Quote:
Critter Bug Horde List. So, in the spirit of getting people excited and doing lots of playtesting, wouldn't it be better to start w/ the Bugs of All Kinds Horde List?</i>
Yes, exactly. Or at least a list that lets people field more than one kind of army.
If you never want to finish the work on the Nids this is a sure fire way to make sure it never gets done. You will be unable to play balance the list and will be going down an endless road of arguments that will never get resolved.
Quote:
<i>Part of that is for me to set limits and make everybody else work within them. </i>
Or that everyone shrugs and goes on doing their own thing because they can't even field an army within your limits.
A certain number of people are going to do that no matter what I do, unless of course I roll over and play dead to everyone who disagrees with me. The important issue here is to get a working list done, not to make everybody happy.
Quote:
<i>The Codex Astartes list started with a very basic Marine List and from that the other lists were built. </i>
Well, yeah. The marines are the ultimate generalists. They do everything well. And you can completely change the nature of your army within the confines of the three basic troop types - tactical, assault, devastator.
And the original Ork list started that way, and the orginal IG list started that way, and the original ELdar list started that way, should I go on? All of them started out as a basic list to keep it simple and make it easier to play balance. From that basic list the others where more easily created and balanced. Heck the first Chaos list attempted to combine the Chaos Marines and Cultist in the same list. It was quickly realized it was a disaster to even try and the lists were split up. I learn from mistakes I don't repeat them.
Quote:
I think it is great that someone is going to push this list forward, but you need to let people change the playstyle of the army or else it will quickly become boring to play with or against. A close combat horde is going to result in the same game, over and over, no matter how many CC troops you provide.
So you would prefer endless arguments to have the toys now rather then be patient, get a working list on the ground, and then get the rest later? I would prefer to get the first lists on the ground and get the rest in later, that way at least the job will get done.
Quote:
You have to allow a viable shooting option just to keep everyone on their toes during list design.
By that definition Ork players should be screaming for better artillery options to keep the enemy on their toes. Nope the Nids are not a shooty army they are a CC horde army. If you want to keep your opponent on his toes try using tactics, it works for me.
Quote:
You have to provide a viable AA deterrent, not only because it will cause other players easily exploit that weakness
Again, an Army list is defined as much by its weaknesses as it is by its strengths. The Nid players will have to learn how to function on the battlefield with a poor AA system. A good tactician will have little trouble overcoming this weakness in a game. I know I have done it more times then I can count.
It seems to me more what you want is a generic list that does everything for you so that you can out list design your opponent. I use almost the same list all the time for my armies, and use tactics to win battles instead of list quirks, and you know I have loads of fun. If you would prefer power list design maybe you should give WH40k a try.