battlefield review
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Points Turn3:
Squats:
Objektives: 4x5=20
Broken Units:
2xCommissar=2
1xOgryns=1
2xLandungsbarke=8
+24(Turn1)+11(Turn2)

Total: 66

IG:
Objektives:2x5=10
Broken Units:
Warrior Brotherhood=10
+21(Turn1)+12(Turn2)
Total: 53


thank you for reading
cheers

Ulric


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Thu Mar 31, 2011 12:41 am 
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Wow, all that carnage and there were still 2 objectives contested! That is a great looking battle, but it must be tricky playing the game like that!


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Thu Mar 31, 2011 7:22 am 
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Thanks Zap,
do you mean the CCs?

When we changed our moving system to NETEPIC( moving rotatory instead of one sides move then the other)
my biggest fear was that there will be confusing CCs
but it works out ok

We used 2 houserules in this battle

- Units with template weapons in CC
if a unit i.e. a battery basilisk is attacked in CC on first fire
it may choose instead of fighting to blow itself up.
While most artillery units have a bad CC value (0 till -3)
they are chanceless against CC units
Now since these units only had template weapons to fire at the attackers
our earliest rule was they cannot shoot at cc attackers at all.
So we changed it.

When a unit chooses to selfdestruct lay a 6cm barrage template(if the units uses a 6cm template if its using a 12 cm template lay the 12 cm)
centered over the selfdestructing model
the template hits everything which is at least half under the template
and hits with the amount of barrage points the whole unit produces
this should represent that the crew is blowing up the whole ammunition
work out the damage then remove the attacked model.



-Shooting in or out woods
our normal rule was that only Inf. and walkers may enter woods at all
while all other units may move at the edge from woods which provides them a Hit modifer for cover -1
now units insides woods are not able to shoot out or being targeted at all
this allows you to keep you Inf./walkers save from all shooting

Now in this battle my friend used this rule
to hide ogryns in woods on first fire
I had to attack him with only Inf.
while all my bikes where useless
and none of my support units was able to shoot at them
try to charge 12 stands ogryns which may shoot at you first on a +4
then fighting with it´s great CC value +6 :-[
its really hard I would have needed 20+ stands of berserkers

Now this let us think about this rule again and we decided,
that units which are at the edge of woods
may shoot at units hiding in this woods with a hit modifer for cover -2
and units inside woods may shoot at units hiding at the dege with a hit modifer for cover -2


cheers

Ule


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Thu Mar 31, 2011 12:52 pm 
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Yeah, my Tyranid opponent does that all the time with Lictors.....you cant see them and you know you dont want to go in there :(


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Thu Mar 31, 2011 6:02 pm 
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This is a really nasty tactic
+4 CC and 2x+5 shooting is very hard

my friend considered to use terminators in this matter
during our next battle
+6CC 2x+4 shooting :-\


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Fri Apr 01, 2011 2:05 am 
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As a partial counter, we play that forward observers (only) can call down indirect fire on any location on the board they can see, rather than targetting a unit. Helps a little sometimes.


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 Post subject: Re: Squats VS Imperial Guard 8K
PostPosted: Fri Apr 01, 2011 6:37 am 
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Like a rolling barrage?
sounds good to me


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