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death corp of krieg rules (new 3.0 relese up)

 Post subject: death corp of krieg rules?
PostPosted: Sat Aug 15, 2009 8:32 pm 
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final 3rd and final draft (befor proof reding) is up now. please informe me if i have forgotten some units or other omissions




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 Post subject: death corp of krieg rules?
PostPosted: Sat Aug 15, 2009 8:40 pm 
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Quote: (duz.holger @ 15 Aug. 2009, 03:24 )

2nd draft is up no added new units fortification rules new special rules and a whole lot more check it out and give feed back working on a rule set for in-game fortifikation construction it looks pretty cool i don't know it will work in real game sitiuation but you can buy 5 bunkers for 125 point (krieg value adjust) or you kan buy 10 trailers full of materials for 10 bunkers you get roughly dubble up but you have to transport the trailer safely to the construction site and build the the thing with out either trailer crane or trojan geting shot to pieces
what do you think

So that's what you e-mailed me about !!!  :laugh:   You remember the true story I told about when I was in the ROK.  And the LTC had me order all that wood to build new bunkers !!!  And even after I returned to the US, truck loads of would keep showing up at the unit.  And the new LTC kept yelling and asking who ordered all this ^%&$(*@! wood  !!!!?    :laugh:  :laugh:  :vD  :))

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 Post subject: death corp of krieg rules?
PostPosted: Sat Aug 15, 2009 9:02 pm 
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Quote: (Legion 4 @ 15 Aug. 2009, 21:40 )

Quote: (duz.holger @ 15 Aug. 2009, 03:24 )

2nd draft is up no added new units fortification rules new special rules and a whole lot more check it out and give feed back working on a rule set for in-game fortifikation construction it looks pretty cool i don't know it will work in real game sitiuation but you can buy 5 bunkers for 125 point (krieg value adjust) or you kan buy 10 trailers full of materials for 10 bunkers you get roughly dubble up but you have to transport the trailer safely to the construction site and build the the thing with out either trailer crane or trojan geting shot to pieces
what do you think

So that's what you e-mailed me about !!!  :laugh:   You remember the true story I told about when I was in the ROK.  And the LTC had me order all that wood to build new bunkers !!!  And even after I returned to the US, truck loads of would keep showing up at the unit.  And the new LTC kept yelling and asking who ordered all this ^%&$(*@! wood  !!!!?    :laugh:  :laugh:  :vD  :))

yep i knew you would like the idea of proper combat engineering rules

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 Post subject: death corp of krieg rules?
PostPosted: Sun Aug 16, 2009 12:29 am 
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Love those Engineers !  Of the 6 guys on my Recon Tm, 3 were Engineers !!!  :laugh:  8v)

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 Post subject: death corp of krieg rules?
PostPosted: Sun Oct 18, 2009 1:36 pm 
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I Will upload the final version tonight (bravo time) after 2 mounths hard work on proof Reading it should be usebel now ( no more humongus Spelling errors)

It Will be Found on my site as usual

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 Post subject: Re: death corp of krieg rules?
PostPosted: Thu Nov 25, 2010 7:41 pm 
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okay i am working on some ideas for rev. 3.0 of the list and was thinking about a rather big change of the rules for DKoK namely a dual list a siege/line corp and a assault corp the differance is that in line corp troops is very cheap and i mean dirt cheap but any thing with wheals or tracks is more expensive then normal (artillery is stationery as per 2.0 and have no price change) and a assault corp is a list with no point modifiers (maybe more expensive man power but less expensive armor)

what do you think

also working on a do or die moral rule (if your unit fails a moral check you can remove one stand instead of going on fall back no re-roll necessary)

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 Post subject: Re: death corp of krieg rules?
PostPosted: Fri Nov 26, 2010 4:43 pm 
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duz.holger wrote:
also working on a do or die moral rule (if your unit fails a moral check you can remove one stand instead of going on fall back no re-roll necessary)


Bad idea, losing 1 stand and passing morale test is way to easy to succeed. Many chaos card force a morale check, losing on stand in a 10+ stands detachment just make those cards useless without counterpart.


About my comment in the other thread and your PM:

It's not possible to build a balanced list by just strictly following what written in a fluff book. I mean, if in the book it's written "each company consist of 2,000 men" will you create a company with 400 stands ? Surely no. If it's written dkok army have access to unlimited vehicles ressources at low price, that's not a reason to apply a discount on all unit detachment "because it's written" in the book without considering balance with others final codex army lists in the game. Sometimes, it's necessary to let the fluff apart to build a codex list.

Take the fluff to give you direction to build the army list but do not apply it everywhere.


