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Consolidating Blood Rage and Red Thirst

 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Fri Dec 03, 2010 3:48 pm 
Purestrain
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It would be nice if we could get this semi-finalized for the SM Compendium and for some consistent playtesting.


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 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Fri Dec 03, 2010 4:38 pm 
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I think we're just going to test the Blood Angels with the World Eaters rule in its entirety, under the umbrella name of "Frenzied".

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 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Fri Dec 03, 2010 10:29 pm 
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I am fine with this if it means parity and a move towards finishing those NetEA docs. :)

It should not be any issue for Chroma to adjust I would think

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 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Fri Dec 03, 2010 11:40 pm 
Purestrain
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So, this?

Quote:
Frenzied
Some units are noted as being frenzied. These units desire close quarters combat above all, and can become unreliable if they are ordered to avoid such encounters.
Formations that have an frenzied unit which can potentially reach base contact with an enemy unit after a charge move will receive a +1 modifier to their initiative roll if they attempt to perform an Engage action. Formations that have a frenzied unit which can potentially reach base contact with an enemy unit after a charge move will receive a -1 modifier to their initiative roll if they attempt to perform any action other than an Engage action.

This rule does not affect transport aircraft that are carrying frenzied units.


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 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Sat Dec 04, 2010 6:24 am 
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Looks fine to me Neal

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 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Sat Dec 04, 2010 10:55 pm 
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I would change "Formations that have a frenzied unit..." to "Formations that contain any frenzied units..."

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 Post subject: Re: Consolidating Blood Rage and Red Thirst
PostPosted: Mon Dec 06, 2010 12:48 pm 
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Looks fine, I'll update the BA list now.

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