Jaggedtoothgrin wrote:
PitFiend wrote:
Yes there is: simplicity. What about the Epic granularity?
thats a bad arguement. the old point system worked. it allowed for there to be a difference between the bonechickens, and all sorts of solos. epic could be simplified without much loss, warmachine not so much.
There's plenty of difference between the chickens. Ripjaw and Defiler are really good, and cost 5 points each. Deathripper and Nightwretch are pretty much just arc nodes, and are 4 points each. And each has their own niche. Cheap melee chicken? Ripper. Melee chicken with better abilities? Ripjaw. Cheap gunchicken? Wretch. Nasty gunchikn? Defiler.
Remember, it's all an abstraction of a really complicated system.
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i'm not talking about depowering things so much as i am talking about the removal of cool tricks and interesting rules. alexia was too good for what she did, thats not my arguement, my problem is that now she's not much good at all, and more importantly, she's boring. she was once a flexibile unit with interesting options, now shes not, and having spent $150+ on her, i feel upset.
Alexia is awesome.
I've never really had any love for the Alexia/Risen models, mainly cos I've already got too much Cryx to really want another source of undead, so I've never really paid her any attention. I've just looked at the unit in the Mercs book though, and I see 5 points for a nasty solo and 9(!) fast moving cannon fodder. That's *really* good. The Risen aren't going to kill much except other crappy infantry, but their job isn't to kill things, it's to throw into the enemy lines to clog them up. Your gunline either spends a turn cleaning out the Risen heading for them at speed, or gets tied up in combat with the rubbishy dead guys the next turn. Your assault force either charges the rubbishy dead guys, or gets charged by them and has to clean them out in your turn, either way leaving the actual fighters standing behind the rubbishy dead guys to get the first charge... And they've got CMA, so even with crappy claw attacks they *can* mob things that aren't heavily armoured...
Alexia herself gets a 9" Arcane Suppression bubble (which is awesome in itself as it's a passive ability and still allows her to fight or cast), some nice, if situational utility spells, and a 12" POW 12 hand cannon, and she can make more rubbish dead guys (out of your own soldiers as they get killed off, no less), all for effectively half a point...
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it's not a balance thing, because eCaine is even more ridiculous than he ever was
I've played him, and if you're careful he's managable. I was playing Madhammer, and I sat Madhammer behind an Avalancher for the game, using Indirect Fire to pummel the Cygnar from safety until I could get fire corridors from my Gunners to Caine for the kill. I see eCaine as brutal at assassination, but that's really his only avenue of attack, as he doesn't do much for jacks or units, and he's going to cry like a baby if the opponent can soak the feat turn assault (Barnabas in a Swamp pit, for instance, will literally make him cry).
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both the denny's are atleast as horrific as before, eThagrosh is, eHaley is too.
eThagrosh's feat is now battlegroup only, which tones him down, but fair on the other epics. eHaley and eDenny are regarded in the circles I play in as the only really broken choices when you're playing scenarios.
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except that they didnt give us any of the new units, they left an entire faction out
2 factions. Minions as well.
There were a number of problems with playing Hordes v Warmachine, which were hammered out in testing. Not allowing transfer to frenzied beasts, doing shakeoff before threshold tests would be two of the big ones I can think of. The games I've been playing have been pretty even between the two lots. I've been hurting people with Khador, Farrow and Trolls, and been hurt by Menoth, Trolls and Cryx.
Stalkers do look vicious, but you're only going to let one get to your Warlock once. They also give up the massive utility of the arc node and two damage boxes over their equal-pointed chicken brethren. And they drop a point of armour for a point of DEF compared to the other chickens, which won't help when the Legion guy uses the Harrier animus on something attacking it, or when the Swamp Troll forces to boost the tongue attack and sits there nomming on it, legs sticking out of its mouth (oh, now that's a great idea for a conversion...). Very very glass cannon.
You're also assuming they had the new models planned out and ready for the playtests. They may have not hammered out the rules until further down the release schedule, and they're never going to have the resources to open beta every single new thing they plan.
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thats not what i meant. the old books where cool, the stories where neat, most of the units where cool, it was good
the new legion book is all about bethayne. the story isnt as good, and most of the new units are not cool. (atleast the new lylyth and vayl arts are awesome!)
the merc book isnt much better.
I think their prose has got better. Used to be the case where as they'd write about the combats where the use of the in-game spells and powers by the characters was incredibly unsubtle. And I think you're letting your personal tastes for the older models taint your assessment of what's actually worthwhile or not. I don't play Legion, and I look at the Blackshard, the Scythean and the Spell Martyrs with absolute dread...
On topic, my grievances from this year are:
The dirty scumbags who humped the company I was working for and who effectively cost me my job. (Though it has given me time to work on painting toy soldiers.)
Car insurers for being ridiculous with renewal quotes.
My body for falling apart more this year. Having all 5 saliva glands swell up for a week was fun. Got some good pictures of me looking like a bull frog out of it...
GW, for persisting with 40k 5th edition, especially given the quality of the DE models.
Other people I have to share the roads and pavements with. Especially taxi drivers.