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To me the location of the synapses represents the focus of the Nid strategy - channeling bugs to attack at this point - rather than some more structured communications mechanism.
I do not see it this way and I have posted the reasons why I don't feel this is an accurate representation of how the bug command system works.
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However these other changes (no merging, no 'passing bugs') are effectively turning the Nids into a 'variant' ork or IG list rather than reflecting the relentless hordes of bugs you see in the 'starship troopers'.
If I hadn't already been playtesting the ideas I am presenting, while I was away for work, I might have second thoughts on this issue. But I have and I am pretty sure they will create the endless horde effect I am seeking to make. As for the Horde comment the same can be said of the Dark Eldar, Eldar and Tau. The Nids ARE a horde army and are going to have the same 'look' as other horde armies like Orks, the comparison is inevitable.
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Much of the debate centres on how the list works under 'tournament conditions', and how the opponent is 'unfairly penalised' by such practices - so they must be banned outright rather than finding ways of balancing them, or even of accepting the validity of such actions as being appropriate to balance the other weaknesses in the army.
There is much more at issue here then just the mere effect the opponent gains. There is also the matter of the writing of the rule and the implimentation of the rule. From my reading of the post there is no real consensus on this issue, a lot of debate, and no real clear cut agreement on it at all. My job as AC is to make tough calls, so I am making one of those tough calls. Unlike most though I am also presenting an alternative that is much simpler and easier to write as a rule, another job the AC is supposed to perform. For now merging is out the door with the bath water, the tub, and the baby.
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I have a horrible feeling that if we ban 'merging', we will also have to ban any form of passing units between formations and potentially even limit intermingling - is this going to have too great an effect on the overall intention behind the list?
What in the world has the merging of two formations got to do with the rules on intermingled formations? A merged formation is two formations becoming one formation. Intermingled formations are two seperate formations and rules for that are already in the Epic-A rule book. So I see no problem here in the least.
Cheers,
Jaldon