Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Modern Hive Fleet Jormungandr and Bio-Titan Draconis lists

 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Wed Nov 03, 2010 12:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
BTW, will likely be doing a Titan vs Titan game next week using the Draconis list against Imperials.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Wed Nov 03, 2010 12:23 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Have we got a new day for the club, yet?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Wed Nov 03, 2010 1:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
Yeps, Mondays on The Escape near Mornington Crescent tube station. Just north of Euston station. I'm playing Alan but I haven't forgotten our Titan game at some point E & C.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Wed Nov 03, 2010 1:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Mondays, the only other day apart from Tuesdays that I'm pre-booked... damn.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Sat Nov 06, 2010 7:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
carlos wrote:
Played (and won 2-0) tonight using v0.31 against Black Legion. Bear in mind we're not tourney players although we were playing the GT scenario. Some comments about the game and list:
- As noted in every other list they appear, units that cost 35 pts are a pain. Either grab a multiple of 5 to get the 175 pts cost or you will end up with leftover points in the army total. In my list I used 4 tyrant guards and 1 zoanthrope but if I wanted to take more I'd probably have to include 10 of the things. Of course taking 4 (or 9) is only a gap of 10 points to a normal total (multiple of 25) but wargamers are funny w/ stuff like that and a 2990 list is not as powerful as a 3000 list! Not sure these synapse swarm upgrades can be changed to a more easy to use value. Perhaps improving both and costing them as 50 points? Or a downgrade...
- Used 2 * 3 harpies and they performed very well as they offer things which are lacking in a normal nid list: mobility, cheap activations and good firepower albeit short ranged. They moved in and supported the proper swarms very well. They managed to get off their 15cm attack in every single turn which was quite impressive as if the targeted fm survives then the harpies will take a pasting in an engagement. Points cost seems fine but the disrupt on the BP attack seems a bit too much perhaps?
- In 2 games so far my Harridan has failed 4 out of 5 activations. This includes a re-roll so that's five 1s out of six rolls. This might skew my impression of this unit of course. It seems a bit under-gunned for its cost. For 175 pts it is strong enough and hard to kill but ultimately it's got the same firepower as a Land Raider (more or less) and in an engagement can only kill a handful of enemy fms. It is bloody fast though and once again a unique nid activation so useful but I prefer 3 harpies for less cost.
- Had a hunter swarm w/ 3 scythed and it did really well. For 350 points it's 9 DC w/ a 4+ re-rollable and very hard to put down. Was targeted by a Banelord early on, survived that and kept the huge machine entertained for the next turn. On the 3rd turn the 2 remaining hierodules engaged a black legion fm and wiped it easily. Ended up securing one of the objectives.
- Fielded a Tervigon but it didn't do much. Popped a few gaunts out, then some terminators teleported nearby and wrecked it. DC 2 is fine and all but am not sure what its purpose is besides having all the new codex beasts in. Compared to a hive tyrant it's got less firepower and it's harder to protect being a WE and also more expensive. I like the proxy model I got for it so I might end up using it just because of that. If it could create 'free' units like in 40k then it'd be more useful but I guess that's a no.
- Didn't find the motivation for using a malanthrope as they seem weaker than a tyrant and then can't have bodyguards (except buying more malanthropes for the same formation of course). If they had a 20cm move like in the Leviathan list I can see myself using them w/ raveners or hormagaunts perhaps.
- Raveners remained in the box again as they take an uncommon slot and are they really twice as good as hormies? Especially as they aren't 'without number'. Haven't tried them as part of a subterranean swarm though mostly because the 1/4 limit on indies makes it a hard choice.
- Main mechanics of the list seem fine and balanced. Something to be looked at is the price of the Gargoyles. They're now 100 for 5 as a common brood but cost 25 pts each when bought elsewhere which is overpriced. Also, they don't add much to the fms they can be added to. They present an AP target in a harpy or harridan fm and bring an easy way to add BMs to these somewhat soild fms. They add little power to a harpy fm (do you really want to assault w/ harpies?) and if more than 4 they slow down a harridan (and don't add firepower).
- Still need to try mawloc, tyrannofex, warriors (have none at the moment), hive guard, lictors, the bio-titans except the 'trix, the ships, the pyrovores and the venomthropes.


