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Raiders 2.0 - Necrons Updated

 Post subject: Raiders 2.0 - Necrons Updated
PostPosted: Wed May 07, 2008 2:44 pm 
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UPDATE August 31, 2012

The list in Raiders 2.0 is now slightly out of date. The updated list is found on the NetEA website, in the Compendium or in the Tournament Pack.

The changes from Raiders 2.0 are:

- Eques formations (Destroyers) now cost 350 points, down from 375 points

- C'tan (Nightbringer and the Deceiver) gain the Walker ability

UPDATED September 13, 2010

Follow the link below to get the newest version of the Necron List.  This is the FINAL version and will hopefully undergo no changes. However, regardless of changes we'll be leaving it alone for the next year.

Feel free to comment on this thread.

http://www.tacticalwargames.net/archive/rules/epic/raiders.html

Note: This is the FINAL version of the Raiders 2.0. The previous DRAFT from February 2010 had quite few errors in it that needed fixing, formatting problems, points that needed to be corrected, and so on. No doubt there are still things that I missed and I apologize in advance for them.

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Last edited by Moscovian on Fri Sep 10, 2010 9:30 pm, edited 1 time in total.

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 Post subject: Necrons Updated
PostPosted: Tue Nov 18, 2008 2:28 pm 
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Shouldn't this thread refer to the Necron list and not the Minervans in the first post?  *laugh*

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 Post subject: Necrons Updated
PostPosted: Tue Nov 18, 2008 2:30 pm 
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Yay for copy and paste!

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 Post subject: Re: Necrons Updated
PostPosted: Fri Sep 10, 2010 9:31 pm 
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At the top of this thread is a link to Raiders 2.0. Within it lies the newest Necron list.


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 Post subject: Re: Necrons Updated
PostPosted: Fri Sep 10, 2010 10:23 pm 
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thanks


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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 5:21 pm 
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Coming up on the six-month point for the Necrons and I wanted to get some feedback from old and new players on the overall list, how well the rules read, internal or external balance issues, etc. General thoughts are welcome, but please try to provide specific examples from gameplay when applicable.

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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 6:08 pm 
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Mostly I think some formatting changes could help out.

One thing that popped up that was a little confusing is that the Lord doesn't have to be on a warrior stand. I think all that's needed here is slight clarification that the Lord is either part of a warrior stand or able to be placed on any stand in the detachment. I have no attachment to either direction, but I think more people have modeled the Lord on other stands so that might be the route to go.

Is there any reason the harvester section can't be renamed to war engines and the pylon moved down from the support section? It doesn't seem like it would really change the number of pylons that show up in a list since they are already limited by the 1/3 war engine rule.

Following that, if the harvesters are renamed war engines, you could move the 1/3 point allocation rule into that box which would be the natural place to see it rather than a note that harvesters count toward WE allocation total.

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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 6:28 pm 
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Vaaish wrote:
Is there any reason the harvester section can't be renamed to war engines and the pylon moved down from the support section? It doesn't seem like it would really change the number of pylons that show up in a list since they are already limited by the 1/3 war engine rule.


Are Pylons limited by the 1/3 allowance? If so, it's pretty unclear, and they would be one of the only formations to be limited twice (as a Maniple selection and as War Engine on points.)

The Garrison rule is also a bit unclear - can any formation called a Phalanx be garrisoned, or only formations from the Necron Phalanxes section? I'd suggest renaming the Armored and Monolith Phalanxes either way, it's a bit weird to have "Phalanx" formations under "Maniples" when there's a separate category called "Phalanxes".


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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 6:31 pm 
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quoting from the army list page under the support header:
"Note that Pylons count toward your War Engine allocation."

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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 7:00 pm 
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I agree with Vaaish's points.

I'll point out again that I don't think you need both the Monolith Maniple and Phalanx formations. You could drop the Phalanx and change the Maniple's upgrades to add 0-3 Obelisks for +50 each, and upgrade 0-2 obelisks to monoliths for +35-40 points each. That would achieve pretty much the same thing, aside from not being in 25 point increments (the horror!).

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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 7:01 pm 
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Vaaish wrote:
quoting from the army list page under the support header:
"Note that Pylons count toward your War Engine allocation."


I'm probably confused by looking at the NetEA docs then.


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 Post subject: Re: Necrons Updated
PostPosted: Mon Jan 31, 2011 7:22 pm 
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Yeah, I wouldn't count on the NetEA docs until they reach a final format. To my knowledge, they haven't. But your points are read and understood about the chart. The Necron Lord isn't obligated to be in a warrior stand. That'll have to do until I get an update done.

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 Post subject: Re: Necrons Updated
PostPosted: Mon Apr 25, 2011 7:21 pm 
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For those interested, and since there hasn't been any comments here for some time, I put together a summary sheet for the raiders 2.0 cron list for an upcoming game now that my arm is 99% done. I think I've got all the stats right, but if anyone sees any mistakes, let me know.

EDIT: File removed, see updated sheet later in thread.

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Last edited by Vaaish on Wed Sep 07, 2011 2:50 pm, edited 1 time in total.

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 Post subject: Re: Necrons Updated
PostPosted: Mon Apr 25, 2011 11:59 pm 
"arm" should be "army"


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 Post subject: Re: Necrons Updated
PostPosted: Tue Apr 26, 2011 4:19 pm 
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Tomb spyder, scarab swarm (base contact) no macro weapon and the ignore cover is missing


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