Mephiston wrote:
I'll explain.
Towards the end of the game I have a set of scouts that I move to put an enemy formation in their zone of control so that they can no longer move to claim an objective. By doing this I force them to move away from me first.
However, the enemy is eldar, so they get to shoot at the offending formation, remove the ZOC and can now move in any direction they like and claim the objective.
It basically makes your scouts static pillboxes vs Eldar, when they needn't be.
Good point...
Yes, I would say the most sporting way of resolving things would be to NOT allow the Eldar player to shoot first but to leave ZoC before any shots were fired.
I cannot see a parralel being made with Overwatch to be overtly usefull seeing as this happens during the opposing formations action, not come your turn
Example:
-Guard inf formation on Overwatch
-scouting enemy unit moves into ZoC of overwatching guard
-Guard choose to ignore scouts in favour of beefier targets
-enemy player manages to outactivate guard until only the overwatching unit remains for activation.
-Come which time the guard MUST move away or assault.
If the guard had chosen to use overwatch against the scouts then, yes, they could have stayed put but that's not a problem with the hit and run rules.
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