35pt upgrades are gone but it does mean they are all now 50pts (with a power boost). The horrendously difficult to kill Tyrant and 3 guards has also gone (Guards are still LV but represent a unit of 3)

Harpies I think are ok, disrupt is a common theme for tyranids and Harpies are really fragile so the disrupt helps with that.

Harridans are generally hard to kill but limited in attack. I've gone back to 9.2.1 and added the 2nd MW CC attack back.

Hunter swarms are pretty good but you have to remember they don't have fearless or inspiring like the Bio-Titans so can be hurt quite badly if they break. I have removed the 'multiple purchase' discount so they now cost 375pts for three.

Tervigons are more survivable point for point than any of the other synapse units however they are targetable (Uncommon WE's make good bodyguards). Probably really need 2 or a couple of uncommon bodyguards. I have tweaked the spawning so you get a 'free' termagant stand instead of boosted spawning rate.

Malanthrope bumped to 20cm move to give Synapse at all move rates.

Raveners bumped to CC3+ so they now match up to the warriors and make them a more tempting choice as uncommons (Raveners can't be effectively clipped like hormagaunts)

Gargoyles are retained at 25pts across the board. They do however get 'without number' but you need to buy 6 for 150pts as a common brood. With Harridans and Harpies they are in as background but there really isn't a lot I can think of to make them work better with those formations.


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Sun Nov 07, 2010 5:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
Cool. Looking forward to trying it out soon.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Tue Nov 23, 2010 2:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
Played Alan (alansa) tonight using 3k of Draconis. He was using the Orkymedes list so both of them a bit experimental. I used this:
Bio-Titan Swarm w/ 2 Hierophants, all of them w/ Crushing Claws - 575
Hvy Bio-Titan Swarm w/ 1 Hydraphant carrying 2 Hvy Titan BIo-Cannons, Synapse node and escorted by 2 Tyrannofexes - 625
Terror Swarm w/ 2 Harridans - 350
3 Scythed Hierodules - 375
3 Barbed Hierodules - 375
Dominatrix w/ a Mawloc - 575
5 spores - 125
7 Activations which is decent when you are packing 58 DC!

End result was a 4th turn 2-0 win for the Nids. Only the Great Gargant remained standing for the Ork forces. Their problem was, in my view, that the nids are really, really tough at their points cost and the sheer number of DC w/ 4+ RA/Inv you can put out there. Balanced or unbalanced it's hard to say as it's supposed to be a bit of fun not a serious list, right? Either way, in a 3 turn (or 4) GT scenario I don't know how anybody can take all, or at least most, of them out! For example a Great Gargant only managed to break the 2 Hierophant fm after blasting it for 2 turns in a row (first on a double move, then sustaining) and still there was one whole hierophant at full DC standing there. The damage output is reasonable, if they manage to get their claws in. Sorry for not giving any more feedback but thing's went a bit as expected.

Something which came up when playing is why don't the hierodules also have fearless? The bigger titans have it, the smaller nids have it (tyrannofex, hive tyrant, malanthrope, tervigon, tyranid warriors, etc) so what makes the hierodules so afraid? Fluff or balancing issue? I also think the Tyrannofex is perhaps too good for 75 pts. It has restrictions on purchasing as you must have a Synapse critter (in the Draconis) and buy a common brood in the regular list, but still, for the same pts as a Land Raider the firepower is almost the same but much better in assaults and harder to suppress due to being a WE. Still on the fence whether it's worth 100 or 75 though. It does compare favourably to a 125 point barbed hierodule which has pretty much the same firepower but is not fearless and is worse in a firefight... and nids get clipped a lot. Most importantly, the Tyrannofex is Brood which means that whatever Synapse critter it is bodyguarding can ignore its loss from shooting. The Hvy Swarm I used above was pretty awesome. 625 pts for 12 4+RA DC w/ 4 MW3+ TK shots at 45 cms plus 4 AT4+ shots... great stuff especially as positioning the units carefully can make them impossible (or nearly) to suppress.

