Quote:
Jaldon: Could I get a response on my issues with resurrection-only spawning?
No
Sorry Zombocom in all the excitment I missed it, me bad
I do understand your viewpoint, because in effect that is what is occurring on the table. However, I have a problem with the following and the reasons I do;
(a) Introducing new units into the battle via spawning: This is first and foremost a play balance issue as the Nids would be putting units they had not payed for onto the table via a random number. Trying to put a points value on it would be dead impossible as it would be unfair to one side or the other depending on the dice Gods. While this would even out over the course of a number of battles it wouldn't be fair in a GT enviroment, what we are writing these rules for. It is the same reason I suggested that the Nid Planetary Assault rule be added as a otional non-tournament rules; it is very Nid the way it is written and would function on the table (And I happen to really like it), it is also way too depndant on the sway of the dice Gods to balance for a GT list.
(b) Allowing the Nids to fluctuate the beginning strength of formations during a battle: This is another play balance issue, even though the Nids are only re-deploying units that were originally bought for the army. Considering the Nids ARE going to be allowed to change the entire way in which an army is put together, for each list, some are going to offer discounts for certain combinations. The discount is going to allow more expensive formations to 'buy up' these cheap units as they are lost. This IMHO is going to knock the entire play balance issue right off any chance of being balanced. Once again the variations offered up by the dice Gods cannot be evened out during the course of a single battle, and if enough of these cheap units get picked up out the window goes the possible play balance.
(c) Allowing the Nids to quickly shift their point of attack via spawning: This isn't really a play balance issue, but it is something I have seen over, and over, and over again since the inception of the EA Nid lists, and it feels soooooo wrong. Further it takes the tactical/operational skill out of the game and places it in the hands 'how many bugs can I spawn over here to win the battle' instead of 'how do I get that many bugs over here so I can win the battle' a very different proposition then the former. I want tactical/operational skill to be used at the proper time to win battles NOT the ability to spawn the forces needed at the proper time to win the battle.
All of the above said I AM CONSIDERING allowing the Dominatrix and Tervigon to spawn troops from any formations dead pile into a new formation with their spawning points only. Any units transferred would become permanent members of that formation, but would be considered losses to the formations they were drawn from for tie breakers. This would allow the Nids some ability to transfer units to other formations, at a possible cost later, but in such a limited way that I think it would be possible to still play balance the list.
I hope this answers your question and again I am sorry I missed it.
Jaldon