arkturas wrote:
BTS
I don't see a problem in having an alternate BTS goal
Is that an opinion or the result of playtests? Would you have a problem with a Marine army that is allowed to move its Blitz? Or an Ork army that you have to outnumber on their half of the board in order to deny them TSNP?
I'm not trying to put you on the defensive but the VC are mirrored for a reason: balance. Even the EA rulebook points out that creating a scenario with mirrored VC will make it as even as it can be.
From your comments, it seems you're concerned with an army list allowing certain formations. While that's important I don't think it's a key issue here as variant lists can be made where those formations are allowed.
arkturas wrote:
Spawning Pool
I don't think there is a problem spawning to any formation if what can be re-spawned after death is limited
There is a problem if we want to use the standard BTS and Tie Break VCs.
For the former, it allows BTS (and other formations) go grow beyond their initial formation size and points. That will either make protecting your BTS easier (spawn back other formation losses into it) or be confusing as to what formation is the BTS (this formation is now worth more than the original BTS).
For the latter, it allows you spawn back cheaper units to get you above half for tie break. For example, let's say a formation of 10 AVs is worth 500 points and is reduced to 1-2 AVs at the end of the game. You could just spawn back 4-5 gaunts and be above half, thereby denying your opponent the VPs.
It's stuff like this that we need to stop from happening.