Finally, on the subject of typos and so on, the Draconis list reads '... to be part of it's formation' but it should be 'its' not it's. The last page of the PDF lists Massive Claws as a Scout Bio-Titan Weapon but it's not possible to purchase, so it's enough to have it on the unit datasheet itself. My games until the end of the year won't feature the nid list so any further testing only in 2011 but I will take them to the Bristol Winter Warmer.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Wed Nov 24, 2010 2:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
The tyranid Bio-Titan design philosophy is tough and generally assault orientated. The stats are pretty constant across the current Tyranid lists (Hierophant does move between 4+/5+ save though, mine has 1 less DC and increased cost to get the 4+). Titan lists also don't increase the cost of the titans substantially over the costs in other lists (AMTL list for instance has comments whenever the standard configuration warlord cost differs). It's therefore a bit tricky to come up with a way to counteract the sheer surviability of a Bio-Titan list when constrained by fairly balanced stats and points costs (across several different lists, not just mine). It is also worth noting that the Bio-Titan list is very good against other Titan lists as the main weakness of Bio-Titans is they can be crossfired to reduce the armour to 5+, very difficult to do with Titans. (Note that tyranids in general are susceptible to crossfire)

I'd like to hear any ideas to bring it more inline with the AMTL and Orkymedies lists if it's proving a little too tough.

On Fearless, It's a joint ability with Synapse (All synapse creatures have it) and a special Carnifex ability (more a nod to the carnifex legacy). Assault spawn in 9.2.1 don't have it and neither do Hierodules or Trygons. As such the Tyrannofex is likely to lose it (It is for balance as too many fearless formations annoys opposing players, Fearless Hierodules would require a significant points hike)

Hvy Bio-Cannons are also only MW, not TK (no ranged TK at all in the list). Decent gun but not in the same league as the Imperial or Eldar weapons.

Anyway thanks for the info (I'll put in the typo changes at some point and consider anything else that comes to mind)


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Wed Nov 24, 2010 2:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
arkturas wrote:
Hvy Bio-Cannons are also only MW, not TK (no ranged TK at all in the list). Decent gun but not in the same league as the Imperial or Eldar weapons.

Yes, we played it as simply MW3+ not TK. Not sure where that came from, maybe the late time of posting it.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Fri Dec 17, 2010 9:15 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
A few updates (listed in the design notes) and constraints on the Draconis list to limit lots of individual Bio-Titans.


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Sun Dec 19, 2010 12:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
Draconis seems reasonable enough to take to the BWW. Will you be there?

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Sun Jan 09, 2011 11:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Random comments:

The Codex is clear that the Harridan is the largest Tyranid flying creature. As such, the Vituperator, which never had a model, and never will have a model, should probably be removed from the list.

That the Viragon has been given a higher DC than a Hierophant seems OTT. It was described as being the size of a Warhound Titan in the background story IIRC, so no more than 4 DC at most.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Mon Jan 10, 2011 11:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
Don't take away the Vitu please as:
1) I have a killer model for it (you will all see it on the 15th @ Bristol)
2) There are plenty of unofficial creations in other lists, i.e. stuff in Raiders
3) It gives the 'nids a planetfalling beastie that doesn't need a pod which is cool and fits their fluff

As for the Viragon, you're probably right.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Mon Jan 10, 2011 11:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Don't take away the Vitu please

The codex is very explicit that the Harridan is the largest atmospheric flyer the Tyranids have.

If this list is supposed to represent the modern codex, then it should commit to that.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Modern Hive Fleet Jormungandr and Bio-Titan Draconis lis
PostPosted: Fri Jan 14, 2011 8:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2009 12:57 pm
Posts: 491
Location: Liverpool
Fair point on the Vituperator, it really can't exist in any list though, can it?
Its there as it was in 9.2.1 and it was clearly designed for an alternate list (planetfall) so seemed appropriate to mix with Spacecraft.
The overall infomation then would only support spore drop from space and Harridans only capable of carrying Gargoyles. You would also assume that none of the Tyranid equivalents to assault boats, fighters or boarding torpedoes as found in BFG are capable of atmospheric flight.

As to the Viragon, what story are you referring to? I've borrowed the name for a larger Trygon type creature (from the card game I believe) but the creature is the one described in the Tyranid Codex p27,"... a gargantuan creature that resembled a Trygon. Its sinuous body the size of a Reaver Titan..." So DC slightly above a Reaver with weaker armour to represent Trygon heritage.

As the AMTL list is the most acceptable of the Titan lists any other ideas to get the Draconis Bio-Titan list into something more acceptable?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net