Gah, and I promised myself I wouldn't respond.
Spectrar Ghost wrote:
Zombo, I value your input, and I do listen to your concerns. However, I feel frustrated by the fact that you asked for specific changes to the way the Colossus Bomb worked. I made those changes. Subsequent to this, the first response I got from you was to ask for the weapon to be changed again, and in a completely different direction to your previous request. It also happens to be in a direction that removes the 'feel' of a very large single warhead bomb, which is important to the unit. If I wanted several regular blast templates, I'd invent some sort of B-52 style heavy bomber to complement the B-26 style Marauder.
I originally objected to having a large template and MW, and particularly a combination of the two. If you look back at my posts you'll see that I felt that the large template was more of a problem than the MW, and to me you fixed it in the wrong direction.
I didn't ask for specific changes, I just told you that in it's (then) current incarnation it was broken, which you immediately agreed with upon a single playtest. Actually you changed it before the playtest, at a guess because your opponent also felt it was overpowered?
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Why do you not want to try the list as it stands, aside from the Colossus issues?
The underpriced leviathan is a big one for me too.
Spectrar Ghost wrote:
Another note: Go through a few games and show me a problem exists instead of telling me, and I'll have very little room to stand on when you ask for changes.
How exactly will a playtest show you the problem I have with the use of the large template? The problem isn't about balance or feel, which can be shown by a series of playtests, but about the use of unnecessary special rules. It's that sort of "playtests are all that matter" attitude that led to lists like the Tyranids being swamped under by unnecessary special rules, just because they couldn't be shown to be unneeded with playtests.
At the end of the day, it's not the biggest issue, but special-rule creep is a perfect way of turning a good list into a mess.
When it comes to ANY new special rules, my ethos is to first try out solutions that don't need new special rules, and only use them if it feels wrong ingame.