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Non-Silver Tower Tzeentch Daemon Engines?

 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Fri Feb 04, 2011 4:52 pm 
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Evil and Chaos wrote:
Since a common Tzeentch motif is the ability to fly, and be mobile, I don't think something that's static (The antithesis of Change) would be appropriate for a Tzeentch War Engine.

Good point.

When I read the suggestion originally, I thought about a vehicle with jump packs simulate a "blink" teleport ability. Basically, give it X move and jump packs to ignore intervening terrain, but it's actually making little teleport hops around the board rather than moving across the ground. I didn't post it because the abstraction starts to break down when you start thinking about other kinds of moves, like consolidate or withdrawals.

But it's a brainstorming thread, so... you guys think something like that might be made workable?


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Sat Feb 05, 2011 12:21 am 
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as a counterarguement, another common tzeentch motif is "freaky stuff" and also "castles"
i thought the whole point was we where trying to come up with a tzeentch daemon engine that wasnt a flier, so "it should fly" is not the solution.

a teleporting tower with a decent range TK or MW weapon, a bunch of extra small arms attacks, and daemonic pact, would make for a cool addition to the tzeentch lineup. it also ties in nicely with the Silver Tower (which is the current other existant option)

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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Sat Feb 05, 2011 1:54 pm 
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I've always liked the Egyptian/Aztec "motif" ...

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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Mon Feb 07, 2011 5:24 pm 
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How about this:

Distorter: LV Mv 25cm Armor 4+ CC 5+ FF 4+
Weapons: Arcane Weapons 45cm AP4+/AT4+
Mechadentrites (Assault Weapons)
Fearless, Inv Save, Teleport, Walker

I envision these as floating ants or spiders with overlarge abdomens, with the rest of the body hanging below. The arms would be a series of mechadendrites hanging down. The story would be that they seem to move slow until they start blinking out of reality as they teleport around the battlefield. This accounts for their teleport ability, and the walker ability (as they are able to avoid most terrain). I choose light vehicles to give them a different flavor than the other daemon engines. They are an equivilent of the Blight Drones, but won't be as tough.
My initial idea for cost and composition is 6 Distorters for 300 points in a LATD army (although 250 maybe more appropriate). Possible additional rules could be scout, and +1EA for the mechadendrites. What do you all think? I tried to come up with something that Forge World might in light of the recent daemon engines like the Blood Slaughterers and Blight Drones.


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Mon Feb 07, 2011 11:43 pm 
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What about a floating/teleporting shrine or altar?
You could model is so it looks like it ripped out of the ground, inverse zigguraut style clumps of dirt, etc.
A coven of sorcerers on top would be the source of the void shield and shooting attack.


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Tue Feb 08, 2011 7:38 am 
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Well, I think the Chaos Altar actually covers the shrine deal. I think the push is for something away from the Silver Towers (being traditionally Thousand Sons). The main thing I, as a Tzeetch LATD player, would like is a WE Daemon Engine of some sort. I like the Towers and especially the Firelord, but it would be nice for a hefty piece of gear for the mono-god player like myself.


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Tue Feb 08, 2011 3:43 pm 
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Jaggedtoothgrin wrote:
i thought the whole point was we where trying to come up with a tzeentch daemon engine that wasnt a flier, so "it should fly" is not the solution.

"Not a flier" in the sense of aircraft, as those already exist and, frankly, not a lot of variety is needed for aircraft in Epic.

Skimmers (and maybe Support Craft) are a different matter.


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Thu Aug 25, 2011 12:10 am 
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Having a newish kinda interest in this here subject and a long lasting love for the old 40k discs, I'm bending my brain to come up with a suitable idea for a tzeentchian skimmer type SHT.

First, I like the old MoW ship for the exact same reasons, Krieg does. Second, it's way oop and a scratch proxy sprung to mind based on the John Blanche fantasy airships of old and images of floating Moorcock chaos fortresses. But how to cast a scratch airship with guns, wings and sails? No go

Second, a skimmer disc type SHT with guns and some sort of steam punkish clockwork thing could do the trick - time/change/clocks - brain is brooding!

But doesn't the towers, spires and palaces fill out this role in the TS and LaTD list? If someone were to sculpt a decent proxy, that is...

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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Thu Aug 25, 2011 12:14 am 
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KriegXXIX wrote:
How about this:

Distorter: LV Mv 25cm Armor 4+ CC 5+ FF 4+
Weapons: Arcane Weapons 45cm AP4+/AT4+
Mechadentrites (Assault Weapons)
Fearless, Inv Save, Teleport, Walker

I envision these as floating ants or spiders with overlarge abdomens, with the rest of the body hanging below. The arms would be a series of mechadendrites hanging down. The story would be that they seem to move slow until they start blinking out of reality as they teleport around the battlefield. This accounts for their teleport ability, and the walker ability (as they are able to avoid most terrain). I choose light vehicles to give them a different flavor than the other daemon engines. They are an equivilent of the Blight Drones, but won't be as tough.
My initial idea for cost and composition is 6 Distorters for 300 points in a LATD army (although 250 maybe more appropriate). Possible additional rules could be scout, and +1EA for the mechadendrites. What do you all think? I tried to come up with something that Forge World might in light of the recent daemon engines like the Blood Slaughterers and Blight Drones.


LV with 4+ armour is a tough sob. These are somewhat of a Lictor type but only LV?


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Thu Aug 25, 2011 2:52 am 
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I like silver towers.

I figure the lord of change is a pretty capable architect, and buildings and stone give a nice niche compared to the other gods.

Could we bring back the old warp palace of tzeetech?

otherwise - a stone golem (not necessarily humanoid), a giant spawn, A giant spawn with a palanquin on it's back,

I like the idea of a giant spawn. Maybe a blue genie style one.

eyes are always fun - I've seen a 40k demon army that was just different types of floating eyeball.


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Thu Aug 25, 2011 12:44 pm 
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madd0ct0r wrote:
I like the idea of a giant spawn. Maybe a blue genie style one.


Am I the only one with an image of Robin Williams straining under the load of a huge palanquin?

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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Fri Aug 26, 2011 6:27 am 
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Spectrar Ghost wrote:
madd0ct0r wrote:
I like the idea of a giant spawn. Maybe a blue genie style one.


Am I the only one with an image of Robin Williams straining under the load of a huge palanquin?

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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Fri Jan 13, 2012 1:49 pm 
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to resurrect this thread, what are peoples' thoughts re a a Tzeentech superheavy tank variant?

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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Fri Jan 13, 2012 3:36 pm 
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Thoughts on feasibility or background fit? As a manned tank or a demon engine?

Personally, I think it's a reasonable idea overall and there were lots of good ideas earlier in the thread.

I kind of like the giant, sci-fi, floating, armored fish concept as a demon engine because I think it fits well with the newer FW-driven daemon engine concepts. For a manned tank, I'm not sure.


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 Post subject: Re: Non-Silver Tower Tzeentch Daemon Engines?
PostPosted: Fri Jan 13, 2012 5:38 pm 
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I'd see Tzeentch "tanks" as hovering, probably through psykers, but grav tanks would also work. Some suggestions would be organic shapes, asymmetric, with a nod to the avian or piscine that classic Tzeentch models often have.

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