Ginger wrote:
To be fair, this depends greatly on how the Nids BTS is defined and how that fits into the tie-breaker rules. Current attempts tend to work around definitions based only on the synapses across the army. Why was this definition used rather than "the largest swarm" (however defined)?
Simply because "The Largest Swarm" isn't definable; no fixed formations in the army list, formations that swap units during the game, formations that spawn new units. One formation may start the game huge and then immediately merge with another formation to make a bigger one, or two other formations could merge, or one could spawn loads to get bigger etc.
Ginger wrote:
(Note, requiring units to be added evenly across the whole army must address this at least in part).
The current system spreads evenly, except with the caveat that closer stuff gets less stuff and smaller stuff. Isn't that exactly what you're arguing for?
Ginger wrote:
On the Tie-breaker issue, the Necrons will also suffer similar problems on the tie-breaker when they resurrect units.
No, because they can only restore to the same formation. Nids can restore anywhere, which makes things much more complex. For example, imagine a formation of 4 carnifexs and a hive tyrant. The carnifexes are killed, but instead of spawning them back (at a much higher spawning cost) the player spawns 4 gaunts. The formation is now back above half strength in number of units. This is a problem.
Ginger wrote:
Agreed, but 9.2.1 also works on a swarm by swarm basis, and from what I have been reading that is apparently not liked by everyone, not least because of the BTS issue above.
I haven't seen anyone have a problem with swarm by swarm spawning; it's functionally almost identical and a whole lot simpler than what you're suggesting.