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 Post subject: Re: death corp of krieg rules (new 3.0 relese up)
PostPosted: Fri Nov 26, 2010 4:50 pm 
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I had a simular situation when I was discussing simulating a battle between the Chinese and Roman armies.

We ended up not doing the battle as we couldn't solve the historical accuracy vs playable debate.

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 Post subject: Re: death corp of krieg rules?
PostPosted: Fri Nov 26, 2010 5:28 pm 
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Quote:
scream wrote:
duz.holger wrote:
also working on a do or die moral rule (if your unit fails a moral check you can remove one stand instead of going on fall back no re-roll necessary)


Bad idea, losing 1 stand and passing morale test is way to easy to succeed. Many chaos card force a morale check, losing on stand in a 10+ stands detachment just make those cards useless without counterpart.


About my comment in the other thread and your PM:

It's not possible to build a balanced list by just strictly following what written in a fluff book. I mean, if in the book it's written "each company consist of 2,000 men" will you create a company with 400 stands ? Surely no. If it's written dkok army have access to unlimited vehicles ressources at low price, that's not a reason to apply a discount on all unit detachment "because it's written" in the book without considering balance with others final codex army lists in the game. Sometimes, it's necessary to let the fluff apart to build a codex list.

Take the fluff to give you direction to build the army list but do not apply it everywhere.


I know but what i realy need is some input abaut the idea of a 2 list solution where you can get troops cheap and vehicles expencive on one list and a nearly unchanged ig list as the assault list this would both give the posebility to make the mass infantry assault through no mans land and secure that the list would be weak in armored units and slow and the other list is a more normal ig list with its pro's and con's

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 Post subject: Re: death corp of krieg rules?
PostPosted: Fri Nov 26, 2010 7:05 pm 
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[quote="duz.holger]I know but what i realy need is some input abaut the idea of a 2 list solution where you can get troops cheap and vehicles expencive on one list and a nearly unchanged ig list as the assault list this would both give the posebility to make the mass infantry assault through no mans land and secure that the list would be weak in armored units and slow and the other list is a more normal ig list with its pro's and con's[/quote]

Imho, that"s a bad idea.

I want to fiels an army with as many infantry stands as possible, just pick only infantry companys. if costs are adjusted, you'll get a balanced army that can be build on different ways.


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 Post subject: Re: death corp of krieg rules (new 3.0 relese up)
PostPosted: Fri Nov 26, 2010 8:28 pm 
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Yes you would be abel to field above 12 infantry companies for 4000 points but you will not be Able to move more the 20cm in a turn and you would not be able to take a TSM and again I you don't have the access to heavy infantry a normal ig army would do to fact that there is one support stand inside the platoon and you would not have points to spend on artillery with a null bonus and a chimera company is almost a 1000 to 1200 points instead of the normal 600 I was thinking about a tank company would be around 1000/1200 points but a tactical company is near 300 points but no heavy infantry companies as it already is today a artillery company would cost 750/800 but you would get 1 extra gun per battery. But feel free to comment its all ideas but nothing concrete yet

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 Post subject: Re: death corp of krieg rules (new 3.0 relese up)
PostPosted: Sun Aug 21, 2011 11:26 am 
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Okay i have some wild ideas for the list let me know what you think

1; I will split the list in to three segments line, siege & armored fist. This means that you kan only buy line support cards to a line company ie. You buy a artlillery company (siege) then you can only add siege cards to that company. The line is all that is on foot ( and there transport) armored fist is all that have tracks & siege is all the rest

2; I will remove the integrated heavy support from the line company but I will make a madetory support card ie. You buy a line company now you can buy support cards but the first card need to be a heavy support card. There will be other mandatory first support cards ie. Siege companies need a Trojan as first support card and grenadiers will also have a mandatory first support card maybe a ogryn unit

3; I will change the stats on grenadiers from a small teardrop to a 5cm range but a 5dice attack (it is a maybe and I will use this if it feels better (there I really need your feedback))

4; this is a big maybe (if you like it I will add it) it's a segregation of the chain of command rule this means that a line company chq can not take command of a siege unit




That do you think

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 Post subject: Re: death corp of krieg rules (new 3.0 relese up)
PostPosted: Wed Sep 14, 2011 12:51 am 
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okay i give up some body take over from me i don't want to bother with this any more there is no interest and no feed back

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 Post subject: Re: death corp of krieg rules (new 3.0 relese up)
PostPosted: Wed Sep 14, 2011 1:53 am 
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IIRC, Dave played Krieg in a recent tournament - why not PM him for his thoughts on it?

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